Very IC discussion in th IC thread.... damned flooders. Anyway:
Amusingly enough, I'm moving your points to the OOC thread.
Creating two races is a way to create internal conflicts in society unless they are very different (Like sentint trees. Or hives of insects...) But no two humanoid races. Especially one clearly superior to another. That includes different varieties of humans )
Depends on how well we do it. If real people can get over hundreds of years of prejudice, a god can smooth over issues before they start.
Also, I am against any serious genetic modification because that will limit our growth in future (normal humans will shun our society as a society of damned monsters)
Well, I'm not sure how it would limit growth, and it would only make others see our village as a "society of damned monsters" if we made them monstrous. (Which some other people
are suggesting...)
Sporejackets... We have a perfectly fine way to spread spores right now, there are absolutely no need to create them. Also, our most likely enemies are gods of death, and they don't care about spores much. And many things can go wrong with such creatures... From hurting our own people to killing fire-jackets. And I am as anti new creatures as you people anti-boon, waste of mana in most cases
+1
my feelings towards using souls from the afterlife is that it is only done when the souls want to influence the material plane, and preferably in a non permanent way.
the souls in the afterlife have earned their bliss. once again, I don't see them as our assets, I see them as our followers.
I agree with this sentiment.
You should go read "the last night trol"l, Alice and the left stone debate was(is) hot, ask GWG about it.
(I told you the flaming wings would ruin stealth...and now we don't want to give it to
anyone...)
you wan to waste mana on dozens of useless boons
Again, Mana is the most important resource, but not the only one. And I don't think that boosting economy is useless. Maybe not useful enough to compensate several % of our mana income (I think otherwise), but certainly not useless.
No, a few minor boons are good. They don't cost much mana, give good benefits, and if we choose wisely, can encourage mortals to behave in certain ways in hopes of appeasing us and convincing us to give them a boon.
3-5 new boon users at 'potent' level that would be far [/superior.
Portent boons for unskilled users is a bad usage of mana, they can't use it properly, and probably will hurt themself or others
One of reasons to give many minor boons is to find talents that will receive stronger boons later
Agreed. I'm really not used to agreeing with people this much...
Actually, it would be 3 mana per day, as per what Corruptor said when we first created the afterlife.
When and if we make a good afterlife
Our initial one gave only 2 mana per soul for 2 souls. So it needs great expanding to reach that standard
Like making it 100 times bigger.
Which would be easy as we already have the base. The mount of mana and time needed for expansion would be minimal.
You're assuming most of the costs are start-up. If most are in the per-unit, it could cost dozens of times as much. But
we don't know.
Time consuming? Mana consuming? we crated the afterlife in a day.
Yep, we crafted a simple afterlife in one day, complex one will take much more
When we first created the afterlife we needed to do a lot of things, most of all create a mini universe in another dimension and then construct the base of the afterlife. we dont need to do that now.
Again, assumptions.
whilst also discounting everyone elses ideas as inferior.
Simply untrue. I adapt my ideas to other's ideas. I modify ideas of the others
But yep, I am rarely +1ing (But I do that for very good ideas ideas that I like much)
I may be wrong but when ever i see you post its usually to push your own ideas. Whilst i do agree with your ideas sometimes, you rarely push ideas that aren't your own. I know it may not be intentional, but it does seem a bit arrogant.
Hey, we all are.
Yes, make suggestion but dont stubbornly repeat and push your ideas, especially when they have so much resistance.
So he should submit to the will of the masses? As someone who is rarely in agreement with the others, I disapprove.
a better way would be to put you ideas forward every time the situation changes, if it doenst change, the reception o your ideas will not be different, so dont keep pushing.
He's doing fine as he is. Otherwise, he looks like he's agreeing with others' ideas when he's just not allowed to comment.
you wan to waste mana on dozens of useless boons
Again, Mana is the most important resource, but not the only one. And I don't think that boosting economy is useless. Maybe not useful enough to compensate several % of our mana income (I think otherwise), but certainly not useless.
If you like to shot down my suggestions without good reasons, feel free. But do not scream.
It takes Eldritch (our potent life boon user) a long time to do relatively simple things such as create Saps and grow shroom buildings. Minor life boons in such numbers would be a waste of mana.
1. Wait, making little mushrooms into towers is
simple?!?
2. As it so happens, we have evidence of minor boon-user doing such things as making bushes instantly grow and improving a big bush wall. Imagine what we could do with crops.
3-5 new boon users at 'potent' level that would be far [/superior.
Portent boons for unskilled users is a bad usage of mana, they can't use it properly, and probably will hurt themself or others
Well, train them up then!
We should give them minor boons to do that. You know, because you can't learn without doing...
Azula was magic-ed up to the hilt by us before she did that, and we aided her by telling her how to do it through whispering in her ear.
We only taught her. She only had a minor boon IIRC.
And Eldric could only really reinforce hings we had already done, or do things under our guideance.
Oh, I hallucinated those bushes he made in the heat of battle.
No, it is not loical. No other god we have met has that. The only possible ones who do have followers which number in the thousands and millions. and therefore have the mana to burn.
we dont.
i can see your ideas being beneficial when our population is 10 times what it is at the moment, however we should only get 3-5 new booners maximum and have them at the very least be major booners. no minor booners.
Sigh.
We haven't exactly asked anyone about their boon habits, now have we? We haven't even examined the makeup of most places.
Why be so conservative with boons? I can't understand
Just greed? To not spend that 5-10% of mana income?
its not greed, its because:
A) we dont need 50+ booned folowers.
B) We need as much mana as possible. stockpiling for a rainy day.
