Actually, it would be 3 mana per day, as per what Corruptor said when we first created the afterlife.
When and if we make a good afterlife
Our initial one gave only 2 mana per soul for
2 souls. So it needs great expanding to reach that standard
Like making it 100 times bigger.
Time consuming? Mana consuming? we crated the afterlife in a day.
Yep, we crafted a simple afterlife in one day, complex one will take much more
whilst also discounting everyone elses ideas as inferior.
Simply untrue. I adapt my ideas to other's ideas. I modify ideas of the others
But yep, I am rarely +1ing (But I do that for
very good ideas ideas that I like much)
you dont want to increase sap/stem production by reducing their gestation time whilst increasing their seed number
I liked old stems enough. But I really didn't said a lot about upgrade round 2, except offering to make them able to reproduce by not seed methods (in addition to seeds)
You constantly push ideas which the majority dont agree with just because you personally want them in.
Yes! So what? Isn't that what suggestion games for? To make suggestions
You should go read "the last night trol"l, Alice and the left stone debate was(is) hot, ask GWG about it .
I like to go against the current
you wan to waste mana on dozens of useless boons
Again, Mana is the most important resource, but not the only one. And I don't think that boosting economy is useless. Maybe not useful enough to compensate several % of our mana income (I think otherwise), but certainly not useless.
If you like to shot down my suggestions without good reasons, feel free. But do not scream.
3-5 new boon users at 'potent' level that would be far [/superior.
Portent boons for unskilled users is a bad usage of mana, they can't use it properly, and probably will hurt themself or others
One of reasons to give many minor boons is to find talents that will receive stronger boons later