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should potato?

Yes
- 0 (0%)
No
- 0 (0%)

Total Members Voted: 0

Voting closed: February 28, 2013, 04:06:54 pm


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Author Topic: Roll to Colonize [Turn 21 - Pile O' Rocks]  (Read 21145 times)

GreatWyrmGold

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #105 on: February 02, 2013, 04:50:24 pm »

Hooray! Ask the Mana Lords to guide me to my catfish archnemesis so that I can sacrifice it to them.
[6] (Insert something about being eaten by the catfish, losing a third hand)
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mistertimn

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #106 on: February 02, 2013, 05:27:58 pm »

Hooray! Ask the Mana Lords to guide me to my catfish archnemesis so that I can sacrifice it to them.
[6] (Insert something about being eaten by the catfish, losing a third hand)

[[Accurate]]

TheZoomZoll

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #107 on: February 03, 2013, 02:18:22 am »

Hooray! Ask the Mana Lords to guide me to my catfish archnemesis so that I can sacrifice it to them.
[6] (Insert something about being eaten by the catfish, losing a third hand)
Hooray! Ask the Mana Lords to guide me to my catfish archnemesis so that I can sacrifice it to them.
[6] (Insert something about being eaten by the catfish, losing a third hand)

[[Accurate]]
OOC thread and all five of us posted.

mistertimn

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #108 on: February 03, 2013, 04:49:09 pm »

Turn Twelve Results

TheZoomZoll:
Great gods of mana!
Punish these defilers!
Kill them!
Destroy them!
Punish their mechanized souls!
Pulverize them into a new apple tree!
MAKE THEM PAY FOR WHAT THEY HAVE DONE TO THE GREAT TREE!!
THEY DESERVE IT!TRANSFORM THEM INTO A EVEN BIGGER TREE!!

PRAY TO MANA LORDS!
---
4 [+1 Magic Bonus] - The Lords answer your prayers, and two drones spontaneously explode. A new apple tree sprouts.

scapheap:
Make some wheels, man
---
6 [+1 Metal Working Bonus] - You make some wheels. They are amazing wheels. You used some interesting glowing metal you found and oh look they just blew up, knocking you out.

mesor:
Capture the herd alive with my hunting skills.

Have a builder bot build a ranch for my animals out of whatever materials are available.

(( I guess I'm going to be taking care of a fair chunk of our food needs once I have a ranch to begin breeding. ))
---
3 [+1 Hunting Bonus] - You capture three Torcáin, but the rest get away.

javierpwn:
Tell builders to build a palisade from the wood
---
5 [+1 Engineering Bonus] - The builders construct a palisade. In an effort to please their masters, they work extra fast. The end result is a very wobbly palisade, that doesn't look like it'll stand up to much.

HmH:
Hooray! Ask the Mana Lords to guide me to my catfish archnemesis so that I can sacrifice it to them.
---
5 - The Lords give you guidance to your fishy enemy. Follow follow follow follow! Follow the yellow brick road! A yellow brick road to the catfish appears.

javierpwn

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #109 on: February 03, 2013, 04:58:36 pm »

Pray to the Machination Gods, to create more drones
To spite the Mana Lords!

Also get the repair bot to fix those drones back up!
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scapheap

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #110 on: February 03, 2013, 05:00:49 pm »

Get back up and also pray to the Machination Gods to fix my bike.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mesor

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #111 on: February 03, 2013, 05:04:40 pm »

Have a builder bot build me a ranch.
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HmH

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #112 on: February 04, 2013, 12:45:39 am »

Reprogram the fishing droid to follow me as a hunting assistant, then hit the road.
« Last Edit: February 04, 2013, 12:47:15 am by HmH »
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TheZoomZoll

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #113 on: February 04, 2013, 04:04:00 am »

Mana Lords!
The machination gods have also arrived on this planet!
Seal the tree and 20 meters around it in a sphere of belief so nobody else but the followers of the Mana Lords can get in!

Nosaneinme

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Re: Roll to Colonize [Turn 12 - No Wheels]
« Reply #114 on: February 04, 2013, 07:31:36 am »

Get back up and also pray to the Machination Gods to fix my bike.

what are you an Adeptus Mechanicus
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mistertimn

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Re: Roll to Colonize [Turn 13 - CATFEESH]
« Reply #115 on: February 04, 2013, 11:23:33 am »

Turn Thirteen Results

javierpwn:
Pray to the Machination Gods, to create more drones
To spite the Mana Lords!

Also get the repair bot to fix those drones back up!

---
3 - You pray for more drones, but the Machination Gods are out to lunch. Also, those drones exploded. There's nothing left.

scapheap:
Get back up and also pray to the Machination Gods to fix my bike.
---
1 - They're out to lunch. Gosh, check the schedule.

mesor:
Have a builder bot build me a ranch.
---
5 - A large, fenced ranch is built for your animals.

HmH:
Reprogram the fishing droid to follow me as a hunting assistant, then hit the road.
---
2 - You get the bot to follow you, then hit the road with your fist. It hurts, and you have to delay your departure to nurse your bruised knuckles.

TheZoomZoll:
Mana Lords!
The machination gods have also arrived on this planet!
Seal the tree and 20 meters around it in a sphere of belief so nobody else but the followers of the Mana Lords can get in!

---
5 [+1 Magic Bonus] - The Lords create a 20 meter protection barrier so strong, even you cannot enter as you don't believe enough.

mesor

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Re: Roll to Colonize [Turn 14 - NO APHELES]
« Reply #116 on: February 04, 2013, 11:26:17 am »

Put all my animals into the ranch then go hunting for more.
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HmH

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Re: Roll to Colonize [Turn 14 - NO APHELES]
« Reply #117 on: February 04, 2013, 11:32:24 am »

Follow the yellow road. Befriend any living scarecrows, iron men and lions I encounter.
« Last Edit: February 04, 2013, 01:07:19 pm by HmH »
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scapheap

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Re: Roll to Colonize [Turn 14 - NO APHELES]
« Reply #118 on: February 04, 2013, 12:06:21 pm »

Bow out of the game. (farewell)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

TheZoomZoll

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Re: Roll to Colonize [Turn 14 - NO APHELES]
« Reply #119 on: February 04, 2013, 12:14:35 pm »

Think that you believe enough for the barrier to let you through..
I saw that work in a movie before.
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