Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

Pages: 1 ... 30 31 [32] 33 34 ... 56

Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133444 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #465 on: April 08, 2013, 12:21:02 am »

It must be some dfhack scripts too. I've heard about this slowdown which you can fix by reloading the game in DFHack thread.

Sorry for the lack of updates btw, I'm out of PC-fixing jobs so I had to work shitty jobs like a janitor at local fastfood, a cargo hauler, a shop guard etc. for a while :D.
I need to earn a sum for a very good reason (I hope so). A few board games I was looking forward to has been released in russian language recently (Andor, Hobbit, a few others) and I promised my son to buy them asap :D. So it may be a little bit longer with days/nights at work, but then I will be back at full-scale modding again.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #466 on: April 08, 2013, 12:22:52 am »

Hmm.

Maybe it has something to do with itemsyndrome, based on the symptoms. For now, I'll just see if I can do some run-of-the-mill optimizing.

Ivan Issaccs

  • Bay Watcher
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #467 on: April 08, 2013, 04:31:09 am »

Indeed, I've gone from 150 fps with 50 pop to 60 fps with 20.
Logged
I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #468 on: April 08, 2013, 08:55:08 am »

Did reloading fix it?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Geneoce

  • Bay Watcher
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #469 on: April 08, 2013, 09:25:49 am »

Confirmed on the reloading fix :)

Back to building. That was very intolerable for awhile!
Logged
I don't care that the vacuum people are promising a blowjob machine in the future. I'll buy it then if they ever deliver.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #470 on: April 08, 2013, 05:18:36 pm »

It must be some dfhack scripts too. I've heard about this slowdown which you can fix by reloading the game in DFHack thread.

Sorry for the lack of updates btw, I'm out of PC-fixing jobs so I had to work shitty jobs like a janitor at local fastfood, a cargo hauler, a shop guard etc. for a while :D.
I need to earn a sum for a very good reason (I hope so). A few board games I was looking forward to has been released in russian language recently (Andor, Hobbit, a few others) and I promised my son to buy them asap :D. So it may be a little bit longer with days/nights at work, but then I will be back at full-scale modding again.
lack of updates means I can continue scruggling to get old scripts to work so you can have a warp stone that summons low level mooks to murder. or what ever.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Dragonfly

  • Bay Watcher
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #471 on: April 09, 2013, 08:12:24 am »

I am enjoying this mod. I have a couple of observations, comments, and questions.

Bug - when I built the chemistry lab and ordered a hazmat suit, it gave me 2000 of them. They sell for around 1000 - 5000, so I am buying everything from the traders... I looked in the RAW file for the reaction, but didn't notice anything amiss. Don't know where else to look.

Slow down - I had this issue too, and it would go away with a reload, but only for 30 minutes and would then return. I loaded the game without dfhack, and the problem completely disappeared. I will try running with an older version of dfhack tonight and see if that works.

Idea:
Scrap logs - I like the crates, it feels very right for this mod. However I now have more bins than I will ever need. Is there any chance that you could sometimes create a barrel or bag instead of bins? I suppose I could just melt down all the extras but I think it would fit the idea to sometimes get a barrel or bag instead of the bin.

Is there any way to heal/ fix a damaged robot? A robot hospital would be useful. You could use wire, computer parts, and scrap metal.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #472 on: April 09, 2013, 08:31:10 am »

Holy shit, I think I should have added [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] on cloth... Thanks for the report.

Mr. Sturdy makes robots heal faster, but I plan to make a workshop which fully fixes robots.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Guthbug

  • Bay Watcher
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #473 on: April 09, 2013, 08:49:52 am »

Interesting that you loaded it without DFHACK and the lag went away.

Does the game still function without DFHACK? I know there's a lot of scripts in some mods that depend upon it.

Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #474 on: April 09, 2013, 08:53:35 am »

He did not load it without DFHack, he just reloaded it. The lag comes after a long time of play.

The game will work, but most scripts, weapons, custom buildings etc.  won't.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

JediaKyrol

  • Bay Watcher
  • I have no idea what I am doing...
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #475 on: April 09, 2013, 08:55:09 am »

crates...well...those things do get everywhere...I think a reaction to break apart crates into panels (like the sawmill logs-to-planks reaction) would be a great way to deal with the excess.

robot repair I've been meaning to mention too...I built a simple version copying the cryo-lab reaction/interactions that only affects ROBOT creature type, and trying to make a learn-able adventurer skill...even though you can just read a book and learn how to turn corpses into cybernetic husks or plant monsters...somebody might want an army of clap-traps.  ...but it looks like Deon will have his own version in soon.

Oh, Deon  Is there a plan for the overseer's chair to do anything?  like a DFHack script for converting visitors to citizens or vise-versa?
« Last Edit: April 09, 2013, 08:59:22 am by JediaKyrol »
Logged

Ivan Issaccs

  • Bay Watcher
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #476 on: April 09, 2013, 10:09:37 am »

At the moment I seem to be getting a lot of crashes. I can't really be sure but it seems to be caused by incoming dust clouds.
Logged
I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #477 on: April 09, 2013, 04:19:31 pm »

At the moment I seem to be getting a lot of crashes. I can't really be sure but it seems to be caused by incoming dust clouds.
Are you sure those are not military screen or search related due to those two dfhack plugins I have not updated? I haven't got a single crash but those (and none in succession games).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ivan Issaccs

  • Bay Watcher
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #478 on: April 09, 2013, 07:03:12 pm »

I'm certain its not military related as its been happening long before I start to make a military, my basis for the clouds idea is that when it freezes I've always had the dust storm announcement on the bottom of the screen before the program gets closed down.
As for searches I'm not sure what your referring to so can't really answer.
Logged
I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

Dragonfly

  • Bay Watcher
    • View Profile
Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #479 on: April 10, 2013, 10:21:11 am »

He did not load it without DFHack, he just reloaded it. The lag comes after a long time of play.

The game will work, but most scripts, weapons, custom buildings etc.  won't.

Indeed - I just restarted a saved game without using dfhack, and I ran it for hours without a slowdown. I think most things worked - I was able to build robots! I was able to get blueprints, build buildings, and create all those cool objects. The robots were able to use their plasma weapons. Did I mention that I really like the robots! They are so cool!

I also tried running it with an older version of dfhack. I just replaced the files in the hack folder with old ones. That did not work, dfhack (old) ran and gave me several pages of report on how broken it was, and nothing in it worked - not even something simple like deramp or prospect.
Logged
Pages: 1 ... 30 31 [32] 33 34 ... 56