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Author Topic: Cops and Robbers: Turn 17  (Read 31326 times)

Persus13

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Re: Cops and Robbers: Turn 14
« Reply #195 on: February 10, 2013, 02:06:25 pm »

Turn 14
In which everyone should be happy.


Time: Noon, Monday, 2013
Place: Generic, New Jersey

(from now on deduction and interragation roles will be ? as to avoid cluing you in to whether or not its true.)
(Also, if you have evidence that you dropped off for analysis, you can check and see if they bare ready for pickup under the evidence spoiler)


Police (Car chases, deduction, paperwork):
Crimes Reported:
Friday-Bryson Grocery Store Robbery
Saturday- Arthur Guy’s house is vandalized
Sunday- Liberty Bank robbed (Current Suspect List: Bob, Sammy, and Alfred), Little Joe murdered by Yakuza
Monday- Shootout between Namers and Lunatics, Murder of Grocery store owner, Attack on Sushi Place, robbery of New Jersey State bank, attempted robbery of Ben's Bank

Javier:
Do paperwork!
Earn promotion!

(1) You get back to discover someone shredded your paperwork by mistake. Your boss seems upset. Maybe you shouldn’t ask him about a promotion right now.


Currently: Finding out what happened to his paperwork
Current Orders: investigate abandoned warehouse; Find Liberty Bank robbers
Evidence in Station: fingerprints off safe wall, security tapes (Liberty Bank Job) Evidence from warehouse shoot-out
Inventory:
0 Arrests
$238 money


Trip Hazard:
Go back to the witness, ask for more photos.
(4) “The same photos? Sure, I have them up on my computer!” Clair says as you ask her about the photos. She asks you how you want them transferred to you. Email? Print? USB?

Currently: Asking for more photos
Current Orders: Fill out Paperwork; get more photos
Evidence:
0 arrests
$240 Money


Ben Icerink:
Give a statement to the police, promotion.
(4) You give your statement to the police, before they take you and the teller for questioning. Several days later you get a letter from the bank. They are congratulating you on your work on that Monday, and promote you to overseer of Security Guards with a pay raise! Congratulations you have won and off you go to live out your life in your new desk job.

Currently: Promoted


Logan Kane
SHOOT MYSELF IN THE NECK.
(5) You shoot yourself in the head. You are dead.

Current Orders: Investigate Note found at Bryson Grocery, pursue murderer
Currently: Dead
$220 Money
0 Arrests


Robbers:

Joe Nix:
Punch them off!  Try and grab knife.
(4 vs. 2) You throw the first guy off you, before the second comes in for an attack. (1 vs. 4) You smash his had into wall before leaping for your knife. (3) You grab at it, but its stuck in a crack, and you only loosened it. (2) The guy dialing 911 drops his phone on the ground by accident.

Currently: Attacked by pedestrians
$785/5000
Inventory: Sheath Knife, spray-paint


Bob the Burglar:
take bourbon, make molotov
Throw molotov at booze behind bar
Have lunatics grab whats his face in the panic
Run the fuck away
Be disguised and have gloves on the whole time

(3+1) You throw a molotov at the bar, causing everyone to panic. Then you hit the bartender, (5 vs. 2) knocking him cold, before you and your mates (6+1) stuff him in a sack and carry him out. Several angry customers chase after your group.

Currently: abducting bartender
Current Orders: Find the spy
Inventory: Skeleton Keys, Safe-door shield, gun, map to Lunatic Base, gloves, clown mask
$544/5000


Jimmy the Snitch:
(and I’ll add the $100)
Any reason you haven't?

Head back to base, I guess. Job done? I think?
Heading back to base, (1+1) you bump into the Toughs again. “Raising funds goes pretty fast it seems,” yells one.

Current Orders: Rob Chinese Palace
Currently: Heading back to base.
Inventory:  Incomprehensible accent, fedora, tommy gun, Hoodie, molotov cocktails x2, baseball bat
$200/5000


Marcus "Tiger" Mau:
Grab a Yakuza and throw him into the fire, then start attacking the rest of them with my baseball bat.
(5+1 vs. 4-1) You shove the one who hit the wall out of your way and attack another with your baseball bat. (3+1 vs. 4) The guy you attacked blocks very well, (5-1) but your baseball bat holds together. (1 vs. 1) He attempts to shoot the Tough with the gun, but he drops the gun on his foot, it goes off and (1) and the bullet kills the Yakuza. The Tough he was aiming at also drops his gun. (6) His gun goes off, goes through another Tough’s arm and headshots another Yakuza in the head. (5-1 vs. 3-1) The Yakuza and the Tough who fell on the ground charge at each other, but the Tough gets thrown aside. Behind you, the Yakuza you shoved aside (2) does nothing.

Current Orders: none
Currently: Attacking Yakuza, (2 Yakuza dead, one tough shot in arm)
Inventory: Brass Knuckles (+1 to blocks), Katana, old baseball bat (1/6 chance of breaking if it makes contact with an object)
$290/5000
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

scapheap

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Re: Cops and Robbers: Turn 14
« Reply #196 on: February 10, 2013, 02:16:33 pm »

Victory. 
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

TCM

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Re: Cops and Robbers: Turn 14
« Reply #197 on: February 10, 2013, 02:27:43 pm »

Keep attacking with the baseball bat.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

GreatWyrmGold

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Re: Cops and Robbers: Turn 14
« Reply #198 on: February 10, 2013, 03:39:48 pm »

Nod and continue on my way.
Logged
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Cops and Robbers: Turn 14
« Reply #199 on: February 10, 2013, 03:59:31 pm »

threaten customers with gun, shoot them if necessary
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Parsely

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Re: Cops and Robbers: Turn 14
« Reply #200 on: February 10, 2013, 07:20:28 pm »

Thank christ.
Logged

javierpwn

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Re: Cops and Robbers: Turn 14
« Reply #201 on: February 10, 2013, 07:34:17 pm »

Redo lost paperwork
Logged

NRDL

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Re: Cops and Robbers: Turn 14
« Reply #202 on: February 11, 2013, 03:52:24 am »

Pull knife out then STAB!
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Fniff

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Re: Cops and Robbers: Turn 14
« Reply #203 on: February 11, 2013, 02:35:26 pm »

Email them to the police department, then have a back-up of a USB. Just in case.

