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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1893986 times)

i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9915 on: January 31, 2014, 04:52:36 pm »

The current method of storing monster flags uses a 64-length bitfield (i.e. an unsigned long int that we have appropriated). That means we can only had a maximum of 64 flags, including the ones that we use as placeholders to tell us where the start and end of the list are. One of our future goals is to move to a more easily expandable data format for that, which would allow us to store a huge amount more.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9916 on: January 31, 2014, 06:31:59 pm »

So a probably stupid question, but does the Dino Mod in the expiremental's Mod Loader thing actually add the dino mod or is it just for testing?

LeoLeonardoIII

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9917 on: January 31, 2014, 06:32:59 pm »

Is it 64 bits or 64 characters or 64 hexadecimal numbers? Because if it isn't bits you could store a heck of a lot more in there.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9918 on: January 31, 2014, 06:33:41 pm »

So a probably stupid question, but does the Dino Mod in the expiremental's Mod Loader thing actually add the dino mod or is it just for testing?

It does. I accidentally left it on and now I have to kill dinosaurs as well as the usual suspects.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9919 on: January 31, 2014, 06:34:55 pm »

So a probably stupid question, but does the Dino Mod in the expiremental's Mod Loader thing actually add the dino mod or is it just for testing?

It does. I accidentally left it on and now I have to kill dinosaurs as well as the usual suspects.

Oh yay. Good for me then :P

Spoiler: On another note (click to show/hide)
« Last Edit: January 31, 2014, 07:07:04 pm by Iceblaster »
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9920 on: January 31, 2014, 10:48:46 pm »

Spoiler: On another note (click to show/hide)

Yeah sure, if you like pain, radiation, & mutations. Or you have a LOT of painkillers/iodine & like mutations.


...there are probably better ways to get mutations....
Does it make a good throwing weapon?
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pisskop

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9921 on: January 31, 2014, 11:22:29 pm »

'Grizzly, I found this rare artifact that can alter genetic structure on the organism level.  Imagine, billions of cells syncronizing with an alien harmony, resulting in a new creature with untapped potential.  Do you like it?'

'Well, I suppose I could beat a man to death with it . . .'
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9922 on: February 01, 2014, 01:14:57 am »

That's going in my collection.
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Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9923 on: February 01, 2014, 02:04:22 am »

Sadly it has 2 volume, no bashing and no cutting damage values.

On another note, I found that one codeine will suffice for two 'bursts' of three mutations.

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9924 on: February 01, 2014, 02:44:27 am »

Huh, so it doesn't irradiate you every time?
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Iceblaster

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9925 on: February 01, 2014, 02:46:57 am »

Huh, so it doesn't irradiate you every time?

My radiation badge hasn't changed into 'OH GOD YOU'RE DYING HORRBILY BLEREHERHEHGHEG' mode yet so for now I'm assuming it's safe.

Not fucking with it for real without purifier though.

scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9926 on: February 01, 2014, 05:15:03 am »

Huh, so it doesn't irradiate you every time?

My radiation badge hasn't changed into 'OH GOD YOU'RE DYING HORRBILY BLEREHERHEHGHEG' mode yet so for now I'm assuming it's safe.

Not fucking with it for real without purifier though.

Just wait until you get Radiogenic out of that C:
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Ivefan

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9927 on: February 01, 2014, 09:42:43 am »

I've been wanting to build a rechargeable battery mod but I just can't seem to find a small storage battery. Does anyone of you guys know where they can be found?
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9928 on: February 01, 2014, 11:10:04 am »

I've been wanting to build a rechargeable battery mod but I just can't seem to find a small storage battery. Does anyone of you guys know where they can be found?

Did you try small electric vehicles?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9929 on: February 01, 2014, 11:25:00 am »

Tangentially related I made a rechargeable battery and attached it to one of my welders before realizing my super craft-o station not-so-mobile-mobile doesn't have a recharging station.  What are the requirements of making one or what book contains the recipe?
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