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Author Topic: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.10  (Read 49947 times)

Rinick

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version 40.01
change:
  update to DGF2014 based on GoldenShadow's Ironhand 40_01
« Last Edit: July 10, 2014, 10:32:02 pm by Rinick »
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

Rinick

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.03
« Reply #16 on: July 15, 2014, 01:18:06 am »

version 40.03
change:
  update to DF 0.40.03, and improve tree graphics
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

Kirkegaard

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.03
« Reply #17 on: July 16, 2014, 04:06:59 am »

Thanks for this wonderful graphic pack!
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Rinick

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.04
« Reply #18 on: July 22, 2014, 04:10:06 pm »

version 40.04v3
change:
  update to DF 0.40.04, and improve flower and fruit graphics
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

Kirkegaard

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.04
« Reply #19 on: July 25, 2014, 05:51:20 am »

I just noticed something that might be a Ironhand bug or a DF bug.

When a dwarf is captured in a cage he looks fine, but when you build the cage, he always look dead even thou he is alive.

Is this a Ironhand issue or should I report it as a real bug?

http://billedeupload.dk/images/oKgWE.png
« Last Edit: July 25, 2014, 06:48:22 am by Kirkegaard »
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Doren

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.04
« Reply #20 on: July 25, 2014, 07:35:46 am »

I just noticed something that might be a Ironhand bug or a DF bug.

When a dwarf is captured in a cage he looks fine, but when you build the cage, he always look dead even thou he is alive.

Is this a Ironhand issue or should I report it as a real bug?

http://billedeupload.dk/images/oKgWE.png

It's not a bug but it happens because there's no full graphic support yet. Caged creatures ignore grapic sets and are pictured as tiles from basic tilesets. Dogs become d, goblins become g, same for dwarves that are and

Kirkegaard

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.04
« Reply #21 on: July 25, 2014, 09:00:49 am »

I just noticed something that might be a Ironhand bug or a DF bug.

When a dwarf is captured in a cage he looks fine, but when you build the cage, he always look dead even thou he is alive.

Is this a Ironhand issue or should I report it as a real bug?

http://billedeupload.dk/images/oKgWE.png

It's not a bug but it happens because there's no full graphic support yet. Caged creatures ignore grapic sets and are pictured as tiles from basic tilesets. Dogs become d, goblins become g, same for dwarves that are and

Not sure I understand that. The dwarf on the picture is not a " or " but the picture of a dead dwarf?
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Doren

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.04
« Reply #22 on: July 25, 2014, 12:31:48 pm »

sic tilesets. Dogs become d, goblins become g, same for dwarves that are and

Not sure I understand that. The dwarf on the picture is not a " or " but the picture of a dead dwarf?
[/quote]

Look at the first two tiles on tileset - they are dead dwarves. In ASCII these tiles are smile symbols, that are used for dwarves.

Kirkegaard

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.04
« Reply #23 on: July 25, 2014, 12:58:21 pm »

sic tilesets. Dogs become d, goblins become g, same for dwarves that are and

Not sure I understand that. The dwarf on the picture is not a " or " but the picture of a dead dwarf?

Look at the first two tiles on tileset - they are dead dwarves. In ASCII these tiles are smile symbols, that are used for dwarves.
[/quote]

Okay, so it is a consequence of limited ascii options for the translation?
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fricy

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.05
« Reply #24 on: July 28, 2014, 05:00:39 am »

@rinick: The raws in this pack are not updated for 40.05.

Here are the updated Ironhand objects for 40.05.

Spoiler: raw changelog 40.05 (click to show/hide)

Urist McFrustum

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.05
« Reply #25 on: July 28, 2014, 12:29:54 pm »

The d_init.txt file is missing a line about the population cap:

[STRICT_POPULATION_CAP:220]

which is located right after the old [POPULATION_CAP:200]. As a quick fix, just change your d_init so it look likes:

[POPULATION_CAP:200]
[STRICT_POPULATION_CAP:220]

If you don't do this, you'll be stuck with your original 7 dwarfs forever.
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Rinick

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.05
« Reply #26 on: July 28, 2014, 08:09:10 pm »

@rinick: The raws in this pack are not updated for 40.05.

Here are the updated Ironhand objects for 40.05.

Spoiler: raw changelog 40.05 (click to show/hide)

The d_init.txt file is missing a line about the population cap:

[STRICT_POPULATION_CAP:220]

which is located right after the old [POPULATION_CAP:200]. As a quick fix, just change your d_init so it look likes:

[POPULATION_CAP:200]
[STRICT_POPULATION_CAP:220]

If you don't do this, you'll be stuck with your original 7 dwarfs forever.

Thank you for the bug report.
both are fixed in 40.05v3
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

Xerberus

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.09
« Reply #27 on: August 23, 2014, 05:59:31 am »

silly question, if i want to use your graphic pack for the current starter pack then all i need is the "update package only" and paste it into the /LNP/graphics folder, correct or is this only for the lazy newb pack?

thx for your great work man :)
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LeoCean

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Re: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.09
« Reply #28 on: August 23, 2014, 03:06:01 pm »

Yes as the download page says:

This is graphic update package only
if you want to patch a existing installation of Dwarf Fortress , extract files to your install folder
if you want to use it in Lazy Newb Pack, extract it in LNP/Graphics folder and rename the root folder ( i.e. "Ironhand16")


Just use the starter pack to install graphics then if you want update your savegames. It usually doesn't break them but keeping a backup outside of the main dwarf fortress directory it overwrites doesn't hurt.
« Last Edit: August 23, 2014, 03:14:05 pm by LeoCean »
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