Chapter 2: Black Season.
Part Two: The Storm Rages.
Players:
Magic Level: Adept
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Magic Level: Adept (Rank 2)
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Possessions:
Mail Shirt.
Magic Level: Apprentice (25% to Adept)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Shattered Legs (Cannot Travel)
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
1 Loot Token
Enchanted Staff(+1 on spell rolls)
Shaper's Gloves (+1 Earth Magic spells)
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Possessions:
Plain Short Sword
Magic Level: Apprentice (50% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Wounds:
Missing Eye (Less perceptive overall)
Possessions:
Enchanted Staff(+1 on spell rolls)(Damaged)
Magic Level: Apprentice
Known Spheres: Death
Known Element: Earth
Wounds/Effects:
Missing Arm (-1 All casting rolls)
Skills/Bonuses:
Tough as Nails (You receive less penalties from wounds)
Possessions:
Imperial marked Longsword.
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Known Locations:
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Suomi is a small town, that doesnt have a particular allegiance. It exports lumber and is nominally protected by its own militia. The people there are somewhat friendly to newcomers, and you're sure there's work to be had there. Current status: Mobs!
Norvak A town roughly the same size as Suomi. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army.
The Tower, is ramshackle and old. It possesses few amenities currently.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Storage Vaults
Library(Level 1)(Stocked with Death Magic tomes)(Warded against books being removed)
Detani's 'Office'.
Crude Stone Map
Crude Altar.
26 Human Corpses (Fresh)
2 Barrels of Blood
30 Skeletal Minions (Armed)
12 Skeletal Minions (Unarmed)
1 Gravehaunt
1 Zombified Giant Salamander
20 Human Zombies. (Armed)
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Events:
Samuel Your expertise in earth magic goes unrequested. You spend most of your time cutting firewood and lugging it into the tower. On the plus side your leg seems to have healed.
Jerik[3+1] The limited number of skeletons makes your task of raising them easy. Before long the last remaining skeletal remains have been raised.
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Roland You brave the elements outside the ruin in which you are camping. The storm rages hard and the wind chills you to the bone. [?,?,?] You get a bit turned around in the white-out conditions, and manage to stumble back into the ruins several hours later.
Patrizio, Helfd[4] Helfd busies himself with clearing rubble alongside the skeletons.
[6,2] You study, poke and prod magically at the runic symbol. It takes hours of singular focus but theres so much to learn from it. Finally, just as you feel you are nearing the exhaustion of the potential for study the ground begins to rumble in response to your more magical research of the rune and its surroundings. You dive to safety! [2] But come up just short. A chunk of rock [?] shatters your legs, but the skeletons are able to clear the rubble and get you safely clear of the hallway before it too collapses.
Still, apart from the heavy wound, you're quite happy with your insights into Earth Magic.
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Detani With the arrival of the heavy storm, you decide to stick around Norvak for now. Posing as an adventurer you inquire as to any jobs that might be available nearby. The peasants are used to the adventuring sort, but say that during the winter they have no real troubles. Goblins, which are this regions main issue, don't much like the cold. There is however a standing bounty on goblins. Clear a nest, get 1-3 loot tokens. Usually the Kings Guard will clear them out quickly, on discovery. Just to avoid having to pay out the bounty.
This is about all of use you glean from hours and HOURS of patient inquiry, and ignoring just about everything about raising sheep.
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Sholan You focus on raising corpses for now, and lament the damage done to your staff. [4+1] Your spellcraft is excellent, and you raise a dozen zombies from the tower stocks. However your plans to leave the tower for the distant ruins is stymied by the raging storm.
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Events in Near Proximity:
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[6,6,5] Heavy blizzards pound a huge area around the Tower. Travel is inadvisable.