A. 10-12<50, not greater.
B. Boons can help attract worshipers in addition to encouraging piety and helping the village.
We have no time to upgrade it, especially if we consider possible problems with bad rolls. IMO, That's should be delayed to after the feast
we can mine copper ourselves. the other ores we cannot.
But we have no weaponsmiths, and we need weapons
Agreement on both counts.
Stupid real life, making me get in too late to say the cool ideas.
A) We don't need them because nonbooned followers are better than booned? Or why?
B) Then, let's cancel existing boons to save mana for a rainy day
C) We don't have 50 followers
We dont need them because having lots of near useless minor booned followers wouldn't help much and the mana cost would be too high. Anyway, our current booners can do things much better and much faster.
So let's only give useful boons, like increasing agricultural output, and have them evangelize. If we send them out to help struggling farmers and such (on the theory that we don't need to stockpile food), we would probably get enough worshipers to recoup the costs pretty soon.
Oh, and "minor" doesn't mean "worthless," it means "not earth-shattering." Raising huge mushroom towers? Huge. Raising normal crops? Not.
And no, lets not cancel the current boons. they are vital. lots of inexperienced minor booned followers? not vital.
Depends on how overboard we go.
we need to expand the afterlife. just expanding without adding any major unique things would not take long, and not use much mana. No one is saying we should do it before the feast either. we are planning for post-feast time. We can add unique features later still.
Eventually, yes.
and, finally, why would we want to make our own race? it would be unpredictable, and it could even eventually become hostile. better to keep them as respected workers a the moment.
Because we like making stuff. And we intend to make them into mana farms.
seriously, its like talking to a brick wall.
We're all brick walls here.
We wouldnt spend anywhere near the same amount of time on it as we wouldnt be making it from scratch, we'd just we expanding it.
Assumptions.
What time constraints? the feast? we are planning for AFTER THE FEAST! read for hells sake. willing blindness is not a virtue. and the fortress is not our concern until the dwarves have finished constructing it.
Not made clear.
Because, in real life, expanding something, especially something you already have a solid base to work from, is much easier than creating the same amount of something from nothing.
FTFY. We're adding a lot more on top of what we have than what there is, so it's currently unknown territory. I wouldn't be surprised if cost scaled pretty directly to capacity.
and what makes you think its so hard? has Corrupter explicitly said that creating the afterlife was hard? that expanding will be hard?
No, he's assuming that the game is intended to be "balanced."
the only reason you assume it was had is because we (a very inexperienced, newborn god) took 1 day to create a whole new realm from nothing, whilst usin up a respectable amount of mana.
A
very small afterlife, which you are proposing increasing in size by a couple orders of magnitude.
I like the idea about the boon competition where the untalented get their boon taken away and the most talented get upgraded to the far more useful major/potent boons. We could do this after we expand the afterlife.
Why not start the contest, expand the Afterlife, and then check in on them? Compromises!
and expanding the afterlife is not an optional extra. it needs to be done, sooner rather than later.
The timing is an opinion.
maybe you two should consider some time-out, The next update or so should go pretty straight forward.
the two of you are just beating the same horse over and over and getting a little personal there.
discussion is fine, even heated discussion is fine. but the accusations and assumptions aren't good form.
let it rest for a bit and things play out. maybe things will come up that change the discussion.
+1(0,000,000)
I think Krait said that his snakemen dont produce mana for him, and we dont know if Goblins do either.
Goblins are nothing more than modified orcs (by Word of Corruptor), so they can be assumed to.
Personally, i think modifying humans is a very bad idea due to the sheer effort needed and the high possibility something will go wrong.
Depends on what we're doing. Natural boons, minor features? With parental permission. Making Buds? With extreme forethought and careful effort. Making monsters? No.
-snip-
+1
+1
I'm fairly sure xenophobia might kick in if we try that, and unless they're paragons of beauty(read: elves in many depictions), then I have my doubts we will get anywhere any time soon.
We can talk with Krait about this.
Besides, we need to figure out what we can do. We don't even have to use our chaos abilities on the prospective child. We just have to encourage growth of what we want, and discourage growth of what we don't.
We can get the firey-red hair by getting the proper pigment producers to reign over the improper ones, and make the kid into Lord Beefcake by promoting muscle growth, we could get the kid to build a badass immune system with our prompting, while fixing up his cells with life to reduce or even eliminate the chance of an auto-immune disease.
It's probably more difficult than just whacking him with the chaos bat, but we can do it.
This is what science is.
Acceptable points.
As an aside: is there a difference between a race with less free will, and a highly subservient race, or can a race be all subservient to their god and free willed? I suggest a bunch of bug people if we go the genesis route. They can be our subservient slave race.
Look at [insert commentary on real-world religion here]
People IRL do crazy stuff for religion, and their gods aren't [potentially insulting material removed]
...Why are there so many god games?
Anyways, I think we should do these things after the tournament
1.Expand the rose bush and give it abilities to defend itself such as the ability to throw vines and use them to attack enemies. (Don't expand create new one that way we have about three lines of defence).
2.Send out minor patrols of stems along the trade routes in order to ensure there are no ambushes by greenskins or anything else.
3.Decrease the gestation period of the Stem seeds back to about 3-4 days.
4.Corrupt the trees along the trade routes for extra defense purposes.
5.Have our Stems train with our other creatures and promote Combined Arms Tactics to ensure that.
6.Ask any of the souls if they would like to go back to the material world in order to be souls for the firejackets.
1, 2, 3, 5: Sure.
4: Only if we can control them.
6: Not souls for firejackets; be more general, so we don't hamstring ourselves two ways. Make sure they understand we might not put them into human forms, though.