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Author Topic: Lordship: A Suggestion Game  (Read 329111 times)

tryrar

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Re: Lordship: A Suggestion Game
« Reply #2280 on: March 15, 2013, 12:08:03 pm »

Righto then. In the meantime, can we think of anything else we can do? (I don't)

Let's dash off this letter to our friendliest neighbors:

"To Sirs Denton and Percival, greetings and grave tidings,

My dear sirs, I am honored to have been granted your friendship over the years, and now must draw upon your goodwill to request that you come to Feroshire with such fighting men as you are able to spare. No doubt you have seen the women and children streaming past your lands of late, including my own dear wife heavy with child. Yet unknown to you and any other god-fearing man beyond my fief, the first of many victories against a strange host has been won this day. I write this letter with blood on my surcoat, having repulsed a formidable invading force of six score or more sea-devils swarming in from the river. The Duke is besieged, this much you know--but the Count is also strangely no avail in protecting those of us upstream. Therefore let us all gather to stand at Feroshire together, or perhaps we shall all fall on our separate fields.

Wishing to remain, Sirs,
Your earnest friend and servant,
Sir Sam Stone, Armigero de Feroshire"


The time has come to stop dallying around about this question. Either we get as many people to guard Feroshire as a bulwark for everything else upstream, or we will lack manpower to truly pursue the aggressive harrying that we plan. That requires we show a bit of leadership in a regrettable vacuum. Also, we may wish to drive our sheep upstream to their lands. And our gold. And anything not related to war and production. That will show them we really do think our lands are the final bastion.

Nice letter, +1.(I did suggest a war council be called earlier, and this will be a good way to get that going!). Also +1 to everything else, this raid has driven home that we are really at war now.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2281 on: March 15, 2013, 12:42:14 pm »

Righto then. In the meantime, can we think of anything else we can do? (I don't)

Let's dash off this letter to our friendliest neighbors:

"To Sirs Denton and Percival, greetings and grave tidings,

My dear sirs, I am honored to have been granted your friendship over the years, and now must draw upon your goodwill to request that you come to Feroshire with such fighting men as you are able to spare. No doubt you have seen the women and children streaming past your lands of late, including my own dear wife heavy with child. Yet unknown to you and any other god-fearing man beyond my fief, the first of many victories against a strange host has been won this day. I write this letter with blood on my surcoat, having repulsed a formidable invading force of six score or more sea-devils swarming in from the river. The Duke is besieged, this much you know--but the Count is also strangely no avail in protecting those of us upstream. Therefore let us all gather to stand at Feroshire together, or perhaps we shall all fall on our separate fields.

Wishing to remain, Sirs,
Your earnest friend and servant,
Sir Sam Stone, Armigero de Feroshire"


The time has come to stop dallying around about this question. Either we get as many people to guard Feroshire as a bulwark for everything else upstream, or we will lack manpower to truly pursue the aggressive harrying that we plan. That requires we show a bit of leadership in a regrettable vacuum. Also, we may wish to drive our sheep upstream to their lands. And our gold. And anything not related to war and production. That will show them we really do think our lands are the final bastion.

Nice letter, +1.(I did suggest a war council be called earlier, and this will be a good way to get that going!). Also +1 to everything else, this raid has driven home that we are really at war now.
nice letter indeed. +1
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #2282 on: March 15, 2013, 01:17:10 pm »

Sir Sam Stone, Armigero de Feroshire
Armigero? I just looked it up and its Italian for bodyguard? When did we take to calling ourselves that? And why?

Also, to those of you speculating that we may inherit the duchy if Duke Erran dies, I'm pretty sure Sir Melvin (Marna's brother) would be ahead of us for that honor.

I just noticed, its almost harvest time... a terrible time for waging war! The peasants are needed in the fields or the whole realm could be devastated by famine. I'm not sure how many lords will be able to afford to muster much of an army for a few months. And then it will be winter. Waging war in winter is no fun either. Even when the King does get here, we might be very disappointing by the size of the force he's able to muster at this time of year.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #2283 on: March 15, 2013, 01:23:42 pm »

We should keep one of the more damaged boats handy. That way we can reverse engineer it. Seems like a good design, a shallow water longboat. We could always improve upon it too. Future thoughts.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #2284 on: March 15, 2013, 01:29:12 pm »

If we're going to chase them we need to watch out if they departed down or upriver.

If it's downriver, they could join with possible reinforcements there, and we won't be able to outrun them. Chasing upriver's fine.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2285 on: March 15, 2013, 01:43:07 pm »

Sir Sam Stone, Armigero de Feroshire
Armigero? I just looked it up and its Italian for bodyguard? When did we take to calling ourselves that? And why?

Also, to those of you speculating that we may inherit the duchy if Duke Erran dies, I'm pretty sure Sir Melvin (Marna's brother) would be ahead of us for that honor.

I just noticed, its almost harvest time... a terrible time for waging war! The peasants are needed in the fields or the whole realm could be devastated by famine. I'm not sure how many lords will be able to afford to muster much of an army for a few months. And then it will be winter. Waging war in winter is no fun either. Even when the King does get here, we might be very disappointing by the size of the force he's able to muster at this time of year.

