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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1892340 times)

Edmus

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Re: Cataclysm: Dark Days Ahead
« Reply #165 on: January 05, 2013, 06:35:14 pm »

It's crashing on launch for me.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #166 on: January 05, 2013, 07:08:20 pm »

Fix posted
« Last Edit: January 05, 2013, 07:17:48 pm by The Darkling Wolf »
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My cabbages!
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DrPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #167 on: January 05, 2013, 07:25:29 pm »

Can you make a "Ford Manual" or something for raising mechanics over 3? Cyrrently no book exists for that.
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Leonon

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Re: Cataclysm: Dark Days Ahead
« Reply #168 on: January 05, 2013, 09:21:17 pm »

He just added a 3-6 mechanics book to the git source. You'll have to travel to a new area for it to spawn though. They're available in libraries and hardware stores.
« Last Edit: January 05, 2013, 09:25:05 pm by Leonon »
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SomeStupidGuy

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Re: Cataclysm: Dark Days Ahead
« Reply #169 on: January 05, 2013, 11:04:45 pm »

Ooh, chainlink fences. Fun. Always bugged me that the basketball courts had picket fences.
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Gamerlord

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Re: Cataclysm: Dark Days Ahead
« Reply #170 on: January 05, 2013, 11:23:45 pm »

When are fields of barbed fire going to be creatable? I have a plan for massive lines of mines and barbed wire and turrets...

TempAcc

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Re: Cataclysm: Dark Days Ahead
« Reply #171 on: January 06, 2013, 01:09:58 am »

I wish other CBM's apart from power source, internal battery and utility weren't so hard to acquire. You have to either get SUPER lucky with a military bunker (which requires either the super rare keycard hacking tool or tons of military keycards with are far rarer then science ones) or delve to the very last level of a specific kind of lab. Sure, things like super soldier should be hard to get, but the other ones could be a little easier.
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RanDomino

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Re: Cataclysm: Dark Days Ahead
« Reply #172 on: January 06, 2013, 02:35:19 am »

Like how Dwarf Fortress handles items, for example.
You know there's a problem when someone's pointing to DF's interface
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hops

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Re: Cataclysm: Dark Days Ahead
« Reply #173 on: January 06, 2013, 05:45:51 am »

How does NetHack manage not to mess stuff up when the player is carrying loads of items, anyway?
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #174 on: January 06, 2013, 06:01:13 am »

It uses a container system, and your inventory is still limited to 54 items, but each container also carries 54 items, so you end up with bags in bags in bags. It's not idea.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #175 on: January 06, 2013, 06:13:13 am »

I'd like to mention that redoing the inventory system at some point is a priority, so your complaints aren't falling on deaf ears.
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My cabbages!
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justinlee999

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Re: Cataclysm: Dark Days Ahead
« Reply #176 on: January 06, 2013, 09:19:09 am »

Perhaps splitting items into categories? Root beers and colas are great for variety but really do clog up my inventory space.
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miauw62

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Re: Cataclysm: Dark Days Ahead
« Reply #177 on: January 06, 2013, 09:19:55 am »

Not an option. Insane variety is too awesome to drop.
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justinlee999

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Re: Cataclysm: Dark Days Ahead
« Reply #178 on: January 06, 2013, 09:24:39 am »

Not an option. Insane variety is too awesome to drop.
I must have phrased my previous statement wrongly. I meant dividing the inventory sceen into different categories like "comestibles" and "weapons", with the "Comestibles" category automatically opened when you press "E" to eat, etc.
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DrPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #179 on: January 06, 2013, 09:55:27 am »

Not an option. Insane variety is too awesome to drop.
I must have phrased my previous statement wrongly. I meant dividing the inventory sceen into different categories like "comestibles" and "weapons", with the "Comestibles" category automatically opened when you press "E" to eat, etc.

Not all items that are eddible are listed as consumeables. Also would ruin the suprise with eating things.

Also i really want a mutation like Billy Goat in HellMOO that makes one able to eat anything.
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