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Author Topic: combat bug?  (Read 985 times)

toast

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combat bug?
« on: January 13, 2013, 06:48:47 pm »

I've been noticing a recurring theme in a number of battles I have had so far: soldier focusing on the head, and repeatedly getting deflected by whatever the foe is wearing. This might sound reasonable...but it seems to be running rampant.

Ive got a number of legendary axe dwarves, and noticed one of them taking forever to kill a goblin swordsman in the last seige. I examined the combat reports, and found that there was three pages of  my axedwarf hacking the gobbo in the head, and bruising the head through the leather hood. The dwarf never struck anywhere except the head, which is good, except that he was not able to do anything except bruise the goblin.

I've seen similar behavior a number of times. Tyipcally, the dwarf incapacitates the goblin, the goblin falls unconcious or is stunned, and the dwarf begins beating away at the goblin head, never leaving a scratch. I have not yet seen the dwarf then manage to kill the goblin, instead the goblin has to be killed by another dwarf joining the fight later on.

I once even had a number of low skilled recruits and similar get stuck doing the same thing to a yak (I think). There were literally 3 or 4 dwarves around hacking away at the yak head, with no success.

Anyone noticed something similar?
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Jahsg

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Re: combat bug?
« Reply #1 on: January 13, 2013, 07:10:47 pm »

An ai  controlled combatant will always aim for the head of a unconscious enemy.
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toast

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Re: combat bug?
« Reply #2 on: January 13, 2013, 08:00:11 pm »

oops I meant to put this in the questions forum, sorry if that inconveniences anyone.


I don't have a problem with them aiming for the head, I understand that is what is supposed to happen. What I don't understand is how a legendary axedwarf (for that matter, legendary axe, fighter, shield, armor, etc) is getting deflected by a leather hood literally hundreds of times in a row. Seems like something has to be going on here.
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Solon64

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Re: combat bug?
« Reply #3 on: January 13, 2013, 09:01:07 pm »

What material is their axe? If they're using a wooden training axe... good luck. The goblin will win through sheer attrition :p

If its copper or better up against a leather hood, then yes, something is probably up. I've heard of fun reports such as stabbing through a goblins chest and taking off their ear through their iron breastplate. Odd indeed.

Also, your dwarves are so dull, knocking them unconscious means they don't suffer when they die. My dwarves tend to knock the foe down (but keep them conscious!) And then proceed to ravage their intestines and lungs with repeated stabs to the chest and torso. Screw headshots.
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

toast

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Re: combat bug?
« Reply #4 on: January 13, 2013, 09:02:52 pm »

They are currently iron battleaxes, although the nice shiny adamantine ones are next up on the forge, so we'll see what happens with them.

silly gobbos keep passing out after all their limbs are hacked off. wimps.
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Rutilant

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Re: combat bug?
« Reply #5 on: January 13, 2013, 11:42:42 pm »

What material is their axe? If they're using a wooden training axe... good luck. The goblin will win through sheer attrition :p

If its copper or better up against a leather hood, then yes, something is probably up. I've heard of fun reports such as stabbing through a goblins chest and taking off their ear through their iron breastplate. Odd indeed.

Also, your dwarves are so dull, knocking them unconscious means they don't suffer when they die. My dwarves tend to knock the foe down (but keep them conscious!) And then proceed to ravage their intestines and lungs with repeated stabs to the chest and torso. Screw headshots.

Ah, but you say repeated -stabs-.   Spear?  Sword?  Maybe that particular weapon tends to produce just the right amount of pain to keep them conscious until death, but not quite as much as chopping off many parts.
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