Persus13

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Re: Cops and Robbers: Turn 15
« Reply #204 on: February 11, 2013, 10:53:44 pm »

Turn 15
End of GWG's job.


Time: Noon, Monday, 2013
Place: Generic, New Jersey

(from now on deduction and interragation roles will be ? as to avoid cluing you in to whether or not its true.)
(Also, if you have evidence that you dropped off for analysis, you can check and see if they bare ready for pickup under the evidence spoiler)


Police (Car chases, deduction, paperwork):
Crimes Reported:
Friday-Bryson Grocery Store Robbery
Saturday- Arthur Guy’s house is vandalized
Sunday- Liberty Bank robbed (Current Suspect List: Bob, Sammy, and Alfred), Little Joe murdered by Yakuza
Monday- Shootout between Namers and Lunatics, Murder of Grocery store owner, Attack on Sushi Place, robbery of New Jersey State bank, attempted robbery of Ben's Bank, robbery of THird Bank, attack in CHinese Palace, kidnapping of bartender.

Javier:
Redo lost paperwork
(1) You start, but you really need some pizza and start eating pizza instead.

Currently: Eating pizza
Current Orders: investigate abandoned warehouse; Find Liberty Bank robbers
Evidence in Station: fingerprints off safe wall, security tapes (Liberty Bank Job) Evidence from warehouse shoot-out
Inventory:
0 Arrests
$248 money


Trip Hazard:
Email them to the police department, then have a back-up of a USB. Just in case.
You send them to the police department and then (4) back it up on USB. (3) Clair gives you her phone number and tells you to call if you need anything.

Currently: Asking for more photos
Current Orders: Fill out Paperwork; get more photos
Evidence:
0 arrests
$250 Money


Robbers:

Joe Nix:
Pull knife out then STAB!
(3) You pull the knife out then drop it as one guy attacks you again. (5 vs. 1) You get punched in the stomach then are thrown to the ground.  The second guy charges at you (5 vs. 5) But you hold your hands up and block his blows. (5) The guy with the phone picks it up and dials 911.

(Suggestion: Spray paint)

Currently: Attacked by pedestrians
$785/5000
Inventory: Sheath Knife, spray-paint


Bob the Burglar:
threaten customers with gun, shoot them if necessary
(6) Pulling out a gun you point it at the customers, who decide that getting another shot of whiskey is better than a shot of lead and head back to the bar.

Currently: abducting bartender
Current Orders: Find the spy
Inventory: Skeleton Keys, Safe-door shield, gun, map to Lunatic Base, gloves, clown mask
$544/5000


Jimmy the Snitch:
Nod and continue on my way.
(6) Nodding you head back to the base and report in. The guy looks up and wonders what took so long before taking $10 bucks for administrative purposes. (Obligation Roll: 5) He then tells you to join a group that is going to rob a gas station nearby in an hour.

Current Orders: Join gas station robbery group
Currently: Given orders
Inventory:  Incomprehensible accent, fedora, tommy gun, Hoodie, molotov cocktails x2, baseball bat
$200/5000


Marcus "Tiger" Mau:
Keep attacking with the baseball bat.
(4 vs. 1) Behind you the Yakuza shoves the Tough who dropped his gun into a fire, giving him bad burns. (5 vs. 5-1) The yakuza in front of you attacks the Tough and punches him in the shoulder. (2+1 vs. 2) You swing your baseball bat at the Yakuza and miss by an inch, your bat hitting a nearby wall. (2) The bat holds together. The Tough who got shot in the arm grabs some cloth and (3) begins to bandage the wound, but does a poor job.


Current Orders: none
Currently: Attacking Yakuza, (2 Yakuza dead, one tough shot in arm, one tough on fire)
Inventory: Brass Knuckles (+1 to blocks), Katana, old baseball bat (1/6 chance of breaking if it makes contact with an object)
$290/5000
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

GreatWyrmGold

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Re: Cops and Robbers: Turn 15
« Reply #205 on: February 11, 2013, 11:06:43 pm »

Turn 15
End of GWG's job.
That's a bad sign...
Oh. That wasn't so bad.

Lay low for half an hour or so. Inquire as to where the gas station group is convening. Join them.
Logged
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Cops and Robbers: Turn 15
« Reply #206 on: February 11, 2013, 11:39:25 pm »

finish abduction, begin interrogation
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

NRDL

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Re: Cops and Robbers: Turn 15
« Reply #207 on: February 12, 2013, 12:25:07 am »

Spray them in the face
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Persus13

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  • 6th King of the Mafia
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Re: Cops and Robbers: Turn 15
« Reply #208 on: February 12, 2013, 10:19:02 pm »

Waiting on TCM, fniff, and javierpwn
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Fniff

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Re: Cops and Robbers: Turn 15
« Reply #209 on: February 13, 2013, 01:49:27 pm »

Score! Give the USB to the CSI, then call the girl asking her out for dinner. Trip's got that date in the bag.
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