Magma is My Life by The Archwiseard
Log entry for Granite 1st of the year 1089
As I was hauling a bin of ammo off to the craftsdwarf shop, the overseer, Urist McDonald walked by and dropped a bunch of books, scrolls, and maps into the crate and told me that, given the state of emergency engulfing Metropolis Stesokcatten Orabkiddirimush, known as "Moltenchannels the Leaky Ardent Dike" in the common tongue, I had been chosen as overseer owing to my great wisdom and experience.
The metropolis has been sealed off from the outside world, and the only way in is across a moat of lava directed from the nearby volcano. I have carried out a preliminary assessment of the state of our fortress from the top down.
The Surroundings
This is the area surrounding the fortress of Ardentdykes. It has been blessed by ancient spirits, and grows a good deal of bubble grass. However, it is currently overrun by a siege of undead. Located in the north-east of the location is a combination tower, greenhouse, and tavern run by Urist McDonald, the former overseer and "restauranter". The tower is not accessible from the outside so it is safe unless it collapses from underneath.
The Island
Surrounded by a lava moat and volcano, this contains the main metropolis of Moltenchannels. There is a good deal of outside area, and the fortress is better fortified than most fortresses in existence, though it does not surpass the fortresses of Headshoots or Ardentdykes in terms of scale at this time.
We have a very serious health and safety issue in the courtyard: We have a large population of caged creatures and prisoners, too many of which are unicorns. We need to deal with this.
There are some insane living arrangements in the north-western tower, with the entire floor of the tower covered in beds.
The north eastern tower is some kind of hospital, but the floor is covered in blood and grime and the well sources stagnant water, which is not good for the patients.
The South-eastern tower contains a combination dining hall and zoo. No comment.
The South-western tower contains the barracks for the Fortress Guard.
Some of the towers contain gold furniture and have gold floor-hatches, and I want to change that if possible in case of large-scale magma flooding.
There is a half-finished keep to the south and a keep to the west. Some of those could use expansion.
The main courtyard contains farming and a minecart track to nowhere. No, really, the minecart track goes to nowhere except the volcano and a sand pit blocked off by a stone wall. There's an emergency brake pad so the minecart isn't going into the volcano, though it might dump into the volcano.
There are no fewer than two pumpstacks onto the surface. One of them appears to be a magma discharge device for triggering a fire on the island, or alternatively flooding the courtyard with magma. The magma device should probably do both jobs selectively when finished.
There is a windmill for providing energy, but that will not provide anywhere near enough power to run the pumpstack. Some additional power generating devices are needed here urgently.
Edit: This is going at 15-20 FPS for me. What are other people getting with it? I think I can make this go but I'm installing a new power system, which could complicate things.