Armigero had various meanings, losing certain ones as time faded its glory. "Arms-bearer." It means one entrusted to bear arms for the King, specifically for Feroshire. A landed knight.

Melvin is quite possibly in that city with his uncle, or where else would he be? It's merely an observation that the sack of the Duke's city brings us closer to his titles by one or more steps. And all the ramifications of gossip if we appear slow to react.

Waging war in the autumn is a little inconvenient, but so is waging wage during planting in the spring. Even summer needs field maintenance, and some crops actually are planted as late as June. War has no particular ideal season.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2286 on: March 15, 2013, 01:52:30 pm »

If we're going to chase them we need to watch out if they departed down or upriver.

If it's downriver, they could join with possible reinforcements there, and we won't be able to outrun them. Chasing upriver's fine.

They departed downriver. By now, with them rowing upriver during the morning and getting into a scrum, it's Midday at the very least. It's a day and a half of travelling by boat to the Count's town, which may potentially be an enemy camp. They will disembark at least once before then. With our part of the river being only 100m wide, that's well in bowshot, and we probably peppered them good even though they escaped. They will camp to tend their wounded and rest.

I don't know why the raiders would have more ships following a raiding fleet that is already intent on picking clean the river lands. That's like going sloppy seconds on a tavern wench. They've had little resistance in sacking that town downstream, and probably don't have a high opinion of what they've been facing so far. It's worth the risk to assume that they will set camp at least one night far from support.

Assuming late arrivals don't change the vote, I'll sharpen up the battle plan a little before Mal can unstick himself from his gainful distractions.

Rough Plan

Replacements: First, we lost a few halberdiers from our retinue, so we get the veterans observing the levy block to pick which men were most bold in the action over there. They are our retinue replacements now, and potentially in the future if they like. Fill a company of 35 halberdiers.

Fire Arrows: Make sure, in the time that we're delaying our chase, to prepare plenty of wool strips to oil up and set aflame. We're a wool town, so should be easy. Giving the raiders some burning ships to worry about is pretty crucial, so if we roll badly, fire another volley until its a done deal.

Lanterns: The mode of setting these on fire is hooded lanterns. We shouldn't risk open flame in a surprise night assault, or even on a wooden craft at all, for that matter.

Approach: Let us go light on the oars, and no sails to be observed from shore. We have plenty of time to catch up at night. At night, keep to the midstream, so as not to beach on shallows. A few men knowledgeable of this river should be piloting. Immediately upon seeing the campfires, disembark the halberdiers, and the archers drift down stream with oars only guiding them as needed to remain in the middle course of the river. Anchor. Launch fire arrows till it sticks and then peppers the raiders illuminated in the blaze.

Attack: We rush in and blow a horn to signal the archers to cease their firing, or potentially concentrate on a undamaged ship that has managed to launch. The raiders are bewildered, panicked about their ships, and not expecting landward attackers. Hopefully, this is mere mop-up. 
« Last Edit: March 15, 2013, 02:51:54 pm by Gervassen »
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #2287 on: March 15, 2013, 02:51:29 pm »

Waging war in the autumn is a little inconvenient, but so is waging wage during planting in the spring. Even summer needs field maintenance, and some crops actually are planted as late as June. War has no particular ideal season.
True, but I would say autumn is the worst season.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #2288 on: March 15, 2013, 02:52:03 pm »

If we're going to commandeer these ships it might be a good idea to put flags and colors on them, friendly fire and whatnot.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #2289 on: March 15, 2013, 02:56:30 pm »

If we're going to commandeer these ships it might be a good idea to put flags and colors on them, friendly fire and whatnot.

I'm sure we have a couple of our own flags lying around.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2290 on: March 15, 2013, 03:23:00 pm »

Good idea, but as per tryrar's earlier suggestion, we should keep theirs also in order to fly false flags whenever it seems beneficial.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #2291 on: March 15, 2013, 03:27:05 pm »

I had thought of that, and concur.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2292 on: March 15, 2013, 11:54:42 pm »

Here's a map to aid our battle plans. Meant to be descriptive rather than authoritative, naturally, and I'll readily correct it as necessary. I'm not even sure we have a road going straight to the Burnt Thown, but why not take a guess? It was late, so the distance measure is off. Obviously, you are zero day's ride from where you begin.

Spoiler: Rough Map (click to show/hide)
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2293 on: March 16, 2013, 04:04:57 am »

Here's a map to aid our battle plans. Meant to be descriptive rather than authoritative, naturally, and I'll readily correct it as necessary. I'm not even sure we have a road going straight to the Burnt Thown, but why not take a guess? It was late, so the distance measure is off. Obviously, you are zero day's ride from where you begin.

Spoiler: Rough Map (click to show/hide)

+1 to the battle plan and that map. We've been doing good with your battle suggestions gerv let's keep it up
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2294 on: March 16, 2013, 06:54:00 am »

We've been doing good with your battle suggestions gerv let's keep it up

I'm optimistic about getting them all. Far more than if you guys had actually let me jump on the nearest boat and chase them with 10 archers.   ;)

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The way's paved with knaves that I've horribly slain.
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Listen up now...

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