So, the turn will be up later tonight, because I'm at my grandma's house, far away from my precious maps and generator. But I may as well explain how things will work around here, starting with the map. It's divided into well over 100 different regions, which vary in size from about a square mile to a few hundred square miles. So yeah, it's pretty huge. Anyways, each and every region has at least one feature to it, with larger ones generally having more. Features can range from ancient runes to full sized cities, and I've worked pretty hard to make them all worth visiting. Also, I won't spoil much on bosses, but you will DEFINITELY know when you've found one.
Also, with spawning, I'm probably going to do an "all in" thing like Perplexicon did, because this world is almost stupidly large, and the high-end bosses are almost stupidly powerful.
And on getting loot, there are a few options, although senseless murder of other players is still probably the easiest.
1) Murdering other players: Probably the quickest and easiest of these three methods.
2) Special loot in feature areas: Features are diverse, and so is the loot. There's also a bonus to your loot roll based on the difficulty of the area.
3) Bosses: Killing bosses will not be easy. They aren't made to be fair, and even the weakest ones are more than a match for an unprepared group of players. But there's a massive bonus to your loot rolls, which increases with the difficulty of the boss.
Well, see you guys in a few hours. Off to go teach a class on worm farming.