Happy 200 pages, and welcome to our new player. I finished my assignment late last night, and my dog deigned it necessary to wake me up at 6:30. So... turn!Year 5, NovemberWith winter fast approaching, you send your Steward to tour your holdings in search of those in need of assistance for the winter. Mr. Dent finds a group of drifters living in the northern woods, and is able to convince them to winter in the town, boosting your population slightly.
There is a small setback in the tower construction, with a newly constructed section collapsing. Damage is not too major, but it is a poor note to end the year on. The wall continues along nicely, and the river is nearly completely dredged. You figure that the river should be done as soon as spring has sprung next year, but the tower and wall will likely take into early summer to complete, barring setbacks.
After a conversation with Gunther, you divert a few workers to dig some communal cellars, to store ice in from the winter. While some scoff at the idea of storing ice in the warm soil, Gunther explains to you that the ground will help insulate the ice and allow it to last well into the spring.
As you go about these preparations, you notice that your ribs are finally starting to feel better. There is some residual aching, but you gingerly test your entire range of motion and find that you are now without pain.
Turning your eyes to defense, you send a letter to Silverhills allowing them permission to put up a wooden palisade, although this will likely not happen this fall. You also instruct your levies to bring shovels with them should they be called up, in the hopes of digging cavalry traps. Training of your militia continues as usual.
Near the end of the month, you are in your study one evening talking military strategy with Luther and trying to help young Isaac learn to crawl, Lady Marna enters the room. She looks flummoxed. "There's a... there's a whore and a young man here to see you."
Puzzled, you take your leave and enter the other room. Sure enough, there is an attractive young woman and a rakish looking young man standing in your entryway, talking quietly.
You open your mouth to ask the meaning of this, when you note that the young man is carrying a letter with a crude rat drawn on it. You wonder... could it be?
What will you do?
Roleplaying session before winter turn, expect long delays between replies due to family in town. Go!Age: 24 - February birthday
Spouse: Lady Marna Stone - Age 21 - April Birthday
Children: Sir Isaac Stone - Nine Months Old - March Birthday
Average Health
Great Fitness
Literate
Natural Archer
Fine Man of the People
Fine Swordswman
Above Average Rider
Above Average Woodsman
Above Average Heroic Combatant (fighting against the odds)
Average Etiquette
Average Lancer
Average Shield User
Average Armor User
Average History
Poor Legal Mind
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron-tipped Lances
Armor
Steel Plate Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Steel Barding for Destrier
Transport
Felucca
Mottled Grey Hunter
White Destrier
Housing
Brick and Lumber Manor
Fine Furniture
Stag Skull
Bear Skull
Bear Pelt Rug
Falconry Mews
Holes in ground (fish ponds without water or fish)
Misc.
Bear Claws
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Draft of "The Incursion of the Sea Raiders and the Battle of Torchester"
Treasury - Low
290 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Rowdy Inn
Small Courthouse
Small School and Scribe
Small Theatre
Communal Cellars
Defense
Wooden Palisade with watchtowers
Stone Tower (59% complete)
Stone Walls (60% complete)
Three longboats
Fake Town for river defense
Trade and Travel
Brick Roads
Medium Brick Paved Market
Medium Dockyard
Two-way Ferry
River Parlon (90% dredged)
Gravel Road to Carshire
Gravel Road to Silverhills
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Medium Shipyard
Brewery
Stables - Large herd of horses
Medium Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Settlements
Feroshire - Your capital
Silverhills - Small hamlet by the mines
Farming
Nice parcel farms south of the river (four field crop rotation)
Crude parcel farms north of the river (four field crop rotation)
Fine Communal Farm (four field crop rotation)
Medium Vineyard - Ice wine experiment
Grand Flock of Sheep
Medium Flock of Cattle
Communal Grazing Land
Defense
Fortified Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Medium Fishing Fleet
Fortified Mines near Silverhills (silver, copper, gold, iron, gems)
Metalworks in Silverhills
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Two elite Archers
Six veteran Rangers
Three green Rangers
Eight veteran Archers
Seven green Archers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twelve veteran Halberdiers
Eight green Halberdiers
City Guard - Short bows / Iron short swords, fur armor, wooden shields
Seven Green Wall Archers
Ten regular Watchmen
Reserve
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Above Average Miners
Average Metalworkers
Average Wine Makers
Journeymen Masons
Journeymen Furniture Builders
Journeymen Horse Breeders
Journeymen Weaponsmiths
Journeymen Armorers
Novice Siege Engineers
Market Town of Carshire - Gravel Road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
* Torchester - Duke Erran's Capital - Damaged metropolis with a bustling port located on a wide estuary
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Known
Duke Erran - Fond
Count Owen - Your Liege Lord - Antagonistic
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Derrick Denton - Slightly warm but distant
Sir Alan Percival - Close Friend
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Close Friend
Sir Ivanson - A renowned jouster - Acquaintance
Lady Marna - Wife - Loving
Lady Iris - Lady Marna's mother, Duke Erran's younger sister - Cordial
Isaac Stone - Your First Son - Infant
Luther Logan - Sword and Mace - Squire
Fin - Captain of the Militia
Oswald - Ranger Captain
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Gunther Agnacious - Philosopher
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe
Healer
Wool Merchant
Sir Alan - Your first squire - Killed in the Battle of Torchester
Sir Blake Denton - Your good friend and confidant - Killed in the Battle of Torchester
Tor - Your first Captain - Killed by the brigand "Ox" in a forest skirmish
Count Aaron Foles - Fell drunkenly to his death from the balcony of a whorehouse