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Poll

Who's excited for Warrens' return?

me
- 8 (16%)
me
- 2 (4%)
me
- 5 (10%)
help i'm trapped in a poll i don't know why i'm here i'm so scared someone please help
- 29 (58%)
me
- 6 (12%)

Total Members Voted: 50


Pages: 1 ... 338 339 [340] 341 342 ... 1544

Author Topic: (ISG) The Warrens of Oric the Awesome ???  (Read 3949617 times)

flabort

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5085 on: June 01, 2013, 12:02:10 pm »

Check out the room we found Yaos in, if the megawisp is still there tattle on it and clear out. Otherwise see if we can't reach the north door this time.
(That should be 6,1,2 behind that door, whatever the 'find' command was looking for).
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

javierpwn

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5086 on: June 01, 2013, 12:24:22 pm »

Spawn>Slime
Spawn>Human

Touch lightningbolt
« Last Edit: June 01, 2013, 12:28:45 pm by javierpwn »
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Xanmyral

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5087 on: June 01, 2013, 12:44:04 pm »

Obviously it uses command prompt items. Too bad there isn't a pound key, else we can search for stuff, but whatever. >dir keypoints EDIT: Suppose it would be dir>keypoints instead.

Tip to those who don't use command prompts: Its case sensitive, so superfluous capitalization may resort in an error, however seeing as there's no capitalization key that doesn't matter. Always put a space between actions and such, which in this case would be the ">" key.
« Last Edit: June 01, 2013, 12:48:54 pm by Xanmyral »
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10ebbor10

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5088 on: June 01, 2013, 12:47:59 pm »

>Spawn Riltia
>Spawn Automated Input droid
>Spawn Healing potion
>Spawn Mana potion
>Spawn Fountain pence
>Spawn Everything
« Last Edit: June 01, 2013, 12:56:14 pm by 10ebbor10 »
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MrSparky

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5089 on: June 01, 2013, 12:51:45 pm »

Ok, so we're dealing with a shell that seems to only take commands, no parameters. I'd rather write COBOL.

Computer takes input in the form of a single command followed by '>'

COMMANDfunction
HELPlists commands
DIRsimilar to the DOS command of the same name.
EXITuntried
DELDIRuntried
FINDunknown, displays a set of coordinates
WARPuntried
SPAWNunknown, returns a number and a string

suggested input:
Code: [Select]
KEYPOINTS>DIR>should return the contents of the file/folder named keypoints.

Always put a space between actions and such, which in this case would be the ">" key.
'>' is the submit key.
« Last Edit: June 01, 2013, 01:10:13 pm by MrSparky »
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Xanmyral

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5090 on: June 01, 2013, 12:56:57 pm »

Always put a space between actions and such, which in this case would be the ">" key.
'>' is the submit key.
Yeah, the input keeps throwing me off, I see that now. I'd wager Exit would, well, exit us, Deldir would delete the keypoints, find gives us the coordinates of where they are possibly in xRoom-yFloor-zRoom, Warp probably warps them to a certain coordinates, spawn spawns to certain coordinate and so such.

Surprisingly, we can actually capitalize the letters. Somehow. I'm assuming magic.

GreatWyrmGold

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5091 on: June 01, 2013, 12:57:44 pm »

I think it is already set, somehow, to find something.

Have we cracked the code on the coordinates? (6,1,2)...sounds like DL 2, past the wisps to me.
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Xanmyral

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5092 on: June 01, 2013, 12:59:02 pm »

Hm, I bet keypoints lets us reset the coordinates. So if we set the coordinate to this room via keypoint, then we could do stuff with it. Might allow us to set what to spawn, find, and warp too.

freeformschooler

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5093 on: June 01, 2013, 01:29:28 pm »

should return the contents of the file/folder named keypoints.



Hmm. You have no idea what these stand for. They're all fairly vague.

Tattle the spheres?



Spoiler: Party (click to show/hide)
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Chink

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5094 on: June 01, 2013, 01:33:00 pm »

>warp 1,1,3
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freeformschooler

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5095 on: June 01, 2013, 01:35:04 pm »

>warp 1,1,3

There are no number keys!
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Xanmyral

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5096 on: June 01, 2013, 01:35:56 pm »

If I'm getting this right, I bet it works like this.

Pre-entry is the room we found Yaos, Read-Only is our room, and Up is a way to the upper floor, which is room 1,1 so its in the upper left hand corner. That's assuming that its RoomX, RoomY, Floor Z for some reason instead of Floor Y. Which is weird because then that means we aren't necessarily moving down, but rather forward, meaning the warrens is more of a tunnel. Probably reading too much into this.

flabort

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5097 on: June 01, 2013, 01:36:03 pm »

I was about to say that.  Oh, well.
Warp>Up>
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Dermonster

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5098 on: June 01, 2013, 01:36:15 pm »

Examine lightning thingy.

Also Flab I think you want 'Warp up>'
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LordSlowpoke

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Re: (ISG) The Warrens of Oric the Awesome: We now return to...
« Reply #5099 on: June 01, 2013, 01:36:22 pm »

>Warp>BEZ

i know what i'm doing guys i really hope i do
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