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Author Topic: From The Ashes, Post-Nuclear RTD: Scavengers Descend [Turn 4]  (Read 3380 times)

Fniff

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From The Ashes, Post-Nuclear RTD: Scavengers Descend [Turn 4]
« on: February 03, 2013, 11:35:49 pm »

It has been an unknown amount of time since the bombs dropped. Nuclear winter set in quickly, and no-one can take track of time when the ash falls like snow and the sun does not shine. There are still some who lived through it, and adults who have never felt the grass beneath their feet and seen the open stars above them.

You do not live in a world of peace, even after the world has been reduced to nothing. Robbers roam this shattered world, taking what they want and burning what they can't have. What creatures are left have been changed into mutated abominations by the chemicals created by the government being released into the air. Even the dead have no rest, as rotting corpses walk the earth and devour man and beast alike, spreading it's disease to others.

You live in the City. It's old name is meaningless anyway, so why bother reciting it? It is an infinite expanse of rubble, entropy, and radiation. The skyscrapers have fallen, and the ground has split open into abysses of nothingness.

You're a survivor. You could be an adventurer seeking out the artifacts of the old world, maybe you're a bandit and ready to pillage and burn whatever is left, or perhaps you're looking to reunite the scattered remains of mankind and bring humanity back in it's rightful place

You may not be able to attain your goals, however. Bandits will kill and steal what remains from your corpse. Mutants will hunt you and slice your throat out. Zombies will overwhelm you in their numbers and eat you alive. If you somehow survive these threats, the mysteries will take you. Dark things breaking through the already thin veil, the shadows of the old world crawling into the new, and who knows what else...

Hey, maybe you might just live? That'll be the day.
Spoiler: Explanation (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Crafting & Scavenging (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
« Last Edit: February 06, 2013, 01:15:08 pm by Fniff »
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GreatWyrmGold

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #1 on: February 03, 2013, 11:46:40 pm »

If the sun has been blotted for all these years, how can anything survive?

-----

Name: George Gerhardt
Appearance: This gentleman reminds you of a lost and wandering spirit. He has slanted green eyes that are like two clumps of moss. He is mostly bald, but used to have silky, wavy, black hair. He is tall and stooped with age. His skin is nut-brown. He has large feet. His wardrobe is tattered, with a lot of brown and black.
Background: George is an old man. When the bombs fell, he was barely in grade school; memories of the sun and grass still linger in his dreams. While George grew into manhood, he grew tall and very strong as he needed to, to combat the myriad dangers. He grew famed as he grew old, took a wife, had four children. Just a decade and a half ago, all that was ripped from him. Zombies attacked his tribe, scattering it. One by one, the dangers of the wild picked off the other survivors in his fragment of the tribe until only George was left. He knows his wife and at least two children are dead, but as to his other children and most of his grandchildren, he knows not. George wants to unite the survivors of his family and tribe if possible, and if not to die a death which leaves him remembered. These goals are secondary to making the world better for what survivors he can find, however.
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AKingsQuest

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #2 on: February 03, 2013, 11:47:16 pm »

( Character sheet is now done. )

Name: Lance Khan

Appearance: A tall hispanic looking man. He is extremely muscular and has long braided brown hair.
                    His eyes are green, and his body is covered in scars there is a tattoo of a
                    skull on his chest.

          Bio:Most people would give almost anything to have the world go back to the way it was before
               the bombs fell, but not Lance. He like thing's the way they were. He had more freedom
               now then he would ever have in the old world. Him and his band of bandits, known as the
               sons of Khan, did what they wanted, how they wanted, and there was no one who could tell
               them to stop without getting a belly full of lead. No man was his master, and everyone
               was a slave to his gun. He killed more people in his life then he could possibly remember,
               but he did not feel a shred of guilt about it. This was his land and if people did not
               follow his rules they deserved what they got.

               Someday, Lance wants to be the undisputed ruler of the wasteland, and will do whatever it
               takes to make that happen.

Fniff

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #3 on: February 03, 2013, 11:50:39 pm »

There is a lot of mutation going on, including the creatures and the plants. Some plants have found ways to survive without sunlight, living off electricity, metal, concrete... some, even flesh. The rest who were not mutated died, leaving the world a very strange and unpleasant place.

GreatWyrmGold

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #4 on: February 03, 2013, 11:55:06 pm »

There is a lot of mutation going on, including the creatures and the plants. Some plants have found ways to survive without sunlight, living off electricity, metal, concrete... some, even flesh. The rest who were not mutated died, leaving the world a very strange and unpleasant place.
Hm. Where's the electricity coming from?
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Fniff

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #5 on: February 03, 2013, 11:58:57 pm »

Survivor camps setting up electrical systems powered by water, old fallout shelters that still have some power in them, places like that. They're not as common as they would be before if they existed but they're a pain if somehow you get some power going.

