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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 802101 times)

BlackFlyme

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2760 on: March 31, 2014, 03:30:28 am »

When you unpack the zip, what do you see?

I just tried it and I saw the save file, as a folder labelled as Murdermachines.

This entire folder is supposed to be placed in your save folder, found in Dwarf Fortress/data/save.


Also, PTW, good luck with the doom.
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peregarrett

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2761 on: March 31, 2014, 03:49:13 am »

Checked the save, works fine. Should I call myself a Captain Order?
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2762 on: March 31, 2014, 03:53:48 am »

If that roughly translates to "Peregarrett take the wheel!", then...
Democracy time!

Who should take next turn? My votes with Peregarrett.

peregarrett

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2763 on: March 31, 2014, 04:00:08 am »

If that roughly translates to "Peregarrett take the wheel!", then...
Democracy time!

Who should take next turn? My votes with Peregarrett.
Oh wow... well, if Terry doesn't want to take a turn, I'm ready.
Checked VoidGod's stats and I'm really impressed. But why he's carrying some random steel hammer instear of candy axe and slade hammmer combo?

EDIT: Holy crap, there're THREE ghosts of Shade, Unholy revenant! And one of them is actually Maxwell Edisson the Third.
« Last Edit: March 31, 2014, 04:04:29 am by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2764 on: March 31, 2014, 04:13:07 am »

You... may attempt.
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Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2765 on: March 31, 2014, 04:13:54 am »

Let's see what Terry says then...

Ninja'd: Never mind, it got there before me O.o

peregarrett

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2766 on: March 31, 2014, 04:26:25 am »

Owkay, expect a first update tonight. Got to fix tileset problems and set up the purest ASCII
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

ChaosMaker

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2767 on: March 31, 2014, 05:44:33 am »

GOT IT

THE UPDATE SHALL BE DONE IN SEVERAL HOURS!!! I DONT HAVE MUCH TIME!


thank you to the warp blackflame...i shall see to it you dont die in horrific death and have a tomb ready for your enivitable death!
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<Chaos? Normal-, Death on untold levels? eeehhh need more popcorn, Adamantium? Shiney! The Circus? Isnt that where the clowns live? Burning elves and using their race as a insult-Definetly a dwarf!>
<dying's half the fun, and all the FUN!>-Grombardrim

ChaosMaker

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2768 on: March 31, 2014, 06:15:20 am »

wow everyone wasnt kidding when they said the dwarves see mushrooms for walls....

note to self, but more mushrooms...it amuses me...
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<Chaos? Normal-, Death on untold levels? eeehhh need more popcorn, Adamantium? Shiney! The Circus? Isnt that where the clowns live? Burning elves and using their race as a insult-Definetly a dwarf!>
<dying's half the fun, and all the FUN!>-Grombardrim

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2769 on: March 31, 2014, 06:24:06 am »

Wait, now who's playing; Chaos or Peregarrett?

...I guess it IS Chaos' turn. Reins to Chaos.

ChaosMaker

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2770 on: March 31, 2014, 06:33:41 am »

23 Granite: migrants have arrived...will station millitary at the entrance
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<Chaos? Normal-, Death on untold levels? eeehhh need more popcorn, Adamantium? Shiney! The Circus? Isnt that where the clowns live? Burning elves and using their race as a insult-Definetly a dwarf!>
<dying's half the fun, and all the FUN!>-Grombardrim

ChaosMaker

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2771 on: March 31, 2014, 06:44:34 am »

migrants are at the bottom of the map contains....what the heck and wheres the damn lever that lets them in?

Edit:okay okay, but a problem arises, aint got enough time to do my turn and i got to little done, so per mind if you take over, and sorry for the extra posts...to much craps going to happen soon and i need to get some rest...sorry all!
« Last Edit: March 31, 2014, 06:51:54 am by ChaosMaker »
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<Chaos? Normal-, Death on untold levels? eeehhh need more popcorn, Adamantium? Shiney! The Circus? Isnt that where the clowns live? Burning elves and using their race as a insult-Definetly a dwarf!>
<dying's half the fun, and all the FUN!>-Grombardrim

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2772 on: March 31, 2014, 06:47:55 am »

Chaos, I'm going to stop you right there.

PLEASE, FOR THE LOVE OF ARMOK, USE THE MODIFY BUTTON INSTEAD OF MAKING A NEW POST EVERY TIME.

Grombardrim

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2773 on: March 31, 2014, 10:26:55 am »

Wait, there are people who don't use the modify button!?  HERESY!

Also, someone asked how Terry could "modulate brains with the Death Waltz" or something, right?  Well, here's you answer:

Brains % Death Waltz = wut
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We're basically feasting on eldritch abomination cookies. I love this game.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2774 on: March 31, 2014, 10:39:45 am »

Awww... I'm conflicted. On the one hand, I gave Chaos the best write-in ever. On the other, Peregarett is awesome and I'd love to see random Cyrillic notes for no reason whatsoever. ( How I wish that was actually possible... :-/ ) Oh, but if Peregarett takes over, give Peregarette a break, because I had her digging almost non-stop trying to finish Steve before my turn lapsed. ( I didn't make it, but he's mostly done. I'll finish him in the next turn in nobody else screws up the plumbing. All that's missing is the hearts. He has two, a water heart that produces calming steam, and a second sub-heart that pumps magma throughout wherever I need it.) Also, I never finished the WOOSH or the Skyfort. So let me go ahead and explain.

WOOSH= Wind Operated Operating System ( Something with an H ) I tried to make a good backronym but I fail. It's basically a wind tower. ( Not as effective as I thought it would be because Windmills don't stack like I thought they did, but that's not stopping me from trying to build one anyway. )

Skyfort: ( Actually more like Skyfarm ) A place for the safe growing of trees and overland crops. That offers the option to violently attack things invading the surface and provides much wind-power in conjunction with the WOOSH. Plus it'd provide a safety bubble for the dwarves to flee to while we flood the fort and/or wait for it to dry out.

As for Steve, when you see him you'll understand.
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