Year 5, JulyEarly in the month, with your ribs still smarting, you search for a local healer or herbalist. Alan points you in the direction of a local woman he has seen before who mixes simple poultices and knows how to bandage wounds. You arrive at her house, and are quickly brought inside. The woman pokes and prods at you a bit, causing you to wince slightly when poked, and asked to take a few deep breaths, which you do, uncomfortably. She declares that the ribs are merely badly bruised, not broken, and that you'll be fine in a few weeks.
You spend much of the month with Marna, hawking, reading, and generally enjoying yourselves as a married couple is wont to do. She recommends a few history books from the library, and you begin to delve into them.
Visits to the barracks are also common in July. You ask after your horses, and find that the groom sent by the Duke is skilled in war training horses, and has been doing so for the men's mounts and your hunter. Your destrier is already well trained. You also check the progress of your men on the basic tactics you explained to them, and are pleased that the archers all carry small shovels and a pack of sharpened stakes for deployment. They also are demonstrating some basic skill at riding, in order to rapidly redeploy.
While there, you spend the majority of your time in your plate armor. You do practically everything in it this month. You ride about, you tour the sites of the new walls (which aren't yet under construction), you visit the mines... you ask about for a tumbler to teach you some tricks, but are told that none currently reside in Feroshire. Perhaps you can check again during the festival. Nevertheless, you feel more comfortable in your armor now.
In passing one day, you ask Irlof a bit more about the merchants and how they work. He tells you that, in the largest cities, merchants operate guilds as a way to consolidate their power and resist excessive taxation. However, in a smaller town like yours with reasonable tax rates, most merchants prefer to work independently and avoid fees related with a guild.
Irlof also passes you a worrying rumor, as well. Apparently, a number merchants are reporting that several thowns and thorps much further downstream than you have been razed when they went to stop at them. There is no sign of the cause, but he warns you that caution may be wise.
Dredging work continues, and the architect presents acceptable plans for the wall and tower. You should be able to start construction in September, based on your stores and supplies. Workers continue to trickle in, swelling the population of your town to nearly 200.
Age: 23 (February birthday)
Spouse: Lady Marna Stone
Average Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Above Average Woodsman
Average Etiquette
Average Lancer
Average Shield User
Average Armor User
Poor Legal Mind
Poor Rhetoric
Poor History
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Steel Plate Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Steel Barding for Destrier
Transport
Felucca
Mottled Grey Hunter
White Destrier
Housing
Brick and Lumber Manor
Fine Furniture
Stag Skull
Falconry Mews
Misc.
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Low
194 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Rowdy Inn
Small Courthouse
Small School and Scribe
Defense
Wooden Palisade
Cleared and graded area for tower
Cleared and graded area for walls
Trade and Travel
Brick Roads
Medium Brick Paved Market
Medium Dockyard
Two-way Ferry
River Parlon (being dredged)
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (four field crop rotation)
Fine Communal Farm (four field crop rotation)
Medium Vineyard
Large Flock of Sheep
Communal Grazing Land
Defense
Fortified Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Medium Fishing Fleet
Fortified Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Five veteran Archers
Ten regular Rangers
Ten regular Archers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twenty regular Halberdiers
Reserve - Iron short swords, fur armor, wooden shields
Ten regular Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Above Average Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Journeymen Wine Makers
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - Gravel Road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
Duke Erran's Capital - Sprawling metropolis with a bustling port located on a wide estuary
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Antagonistic
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Friendly
Sir Ivanson - A renowned jouster - Introduced
Sir Owen - A household Knight of Count Zanders - Rival
Lady Marna - Wife - Loving
Lady Iris - Lady Marna's mother, Duke Erran's younger sister - Cordial
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe
Healer