GreatWyrmGold

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #6 on: February 04, 2013, 12:03:33 am »

One last question (for now): How on Earth can plants feed off of metal, or off of concrete but not stone?
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TCM

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #7 on: February 04, 2013, 12:38:02 am »

Reserve!
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scapheap

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #8 on: February 04, 2013, 03:14:14 am »

Name*: Chris Woods
Appearance: A lean man with blond hair and black eyes, he has a scar along his right arm
Biography: He remember little, waking up with a zombie about to chow down on his leg. After depatched it he took it's name finding it on a card in it breast-pocket and is trying to find anything that can point to his identity.
« Last Edit: February 04, 2013, 03:37:10 am by scapheap »
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DinosaurusRex_x

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #9 on: February 04, 2013, 08:45:09 am »

Name: Jet

Appearance: Jet is a thin half-asian girl of about 17 years.  She's dressed in a motorcycle jacket that had one arm ripped off long ago and carries around a composite bow.  She scavenged an oversized olive military helmet with broken straps that she wears slightly lob sided when she's going about, and wears a black bandana covering most of the rest of her face outside of the eye slits.

Bio: Most of Jet's family died when she was young.  She was raised by a small caretaker community that had heavy tie-ins with a large roaming bandit group.  As she got older and prettier she got hooked to drugs and was used (among others) by various bandits as part of the protection pact the community had with the bandits.  She hit breaking points early on, but her efforts to attack or escape were severely punished, resulting in severe scarification and branding all over her back.  After over a year of this the old gang was taken out by a new one - and she took this opportunity to finally escape, old enough to figure she could risk the open air.  She scavenged her jacket, helmet, and a supply of synthetic drugs that keep her awake for days off of a corpses left in the aftermath of one of the bloodiest gang on gang battles on the south side of The City in years, and now spends her time trying to shoot down food that doesn't look too irradiated in the outskirts of town.  It was hard at first, and she really wished that the first meal she fried up in a campfire had wasn't human...  But she hadn't eaten in what felt like a week at that point, and the drugs can only keep food off of her mind for so long....
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Gamerlord

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #10 on: February 04, 2013, 08:47:23 am »

Posting to watch.

Fniff

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #11 on: February 04, 2013, 08:56:27 am »

Right, everyone who has a character sheet is definitely in. However, at the start of the game, you do quite literally start out with nothing but the clothes on your back, so Lance won't have his soldiers and Jet won't have her bow. Don't worry, I will explain how they lost them.

Dwarmin

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #12 on: February 04, 2013, 09:50:16 am »

Name*: Kat, or "Lonestar" being her stage name and/or second name.

Appearance: A short, slight girl with a nice look, messy brown hair and a charming smile-though, standards of beauty are somewhat less up to par these days.

Biography: Kat once lived in a a small village. Tiny, unassuming, verdant. And, owned by a successions of maniacal Warlords. The former state park it was built on was spared the heaviest radiation clouds only by chance, and the people who settled there began to use the wide open spaces and fertile ground to build a new civilization...but like many independent settlements, it was conquered by a roving band of criminals-again and again.

The people suffered under dozens of rulers. Some barely lasted weeks before being ousted by others, or their own men. Kat was born into this hardscrabble lifestyle-her family and others provided food, 'services' and scavenge in exchange for their lives. Naturally, she wasn't content with this life.

Things changed when she picked up a working guitar-a true relic of the past. She inspired revolt, resistance-Hope. The people said no more, and rose up, burning the bandits and chasing them into the wastes.

...

More bandits would eventually all but destroy the town for what the people had done to them. The small plot of civilization that had been her home, became another ashen graveyard-the very earth salted, to make a very apt point to others.

Kat ran, ending up in a city with no name...aside from survival, she has a dim hope of finding shelter and peace once again. She wanders, plays her music, and does what she must.

OOC: Lifted this char from a now defunct D20 modern game.
« Last Edit: February 04, 2013, 10:02:48 am by Dwarmin »
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Fniff

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #13 on: February 04, 2013, 10:23:11 am »

Dwarmin's definitely in! Okay, all we need to do is wait for TCM to finish his sheet.

Harry Baldman

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Re: From The Ashes: A Post-Nuclear Roll To Dodge
« Reply #14 on: February 04, 2013, 10:40:10 am »

Name: The Dog

Appearance: A tall, extremely slim man, has a distinctly skeletal and hostile look about him. Has dark-brown hair and a greasy full beard, both typically worn in a great many braids. He is normally wearing an odd robe - it seems to be stitched together from striped, brown, orange, spotted, black, white and all sorts of other fur. He doesn't so much walk as skulk everywhere, and he is always on the lookout for something most others can only guess at.

Biography: From an early age, the Dog had been brought up on stories of the Old World, the one that had crumbled to dust so long ago. Stories of a time before the Eye of God had closed on man, of a time when the great steel and concrete jungles of the City burned with incredible, terrifying fluorescence, of a time when glass was whole. But most importantly of all, a time when the gentle cat roamed the land. Stories of cats always fascinated the Dog, particularly tales of recent cat sightings. They were such strange creatures, relics of the Old World, every last one of them. He imagined the suffering every cat must feel, to live in a world they are no longer suited for, to be unable to fulfill the purpose they were engineered for.

He realized he could do but one thing, a small kindness. And this is to put them out of their misery. As soon as he reached adolescence, he chose to embark on a quest for his initiation. He would hunt the noble cat and eliminate its presence in the New World, finishing the transition that had been started so long ago. In five years, he has hunted down over a hundred cats of various warped and new forms, taking a piece of each as a sign of his accomplishment. However, he heard tales of the greatest challenge of all - the Great Striped Devil Cat of the City, descendant of the Old World City's great metal and concrete animal pens that is known to carry the flames of the Old World in its orange and black fur. He knew that when the Great Striped Devil Cat was made extinct, he could truly call himself a warrior and a bringer of great change - a harbinger of the New World.
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