Alright, Seum, Current plan?Who are you...Your buddy, albeit under temporary new management. You know, let's get back on track for saving the world from a bored Armok and somesuch?Sure, sure... But please never leave me in a fortress full of madness again. I'm just tired right now, and want to go to civilized country.I'm a horse now. Let's get going!Before leaving the wretched mountainhome for good, you take the time to get Seum a discarded heavy cape, so he can sleep while you run. And run you do, as it probably takes a few days before you can reach the nearest non-dwarf village.
Fortunately, you cannot tire out. Seum keeps himself busy using sleep, and on occasion opens up his rucksack to get some scavenged food. The dwarves must be good at cooking, as it still hasn't spoiled. It's a bit crunchy though.
The trip is long and arduous, but you arrive in a peaceful town with a large tree in the centre. You stop and let Seum get off, then slump down.
Elves. Why'd it have to elves. A sudden sting makes you rear up, and you see a small elven child has hit your leg with a stick.
You turn and snort at him, baring your teeth. He quickly makes a run for it, and you decide that you'd best wait for killing things until you are out of broad daylight.
Seum said he was gonne go for a walk, and then he's going to visit a spa to pull all the bits of dwarf tissue and other tantrum essentials out. You have some time to yourself.
Or you would have, but Death calls you up. His realm looks surprisingly pleasant. Basically the same like the real world, but you can see the things you don't usually see. The spirits only true wizards can see with their wizards eyes for example.
Everything is a lot more colourful too and-
Let's get to business. There's a man who refuses to die nearby. Get going.Can-To business.Urf. Boring guy.
The guy is inside a rundown house. He refuses to open the door after you knock.
Eh. What to do?
HP: 15/15
Fatigue:30/30
Status: Solid form
Ways of doing damage: Poison Claws. Fangs. missile
For the cause: 0/10
Bases: Underground complex inside city, tower, large temple.
Cult members: ?
Underlings :Goblin tribe. Basic workers(around 30? of them)
Inventory: Artifact amulet, Sweeter protective clothing, 405 gold pieces, two firebombs.
Party: Seum and you
Inventory: 305 gold pieces, basic weaponry, rapier.
Way of travel: Portal to Seum, your four hooves.
Spells
Illusion
Vessel empowerment.
Death missile(does some soul damage, not as impressive as it sounds)
Passive abilities
Empowering presence
Tick Tock(Gives enemies a feeling of dread and slowly damages them.)
Cult supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 40000 coins. A werewolf, magical loot.
Poisonous animals.
Trading:
Rotten fruits, Deathrot (of all kinds, poison, alchemy and home defense), goblin weaponry on occasions, cheap man-power