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How overpowered is the dex stat?

Game-Breakingly
Very
Moderately
Just a Little
Not at All

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Author Topic: Looter's Delight: Considering Revival  (Read 280470 times)

stefmor90

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2205 on: August 07, 2013, 01:46:10 am »

Well, if the rewards at absurd Luck bonuses are singularly insane or inane, that turns people off from the cool stuff.
If the rewards are awesome but not crazy, that's incentive to get high Luck.
If all rewards are crazy, the high-Luck ones become a non-disincentive...and, let's face it, the game would get a lot more zany and fun.
The generator is still very much in development, so don't worry, It'll get better. Currently there are no limiting factors, so how insane things get is just up to the generator. Negative luck is notorious to having ridiculous properties (Leg fans, weapons that try to murder you, evil books that force your character to become insane and throw flaming meteors everywhere), and pretty much I had no complete restriction between positive luck elements and negative. Will set parameters shortly.

As for crazy things showing up everywhere, it will still happen far too much for its own good, but isn't that the best part? :P

(Yes, flaming Nuke launching swords with goats stapled to them will certainly be in the parameters of a viable positive luck item, although rarer than a normal weapon of the same luck status.)
« Last Edit: August 07, 2013, 02:06:55 am by stefmor90 »
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Elephant Parade

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2206 on: August 09, 2013, 09:25:05 pm »

I would like to request a spot on the waiting list.

Name: Flimsy Wizard
Looks: A man with the garb of a stage magician.
Strength: ------
Endurance: ------
Dexterity: ++++++
Affinity: ++++++
Luck: ++++++
Badassery: ------
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GreatWyrmGold

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2207 on: August 09, 2013, 09:50:03 pm »

As for crazy things showing up everywhere, it will still happen far too much for its own good, but isn't that the best part? :P
Yup.
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Tsuchigumo550

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2208 on: August 09, 2013, 10:06:45 pm »

If loli familiars are part of this (Unlucky, I'm staring at you) they're also capable of being fused to the loot, correct?

This has fantastic, horrifying, and fantastically horrifying consequences.
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stefmor90

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2209 on: August 10, 2013, 01:55:56 am »

Almost done with this generator so I can actually finish this turn... would like to apologize to everyone who died due to Osborn's bullshittery this upcoming turn.

Edit: You might be able to figure out who died in advance if you look closely at the latest turn and have knowledge of early LD shenanigans.
Random additional warning: This is a really difficult puzzle. Please make sure you're a detective before even trying to attempt this.
« Last Edit: August 10, 2013, 02:03:11 am by stefmor90 »
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Xantalos

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2210 on: August 10, 2013, 02:00:27 am »

I swear if I died again I'm going around and uniting everyone against him.
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Unholy_Pariah

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2211 on: August 10, 2013, 02:06:46 am »

Im an easy sell, hes already killed me once.
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stefmor90

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2212 on: August 10, 2013, 02:24:37 am »

On side note: Throwing weapons use str now by default because they're thrown, but not shot. Although there is a common modifier called auto-lock which makes them a proper dex weapon. This is also due to generator conflicting issues if they are a dex weapon and also it makes a nice ranged weapon for melee type characters.

Part of the generator issue is that throwing knives almost always have less available ammunition than a ballistic weapon, making them nearly inferior to ballistic weapons in every form. Making them str-based fixes this, giving them a purpose as a last-resort weapon against a flying target or other unreachable target if you're a str character.
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stefmor90

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2213 on: August 10, 2013, 05:26:08 am »

UPDATE: SPELLS! Generated a +luk 20 spell item. A two handed multipersonality scyth that politely advertises to you at every opportunity. It gives stat the bonuses +5 end, +10 dex, and +5 bds. The scyth uses aff to control bone. The scyth blade is made from concentrated light waves, and uses magnetic forces to disable any electronics enemies are using. The entire handle of the scyth is made of tightly wrapped playing cards, which use str to surround a target in a incredibly powerful seal which burns and violently shakes around anyone inside.

Damn, no bacon powers.
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Aseaheru

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2214 on: August 10, 2013, 09:57:10 am »

You dont need them.
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Persus13

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2215 on: August 10, 2013, 10:09:18 am »

What do you get if you roll a 1?
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Aseaheru

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2216 on: August 10, 2013, 10:20:05 am »

Something even better.

Inother words, a hat.
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stefmor90

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2217 on: August 10, 2013, 12:25:53 pm »

What do you get if you roll a 1?
1 luk items are really boring and serve only for a minor stat boost, not even good enough to make a magic item. You get a shoddy submachine gun with +3 dex. That's it.

You dont need them.
Generating bacon powers on positive luck is significantly less likely now. Unfortunately.
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Nicholas1024

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2218 on: August 10, 2013, 02:11:29 pm »

+3 dex on 1 luck item? Isn't that really good compared to previous rolls?
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stefmor90

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Re: Looter's Delight: An Adventure with Treasure! The Plot Thickens!
« Reply #2219 on: August 10, 2013, 02:22:22 pm »

+3 dex on 1 luck item? Isn't that really good compared to previous rolls?
Yes. The old generator which got horribly incinerated made luck items from -3 to +3 completely useless, because they held no purpose besides aesthetics. For instance, Eric's van. It's a vehicle, but literally does nothing to boost any stat, and doesn't even act as a shield against attacks. So I'm trying to make every item no matter how bad at least slightly useful. (or slightly un-useful, sometimes decreases stats instead)
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