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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 828796 times)

Amperzand

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3675 on: December 15, 2014, 09:29:36 pm »

Again.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3676 on: December 18, 2014, 07:24:20 pm »

So apparently I died because someone put me in the marksdwarf squad and I got killed by a goblin. I WAS A LEGENDARY FURNACE OPERATOR, YOU TWATS.

Wolfkit

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3677 on: December 18, 2014, 07:29:46 pm »

That may have been my fault, can't remember if it was I who put you in the military or not.
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You wanna frisk this guy? This guy with the technicolor wonder limbs? The limbs that could probably slap you on several different levels of reality?
Your tabs are just pure chaos, Wolfkit.
Sig

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3678 on: December 18, 2014, 08:53:26 pm »

So Deathgate III needs a terrifying foe, right? And the fort ended due to demons? I can export the randomly-generated raws for Murdermachines, copy the demons, combine them into one creature, and turn the creature into a civ. I can upload it to DFFD so we can use it for Deathgate III. Armored demon sieges in the first year. How's that for a challenge?

Amperzand

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3679 on: December 18, 2014, 11:06:14 pm »

That sounds both utterly terrifying, and completely awesome. Me likey.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3680 on: December 19, 2014, 02:50:39 pm »

You need to find the raws for the EGGGUANA (or at least it's syndrome) and the fire monsters from Deathgate I and add them into the mix too, though. On the other hand, your idea is utterly awesome.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3681 on: December 19, 2014, 03:02:48 pm »

I already posted the raws for Egguana's poison. There are enough fire monsters in Murdermachines that we don't need another one, especially because that would double the work because I would be working with two save files.

Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3682 on: December 19, 2014, 05:32:10 pm »

Good. I do wonder if we'll actually be able to even start this fort if the resulting monster will be as horrible as it sounds.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3683 on: December 19, 2014, 05:58:12 pm »

I'm making 20-something demons into one creature. This is much easier because I already did this for a set of demons. You can see them in the Blood for Armok mod in my sig. And yes, these demons will be every bit as terrifying, except they will be wearing armor and wielding weapons. We're royally fucked.

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3684 on: December 19, 2014, 06:53:09 pm »

I'm making 20-something demons into one creature. This is much easier because I already did this for a set of demons. You can see them in the Blood for Armok mod in my sig. And yes, these demons will be every bit as terrifying, except they will be wearing armor and wielding weapons. We're royally fucked.
I can already feel the destruction upon us. Someone pm me when Deathgate 3 starts up.
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When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3685 on: December 19, 2014, 08:38:16 pm »

When I did this for Demongate I was met with "no Flame, you can't end the fort" and "sorry, no killing the fort on purpose" but here people are encouraging me. I like you guys.

kefkakrazy

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3686 on: December 20, 2014, 01:28:25 am »

Voidspawn would have been pretty OP if Anima had got them to wear armor. Nightmare daemons composed of every world-ending weapon known to man is pretty much business as usual around here.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3687 on: December 20, 2014, 09:43:41 am »

I'm trying to imagine the demon-composite, and I'm basically thinking of it as a mish-mash of various textures in an semi-amorphous, vaguely humanoid blob of flesh, with unspeakable fluids dripping off of it. The flame demons are forming it's teeth. Why it's teeth? So that a: it will light creatures on fire when it bites them and b: when the teeth are punched out, they will set the surrounding area on fire as well.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3688 on: December 20, 2014, 06:09:39 pm »

I'm trying to imagine the demon-composite, and I'm basically thinking of it as a mish-mash of various textures in an semi-amorphous, vaguely humanoid blob of flesh, with unspeakable fluids dripping off of it. The flame demons are forming it's teeth. Why it's teeth? So that a: it will light creatures on fire when it bites them and b: when the teeth are punched out, they will set the surrounding area on fire as well.
You're overthinking this. I'm making each demon one caste of a creature. They share some things, like skills or size, but mostly they are separate individuals.

EDIT: I'm done with the creature file, I just need to do the entity file.
« Last Edit: December 20, 2014, 07:06:05 pm by TheFlame52 »
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Yuli Vlasi

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3689 on: December 21, 2014, 07:58:21 am »

huh. missed out on alot of stuff and won't bother reading all of it up. is anima present to gen a new world with the creatures flame is mixing up or is somebody else going to do it?
deadwalks... doesn't feel right to me. unless there are going to be zombies running around everywhere. what about... nah, deadwalks is fine. but i'll try to think of another name anyway.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"
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