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Poll

Should unit switching be allowed? [4/7 needed to pass.]

Yes.
- 3 (42.9%)
No.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]  (Read 22066 times)

ReDeadEr

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #90 on: February 07, 2013, 03:05:20 pm »

I have an idea for how to get our units into archer-killing range. It might not work, and I haven't really thought it out that well, but at the very least it's something that can be salvaged and made better by someone more strategically-minded than me.
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #91 on: February 07, 2013, 04:42:47 pm »

You're going down, javierpwn.
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #92 on: February 07, 2013, 04:48:29 pm »

You're going down, javierpwn.
Whatever you say.....
Gonna insta-kill your units...
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #93 on: February 07, 2013, 05:13:22 pm »

Quite a few of you are gonna hate me for this. Well... Feel free to pick your starting locations. You can start in the color next to your name.

Obviously I want you to PM me the positions you want. I'd reccomend discussing it with your Team. Feel free to Forward PM's to me. The game will start after unit positions are chosen and traps are set.

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The demon code prevents me from declining a rock-off challenge.

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Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #94 on: February 07, 2013, 05:14:37 pm »

I'll start at L5.

Criptfeind

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #95 on: February 07, 2013, 05:17:59 pm »

Weren't we going to get little quick topic style talking places?

Also please wait Remuthra until we can talk strategy before you start doing thing, we are going to need to work together.
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Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #96 on: February 07, 2013, 05:22:16 pm »

Weren't we going to get little quick topic style talking places?

Also please wait Remuthra until we can talk strategy before you start doing thing, we are going to need to work together.
Alright then.

Criptfeind

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #97 on: February 07, 2013, 05:25:05 pm »

Actually, what do my fellow Northria Invaders think of a IRC channel? We could set one up along with a quick topic so we can talk strategy both in real time and over the forum style.
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #98 on: February 07, 2013, 05:26:25 pm »

Insert expletive here.
...PM time.
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Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #99 on: February 07, 2013, 05:26:56 pm »

Actually, what do my fellow Northria Invaders think of a IRC channel? We could set one up along with a quick topic so we can talk strategy both in real time and over the forum style.
Not sure how to use IRC or where to find it. If you can tell me though, sure.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #100 on: February 07, 2013, 05:29:44 pm »

Actually, what do my fellow Northria Invaders think of a IRC channel? We could set one up along with a quick topic so we can talk strategy both in real time and over the forum style.
hmmm, sure!!
Set one up!
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #101 on: February 07, 2013, 05:31:15 pm »

Gmme a moment so I can get the Thing set up.
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scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #102 on: February 07, 2013, 05:32:00 pm »

Me and GWG seem to be missing our 6th unit(less Elephants have regain their large power)
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #103 on: February 07, 2013, 05:33:58 pm »

Me and GWG seem to be missing our 6th unit(less Elephants have regain their large power)
uuh, they still have unit costs, but he took out the ability
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #104 on: February 07, 2013, 05:35:04 pm »

Elephants cost 2. Centria quick-topic going out soon. Nothria coming up.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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