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should potato?

Yes
- 0 (0%)
No
- 0 (0%)

Total Members Voted: 0

Voting closed: February 28, 2013, 04:06:54 pm


Pages: 1 ... 7 8 [9] 10 11 12

Author Topic: Roll to Colonize [Turn 21 - Pile O' Rocks]  (Read 21136 times)

javierpwn

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Re: Roll to Colonize [Turn 14 - NO APHELES]
« Reply #120 on: February 04, 2013, 12:16:54 pm »

Pray again, hoping the lunch break is over!
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mistertimn

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Re: Roll to Colonize [Turn 14 - YOU DO NOT BELIEVE ENOUGH]
« Reply #121 on: February 05, 2013, 10:23:28 pm »

Turn Fourteen Results

mesor:
Put all my animals into the ranch then go hunting for more.
---
2 - The animals refuse to cooperate.

HmH:
Follow the yellow road. Befriend any living scarecrows, iron men and lions I encounter.
---
5 - You follow the yellow brick road, but alas meet no scarecrows or the like. You come over a hill, and see the catfish lazily swimming in a small lake.

scapheap:
Bow out of the game. (farewell)
---
N/A - You bid farewell to your fellow colonists. You are destined for greater things. With one last goodbye, you turn around, and launch into the sky towards the sky. As you exit the atmosphere, you realize this probably isn't the best idea. You say "Oh." as you burn up in a ball of fire. Your old friends watch from the ground as a small flame falls towards the ground, landing far away.

TheZoomZoll:
Think that you believe enough for the barrier to let you through..
I saw that work in a movie before.

---
2 - Nope, sorry. Not in a movie, so it didn't work.

javierpwn:
Pray again, hoping the lunch break is over!
---
4 - You pray. The break ends, and you can continue with your life.

WELCOME GREENSTARFANATIC!
---
You emerge from your pod in the ship, a little late with waking up aren't we?

HmH

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #122 on: February 06, 2013, 06:39:06 am »

Give my crossbow to the drone and order it to fire at the catfish. Hopefully that'll lure it out.
« Last Edit: February 06, 2013, 07:58:44 am by HmH »
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TheZoomZoll

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #123 on: February 06, 2013, 07:27:11 am »

Tune down the requirements to riding the rollercoaster entering the sphere.

javierpwn

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #124 on: February 06, 2013, 07:32:54 am »

Pray for more drones!
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Greenstarfanatic

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #125 on: February 06, 2013, 10:51:50 am »

George yawned as he stepped out of the pod. DAMN he was tired. He walked out and around the side of the pod to grab the prototype rover he brought along with him, and decided to TINKER WITH IT.
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Hey, don't forget about research boy sitting right here!

mesor

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #126 on: February 06, 2013, 04:44:22 pm »

Tame all the animals then lead them into pens on the ranch.
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mistertimn

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #127 on: February 08, 2013, 09:56:22 am »

Turn Fifteen Results

Give my crossbow to the drone and order it to fire at the catfish. Hopefully that'll lure it out.
---
2 - You give the drone your crossbow, but it fails to target properly and accidentally shoots you in the knee.

Tune down the requirements to riding the rollercoaster entering the sphere.
---
3 - You manage to tune them down a tiny bit. You can now stick your arm inside, but that's it.

Pray for more drones!
---
6 - You pray for drones so well, that you are graced with one giant, super drone that appears in the sky. It plummets to the ground, and gets stuck in the dirt

George yawned as he stepped out of the pod. DAMN he was tired. He walked out and around the side of the pod to grab the prototype rover he brought along with him, and decided to TINKER WITH IT.
---
4 - You TINKER WITH IT. Nothing of interest happens.

Tame all the animals then lead them into pens on the ranch.
---
2 [+1 Taming Bonus] - You lead a few into the pen, but not many.
« Last Edit: February 08, 2013, 11:22:59 am by mistertimn »
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HmH

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #128 on: February 08, 2013, 12:06:56 pm »

"I used to walk the land like you, but then- HALT HALT HALT HALTHALTHALTHALTHALTHALT"
Become a guardsman of the entire planet. Order the fish's heart to HALT.
"HALTHALTHALTHALTHALTHALT"

Greenstarfanatic

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #129 on: February 08, 2013, 12:11:11 pm »

Begin taking apart the ship and remodelling the parts into a giant robot.
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mesor

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #130 on: February 08, 2013, 12:42:01 pm »

Continue taming and putting them into the ranch.
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TheZoomZoll

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Re: Roll to Colonize [Turn 15 - A New Player]
« Reply #131 on: February 08, 2013, 01:02:24 pm »

Get in that stupid sphere.

mistertimn

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Re: Roll to Colonize [Turn 16 - ARROW TO THE KNEE]
« Reply #132 on: February 14, 2013, 01:10:24 pm »

Turn Sixteen Results

"I used to walk the land like you, but then- HALT HALT HALT HALTHALTHALTHALTHALTHALT"
Become a guardsman of the entire planet. Order the fish's heart to HALT.
"HALTHALTHALTHALTHALTHALT"
3 - You order the fish's heart to HALT. It does, but it actually has three hearts, and you just got rid of one. HEARTS DESTROYED: 1/3

Begin taking apart the ship and remodelling the parts into a giant robot.
4 - You pull all the parts in the ship, and lay them out on the ground. Sadly, you don't have the tools to build a giant robot right now.

Continue taming and putting them into the ranch.
3 [+1 Taming Bonus] - You tame three more and put them in the ranch.

Get in that stupid sphere.
4 - You get half of your body in the sphere. You can almost reach an apple. Almost.

javierpwn
AUTO Attempt to remove giant ass drone from the ground.
3 - You tug at the massive robot, and get one of its arms out.

TheZoomZoll

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Re: Roll to Colonize [Turn 17 - I want mah apples]
« Reply #133 on: February 14, 2013, 01:20:51 pm »

Ask the mana gods for a katana or knife.

javierpwn

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Re: Roll to Colonize [Turn 17 - I want mah apples]
« Reply #134 on: February 14, 2013, 01:24:07 pm »

Tell the giant drone to lift itself
Check miner drone stone cache
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