Year 5, MayMay is the month of your nuptials, and you gather your party for the journey to the Duke's lands up and head off. Before you go, however, you instruct Irlof to make some overtures towards Carshire in an effort to draw their trade away from Curbiston. You as him to also discuss improving the road between Carshire and Feroshire in an effort to improve trade. At first, this will most likely mean a simple gravel road, but you hint that eventually it could become paved with brick if the trade is present.
With that set in motion, you depart on your Felucca for your wedding. The trip is relatively uneventful, and you arrive in good time, two days before the ceremony is set to take place. While you do not see Lady Marna, you reacquaint yourself with Sir Melvin, and spend an evening with him and his mother, the Lady Iris. She reminds you of Marna, but slightly more reserved. In the depths of her laughter, you sense the scars of losing her husband several years back still lingering.
Then the day arrives. You put on your finest garments, and arrive at the church in the late morning. Garlands stream around marble pillars, drawing the eye up to the vaulted ceilings. Light filters in softly through stained glass windows, supplemented by several candles strategically placed around the room. You take your place at the front of the room, with Alan standing up with you, given your lack of living relatives. You feel a pang of loss on this auspicious day, as you think of your parents, and how far you have come from your beginnings as a simple farmer.
An organ begins playing a simple wedding march, and the doors of the church are opened, revealing Marna, resplendent in an elegant, flowing wedding dress. Sir Melvin, your soon to be brother-in-law, walks her regally down the aisle, giving her a brief hug at the end of the aisle as she is handed off to stand with you. You beam at her, and she smiles widely back at you.
The ceremony is a blur, and then it is done. You are married. You kiss your bride, for the first time, and it is fantastic.
The evening comes, and there is a feast the likes of which you have never attended. There is music, dancing, and much mirth. Marna is stunning, and you are happy. And then, when the feast is over... the night is equally pleasant.
You stay at the Duke's court for a few days, as Lady Marna prepares to travel to your lands with you. The Duke pulls you aside one day, explaining that he has gifts for his new Nephew-in-Law. He presents you with a fine set of steel plate armor, and a matching set of barding for your mount. He also has sent a fine destrier to your lands, as well as a groom to care for him. He also hands you a writ, allowing you to fortify your lands to properly protect your growing demense: you have his permission to build stone walls with crenelations, and up to one tower.
He lowers his voice as he speaks one final word of encouragement to you. "Continue to strengthen your position, Sir Stone, and steward your lands wisely. If events play out as I hope they will... well, perhaps you can make my niece a Countess one day soon..."
You return home late in the month, after the feasting and parties have concluded and Marna has packed. Marna's goods are sent overland via wagon, while you enjoy a leisurely cruise up the Parlon. Marna is a delight, and when you arrive at your home, she is overjoyed to see the Mews you set up for her. You find that having a wife is quite to your taste.
Irlof says that Carshire is interested in making Feroshire its port of choice, and work has begun on laying gravel out on the road between your two towns.
May was a month you will remember for the rest of your life. How will you spend June?
Age: 23 (February birthday)
Spouse: Lady Marna Stone
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Above Average Woodsman
Average Etiquette
Average Lancer
Average Shield User
Poor Legal Mind
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Steel Plate Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Steel Barding for Destrier
Transport
Felucca
Mottled Grey Hunter
White Destrier
Housing
Brick and Lumber Manor
Fine Furniture
Stag Skull
Falconry Mews
Misc.
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Medium
178 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Rowdy Inn
Small Courthouse
Small School and Scribe
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Medium Dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (four field crop rotation)
Fine Communal Farm (four field crop rotation)
Medium Vineyard
Large Flock of Sheep
Communal Grazing Land
Defense
Fortified Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Medium Fishing Fleet
Fortified Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Five veteran Archers
Ten regular Rangers
Ten regular Archers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twenty green Halberdiers
Reserve - Iron short swords, fur armor, wooden shields
Ten regular Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Novice Wine Makers
Market Town of Carshire - Gravel Road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
Duke Erran's Capital - Sprawling metropolis with a bustling port located on a wide estuary
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Antagonistic
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Friendly
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Wife - Infatuated
Lady Iris - Lady Marna's mother, Duke Erran's younger sister - Cordial
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe