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Author Topic: Lordship: A Suggestion Game  (Read 329293 times)

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2655 on: March 24, 2013, 04:21:07 pm »

Final candidates, then.


Vert, a pale azure, dexter, a sun in splendor or and argent, sinister, a bear rampant or, armed and langued gules.
Spoiler: Big (click to show/hide)



Party per bend azure and vert, dexter, a sun in splendor or and argent, sinister, a bear rampant or, armed and langued gules.
Spoiler: Big (click to show/hide)

I'll leave it to Mal to take the general concensus of things, as is his usual modus operandi.
« Last Edit: March 24, 2013, 04:34:55 pm by Gervassen »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2656 on: March 24, 2013, 04:24:34 pm »

I like the second better. It's just neater-looking.
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Parsely

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Re: Lordship: A Suggestion Game
« Reply #2657 on: March 24, 2013, 04:26:34 pm »

I'm rather fond of the first.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #2658 on: March 24, 2013, 04:28:19 pm »

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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2659 on: March 24, 2013, 04:43:16 pm »

Mmmm... I'm quite divided here...
I'll vote for the second because it looks nicer, and keeps the diagonal.
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Iituem

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Re: Lordship: A Suggestion Game
« Reply #2660 on: March 24, 2013, 04:50:58 pm »

Given a choice between the two, the second looks neater and keeps the diagonal.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2661 on: March 24, 2013, 04:59:08 pm »

Given a choice between the two, the second looks neater and keeps the diagonal.
Same here
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mcclay

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Re: Lordship: A Suggestion Game
« Reply #2662 on: March 24, 2013, 05:02:17 pm »

Given a choice between the two, the second looks neater and keeps the diagonal.
Same here
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Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #2663 on: March 24, 2013, 08:14:27 pm »

Number two.

Why didn't I get into this when it started?

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2664 on: March 24, 2013, 10:38:59 pm »

Year 5, May

At the start of the month, Oswald is sent to search out for the bear cubs, but he has little luck in tracking them down. He followed their tracks for several days, but lost them in a stream near the Duke's woods. This disappoints you

With word of your heroic slaying of the bear the talk of the locals, you decide that it would be appropriate to revisit your heraldry, and you decide on a new design, which you describe as your gold and silver sun, plus a bear, on the same colors. Marna tells you that this is "Party per bend azure and vert, dexter, a sun in splendor or and argent, sinister, a bear rampant or, armed and langued gules."

You stare blankly at your wife, before nodding your head in agreement. That all sounds good, and very noble to boot. You also add a motto that the scribe suggests from some foreign language. You aren't familiar with it, but when he translates it for you as "Strength from the earth," you smile heartily and agree.

The bear carcass is a subject of quite some interest. You wish to have it stuffed, but the Oswald explains that the corpse will shortly begin to shrivel and dry, and it will not look natural at all given its size. He suggest that perhaps you keep the skull for your hearth, and the claws for trinkets, while keeping the pelt for a lavish rug for your hearth. Although you deeply desired to have the beast preserved as it stood before you, you decide that this will have to do.

As you take care of these tasks, you spend time with your wife and young Isaac, who is starting to spend some small portion of the day not sleeping, eating, or crying. During these small windows of time, you enjoy sitting with the lad and making faces at him. You smile when he imitates your face as best he can. He has your eyes.

The fair arrives, and work slows. With it comes a grand procession of traders, nobles, knights, performers, and artists. You greet the Duke and introduce your son. He is heartened to see the boy, but is more interested in your current condition. You explain that you are fine, just some broken ribs and deep cuts. He shakes his head as you tell him the tale, and marvels at the size of the bear skull.

He tells you about his still reeling capital. Construction is going slowly, but surely. The trade ships your shipyard is producing has helped stabilize the food supply, ranging far and wide to keep the land from falling into famine. The Duke mentions that he has a grand surprise in store for you at the conclusion of the fair, which piques your interest greatly.

Spring is in full swing. The shouts of the market ring through the town. Ships line your docks, choking the river with trade. Fat monks roll kegs of beer into the square, tapping them to the delight of the onlookers. Songs from troubadours mingle with mighty orations.

The fair proceeds wonderfully, and before you know it, the third and final day arrives. The morning dew sparkles on the flowers. You have completed your duties as a judge, and have the day to yourself. How will you spend it? The Count has been present, and drinking heavily, but you have yet to greet him. You also have heard tell of a great philosopher who has been impressing the crowds. You also hear that there is a young man that has traveled from far away to meet with you. There is also a small dramatization of your battle with the bear which has been delighting the crowds...

What ever shall you do?

Big, fun post. Roleplaying, go!

Spoiler: "Sir Samuel Stone" (click to show/hide)



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Spoiler: "Your Forces" (click to show/hide)

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Spoiler: "In Fond Remembrance" (click to show/hide)
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Iituem

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Re: Lordship: A Suggestion Game
« Reply #2665 on: March 24, 2013, 10:44:05 pm »

Well, time to hold court!  We had best see the Count, philosopher and visitor in that order (philosopher is more interesting, but we don't yet have the clout to deliberately snub the Count) and then go see these mummers and their bear-play.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #2666 on: March 24, 2013, 11:13:07 pm »

Well, time to hold court!  We had best see the Count, philosopher and visitor in that order (philosopher is more interesting, but we don't yet have the clout to deliberately snub the Count) and then go see these mummers and their bear-play.

Actually, i am in favor of the opposite order. Here we have a man who has shown deliberate interest in us, which certainly is more worthy of our regard than a sour noble who's reputation and honor are deeply rooted in the mud. I'm willing to see him before the philosopher perhaps, but i would rather keep him waiting than rush off to see if he needs anything from us.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2667 on: March 24, 2013, 11:54:54 pm »

The drunkard shall keep, for alcohol is a preservative, and he is unlikely to spoil further.

I'm more interested in the philosopher, then the visitor, then lastly the Count. There is no dignity in publicly visiting a common play about oneself, but have our steward give them a generous reward for skillfully entertaining the crowd with our deeds. Also, have their names be taken, if we should need a good troupe in the future.

I let the visitor wait merely because his long trip suggests his business is important enough to keep him waiting a few more hours, yet not urgent enough to have expired during his lengthy travels. The philosopher, on the other hand, may be a bit of a prima donna in his field, as exceptional people often are.
« Last Edit: March 25, 2013, 12:24:55 am by Gervassen »
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2668 on: March 25, 2013, 12:20:11 am »

I personally favour visitor - philosopher - count, but honestly it doesn't really matter.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2669 on: March 25, 2013, 12:29:13 am »

I personally favour visitor - philosopher - count, but honestly it doesn't really matter.

I can think of scenarios where the order matters.
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Listen up now...

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