Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5

Author Topic: Growth: A Social Experiment: 1st Iteration  (Read 5306 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Growth: A Social Experiment
« Reply #30 on: February 07, 2013, 04:53:24 pm »

With no metric to measure them, the most is as good as one needs to be really. I mean, how it is set up here, the person who put in the most, Rolepgeek is actually going to come out with less then he put in. Thus the safest strategy is to put in nothing and profit off the risks of others.
That was the point, actually.

Quote
Surely the experiment was not this simple? Perhaps if it was reproduced in full the outcome would be more interesting.
It involved actual money, IIRC, but other than that no.

I put in 100 points.
Sure thing!
(Positive amounts only, smart-alecks.)

I could use a couple more. 12 is a lot more divisible than 10.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Growth: A Social Experiment
« Reply #31 on: February 07, 2013, 04:57:40 pm »

50 points.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

shadenight123

  • Bay Watcher
  • Death. To all. Except my dwarves.
    • View Profile
    • My Twitter
Re: Growth: A Social Experiment
« Reply #32 on: February 07, 2013, 04:58:37 pm »

I'm in.

Hey guys.
I'll put in 75 points if you all put in 5 each.
You're going to earn more points that way U_U
Secretly, I'll just not put in any points at all.
Then, afterwards, I'll just hold on to my points.

And that's how a smart guy should win.
By lying.

(It was actually used in the manga...can't recall the name...about a woman in debt that has to play games to earn back the money for the debt, and it always works on a 'you win you double, you fail you lose'. She always won in the end and gave the money to the losers so they would leave the game.)
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Growth: A Social Experiment: Turn 1
« Reply #33 on: February 07, 2013, 05:14:25 pm »

We now have an even dozen.

-----

Spoiler: Start (click to show/hide)
Spoiler: Actions (click to show/hide)
Spoiler: Results (click to show/hide)
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

shadenight123

  • Bay Watcher
  • Death. To all. Except my dwarves.
    • View Profile
    • My Twitter
Re: Growth: A Social Experiment: 1st Iteration
« Reply #34 on: February 07, 2013, 05:17:38 pm »

If everyone puts in 44 points, I'll put in 100
(Of course I won't, I'm lying)
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #35 on: February 07, 2013, 05:21:59 pm »

I put in zero points.
Logged

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #36 on: February 07, 2013, 05:24:19 pm »

Murder Criptfiend, shadeknight123 and Scelly9 and then put their points in the pot along with another 50 of my own.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #37 on: February 07, 2013, 05:25:12 pm »

Invest 30 points in a secret point creation device.

shadenight123

  • Bay Watcher
  • Death. To all. Except my dwarves.
    • View Profile
    • My Twitter
Re: Growth: A Social Experiment: 1st Iteration
« Reply #38 on: February 07, 2013, 05:25:41 pm »

Actually, I just thought about it.
Put in all 144 points.
If this turns out as I think it will...
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #39 on: February 07, 2013, 06:35:13 pm »

Put in all points.

Also, figure out a way to make this more interesting. Everyone loses, after gaining the pot, 20 points. I you are a freeloader? Eventually you will be booted. Unless everyone else contributes.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #40 on: February 07, 2013, 06:36:11 pm »

Put in 80 points

Criptfeind

  • Bay Watcher
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #41 on: February 07, 2013, 06:45:14 pm »

Actually, I just thought about it.

What? Did you ask the GM if we can lie about the number of points we put in? I will ask as well I guess, to see if trickery is allowed.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #42 on: February 07, 2013, 06:49:51 pm »

I'd prefer that you simply PM me the amount you want to add to the pot, since posting something fake in the thread runs the risk of me forgetting that you PM'd me something.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #43 on: February 07, 2013, 06:53:36 pm »

So you can fake.

Which means it is super much more helpful to only put in zero.
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Growth: A Social Experiment: 1st Iteration
« Reply #44 on: February 07, 2013, 07:06:28 pm »

How so? This means you contribute nothing, and thus can gain nothing if others follow suit. He never once said this was competitive. Thus, we can neither win nor lose. I'm almost certain this is trying to show how socialism works. If everyone is willing to put in? Good things happen. If no one is? Bad things happen. To me, it's like the good man falls farther thing. If it works right, it's super good for everyone. If it doesn't, it's pretty bad for everyone. With capitalism, if it works right, it's good for everyone, and if it doesn't, it's okay for everyone. Since we're people, and as this is showing, people are assholes, it usually goes wrong, meaning capitalism is the bettr choice is most situations. In societies where people are neither lazy nor douchebags(at least most of the time), it would work marvelously. Which is why I suggested the continuous cost.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 2 [3] 4 5