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Author Topic: Infimicon: A Game Of Magic Unknown (Turn 13: Shifdemapp)  (Read 38676 times)

miauw62

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Re: Infimicon: A Game Of Magic Unknown (Turn 11: Ominous Nothingness)
« Reply #225 on: February 22, 2013, 10:44:43 am »

Challenge accepted. We're making this happen.

Spoiler (click to show/hide)

Prepare to meet your maker.

You can't go past a +/- 5 starting modifier.
Aaaw.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Xanmyral

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Re: Infimicon: A Game Of Magic Unknown (Turn 11: Ominous Nothingness)
« Reply #226 on: February 25, 2013, 08:22:13 pm »

If'in you're accepting new faces, I'll give this a shot on the waiting list.

Spoiler: Matt Clayton (click to show/hide)

GreatWyrmGold

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Infimicon: A Game Of Magic Unknown: Turn 12
« Reply #227 on: February 25, 2013, 09:36:04 pm »

Look down at the dog warily, if it attacks, or if doesn't attack, call out "Shoopus mah whoopus!"
The dog looks at Luther nervously. He responds with a spell. Or three. [5+2;2+2,13;11+2,17] He summons a sickly salamander with vestigial wings and eight emaciated legs, and...something. It's an ant with a beak and brightly-colored antennae, coughing up the occasional little fish with a feathered shell. The latter looks at him like a well-trained dog.

set wand to previous setting say word
Vikus sets his wand to ô and casts the spell. [6+1] Nothing happens.

CHUG FLASK.
Examine wand closely. Set it down. Move it around. Poke it. Poke it again. Pick it up. Look at it. Ask it how it's day has been. Poke it again.
Flick the wand dial a few times, put it back where it was.
Point wand at non-dominant hand.
"Sandwich."

Step one: Chug the flask. This fails, as it seems to be full of smoke, which causes Dimi to choke. You think this was a bad idea.
Step two: Examine wand. Dimi's wand seems safe. It does not seem to be sentient.
Step three: Twist the dial. It twists, seeming to only want to stay at spots where the node on the band is lined up with a rune. He sets it back to Θ.
Step four: Pointing the wand at one's hand does not seem to do anything.

Well, centipede, would you like to join me on my quest to enslave those wretched humans?
Tentatively approach the centipede. If it attacks me, claw the creature while saying the same word I sent you last time.
The centipede makes a strange, guttural hiss as Laren approaches. It isn't unfriendly, but it seems to like personal space.

Grab Wand, say Word.
Are you sure your character is still alive? Because I pretty sure I remember Archmage Coolguy being incinerated.

Point at chest and PM it
[7+3,16-1] Clair summons a badger (nicely done!) with a beak, tentacles, and wings. It looks at her interestedly.

-----

What a nice menagerie. Wait, it's recording? Oops.
Ahem.

Nothing happens.


-----

Oh, there's only six players. My bad.
Anyways...yeah, we're still recruiting.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

gman8181

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #228 on: February 25, 2013, 09:44:24 pm »

Eagerly awaiting to join... even though I don't really understand this game.  It looks fun though!
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Sure thing peanut man!

Unholy_Pariah

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #229 on: February 25, 2013, 09:49:45 pm »

set wand to next random symbol, point at floor 6 feet ahead, yell corn
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #230 on: February 25, 2013, 09:50:47 pm »

Here's how it works:
1. Wait for people to die.
2. Cast spells.
3. Did you survive the weird stuff? If so, goto 2 or 4. If not, goto 6.
4. Find trouble.
5. Goto 2.
6. Die. Let someone else in.
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gman8181

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #231 on: February 25, 2013, 10:03:11 pm »

Haha thanks but the part I don't get is with the symbols and how they influence spells along with certain words.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

GreatWyrmGold

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #232 on: February 25, 2013, 10:10:17 pm »

If it makes you feel better, I don't think anyone but me does. I don't think enough detailed experimentation has been done on the subject.
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Tsuchigumo550

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #233 on: February 25, 2013, 10:31:21 pm »

Point the wand at the ground.

"SANDWICH!"

I hope this is a word of power or something :D
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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gman8181

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #234 on: February 25, 2013, 10:42:22 pm »

Is it words, letters or syllables that are actually used to cast magic?

Edit: Or should I just find out myself when I play? ???
« Last Edit: February 25, 2013, 10:44:44 pm by gman8181 »
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Quote from: GUNINANRUNIN
Sure thing peanut man!

GreatWyrmGold

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #235 on: February 25, 2013, 11:34:33 pm »

Is it words, letters or syllables that are actually used to cast magic?

Edit: Or should I just find out myself when I play? ???
Depends on what you mean.
1. Words are individual spells.
2. Syllables are individual parts of spells.
3. Letters determine what the syllables mean, and therefore what the spell does.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

gman8181

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #236 on: February 26, 2013, 12:03:00 am »

Hmm I guess what I mean is, in a hypothetical situation maybe the word "peanut" casts a spell that creates a peanut with a top hat, a monocle and a cane.  Is it the word peanut that creates all of those attributes together or is it the individual parts of the word?  By that I mean if instead I simply said "pean"  as apposed to "peanut"  would that possibly create a peanut with a top hat and a monocle but no cane or would it create an entirely different spell with completely different effects such as a giant elephant that breathes fire?  Additionally within these words would it be the individual letters making up the effects or would it only be syllables or letter combinations making effects.  Like maybe "p" codes for peanut while "e" codes for monocles or conversely it could be that "pea" codes for peanut and "nut" for monocles while the individual letters "p" "e" "a" "n" "u" "t" don't do anything at all by themselves.  Then I suppose in addition to all that changing the wand settings complicates things even further.

Sorry if that wording sounds confusing, unclear, stupid or any combination of the prior but I'm kind of tired right now.  Anyway this all seems very interesting to me at any rate, which is why I'm so curious as to how it works.
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Sure thing peanut man!

Angle

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #237 on: February 26, 2013, 01:32:07 am »

What happened to my character, and my action?
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scapheap

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #238 on: February 26, 2013, 03:51:13 am »

(name the badger Mark if boy, Amy if girl. Name badger's race Sugar badgers)

Search for something to kill(that not Mark/Amy)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Remuthra

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Re: Infimicon: A Game Of Magic Unknown (Turn 12: Menagerie)
« Reply #239 on: February 26, 2013, 06:18:37 am »

Quote
Are you sure your character is still alive? Because I pretty sure I remember Archmage Coolguy being incinerated
Sasha is still alive, I'm now playing as my falcon.
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