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Author Topic: Lordship: A Suggestion Game  (Read 327689 times)

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1620 on: February 27, 2013, 03:00:57 pm »

Hrmm, okay, that makes more sense XD.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1621 on: February 27, 2013, 03:09:43 pm »

 One thing we can do to help in the reorganization of our military is, since we might detach the Rangers as a separate unit on the battlefield if the situation allows it, appoint our most Skilled ranger as Ranger Captain, so when they are on their own they have some leadership to look to. If our rangers are equally skilled, we can hold a contest to see who gets the honor of leading the Rangers in battle.

 Also, see how much we can expand the stables before winter makes building completely impossible, as to hold the as much of the new herd of horses we bought as possible(temporarily putting the rest in various barns around the fiefdom as needed). We also REALLY need horse trainers and breeders now, due to the big increase in the size of the herd.

 Another thing we can do is hold a Winter Festival and invite our friends, fiancee, and the Duke to. Depending on how much snow we have, we can have snow sports, ice skating, and the like
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #1622 on: February 27, 2013, 03:47:41 pm »

Why did we get rid of the axe men?  I get losing the spear bearers, but when it comes to defending our lands from bandits a halberd line will be kinda useless.  We need foot soldiers who can engages the enemy at a closer range than that of the halberd.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1623 on: February 27, 2013, 03:58:13 pm »

A halberd is the penultimate weapon. There is a reason why they formed the bulk of the armies before firearms became the fashion.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #1624 on: February 27, 2013, 04:18:27 pm »

A halberd is the penultimate weapon. There is a reason why they formed the bulk of the armies before firearms became the fashion.
But if a guy with a short sword gets inside of the helberdeer's reach then he is screwed.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #1625 on: February 27, 2013, 04:22:17 pm »

A halberd is the penultimate weapon. There is a reason why they formed the bulk of the armies before firearms became the fashion.
But if a guy with a short sword gets inside of the helberdeer's reach then he is screwed.
He just replaces his grip. Then he's suddenly wielding an axe. (With a long pole behind it, but as long as the formation isn't too close that isn't a problem). Also, the Halberd is often reinforced so that it can be used to block enemy weapons.

Or he uses his sword.

Edit: Also, that's assuming an enemy swordmen manages to get in range anyway.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1626 on: February 27, 2013, 04:30:51 pm »

What 10ebbor said. Reach weapons like the spear, pike, and halberd were the mainstay of medieval armies for a reason: They let you strike at the poor sod in front of you before he can strike at you(assuming he had a non-reach weapon that is). Despite what you might imagine, swords axe and the like were more sidearms that main weapons
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1627 on: February 27, 2013, 08:48:09 pm »

I don't know what your game is by calling me Einstein
My "game" is staying up too late and getting overly annoyed over minor things. Sorry about that.

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Naturally, I meant authorizing the work from the top down. It never occurred to me that you could mean we're actually building them, because that's a retarded thing for a lord to be doing. Housing ought to develop from the ground up by demand. It's our job to generate demand, not build empty houses for no reason and pray people move into them.
We're generating demand by being nice. We are highly unlikely to be able to provide for any immigrants at this time.

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No, housing is something that people can build themselves.
Not so much; it needs to be ready when they get here. Few people will be willing to sleep on the cold, hard, and/or wet ground until they build a house.

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We're turning from public works into private works here.
You say that as if there's a clear line between them.

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Let's concentrate on large-scale infrastructure and making people want to build their own damned houses in our town, because we have added larger and more ambitious projects than mere houses.
Houses may be dull, but they're vital to a functioning community.

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Also, in this era, a big military was a way of saying "your property isn't getting destroyed on our territory" and yet we've got people saying 35 men are enough.
Our entire population is 1,000 people. For reference, that would be like the US having over 10 million troops...except worse, because the US can function on 2-3% farmers with food to export, while medieval societies can't. We're approaching excessive for our current population, barring actual war breaking out. Training more of our current adults to be able to be conscripted may be justifiable; more full- or even half-time soldiers is stupid.

Keep it clean guys, no need to get testy.
Residential housing isn't necessarily something to leave entirely to the whims of populace, some basic central planning is required, especially as towns grow. Without proper management, disorganization can abound, turning what would otherwise be a prosperous town into a collection of shanty-hovels with no rhyme or reason to placement.
Much of what was being discussed was merely to encourage the use of sturdier and higher quality building materials anyway. I don't understand why it could hurt to have a few better quality houses up for grabs by the populace either, it's not a big deal.
My completely ignored suggestion was to make quality housing for everyone in our capital city. Imagine the immigration rates when people catch wind of the fact even the peasants who work the whateveritisthatisourstapleproduce field get to live in a semi-manor. Infinite manpower.
If we can afford this, I approve.
If not...well, I shouldn't need to disapprove, but I do.

The main problem is that it breaks my immersion to have centrally planned housing. I want to imagine twisty disorganized streets in our medieval town. I really don't want to read about a socialist centrally-planned utopia in the midst of the Middle Ages.
Well, cities were often more planned that you seem to think. After all, most power was held by the central governing authorities.

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The second problem is that housing doesn't actually draw anyone to live nearby. No one says, "I want to live in Detroit because it has a lot of empty housing." People want to live where there are good public works, a vibrant and successful culture, and security. If there isn't housing, they simply commission their own.
Conversely, no matter the quality of those things, no one will move in without housing. Having people commission their own houses isn't only a bad idea from a planning perspective--it's impossible for all but the wealthiest of individuals.
Oh, and we're also proposing good housing. Despite what you are implying you believe, people care about good housing.

IMO it's a bad idea to spend resources to make peasant lives too good and luxurious, it's a medieval society and that's just wrong.
Even public bath is quite generous ( and unneeded, they can use river to wash...), private brick houses for everyone are just way over the roof.
We're still a peasant at heart. I'd imagine there's some point where he said, "If I was ruling, I'd..." This is his chance to do that.
Not convinced?
1. One of our big draws for peasants is how much we care for common people.
2. It's an investment. We build better houses for people, they want to live here more.

(Oh, and I at least wasn't opposed to marriage...just not yet, for reasons ranging from "fear we're taking it too fast" to "fear the Count would try to harm us through her.")

Erebor Said:
"Tailoring (especially coloring) and the associated tannery tends to be associated with pollution downriver. Considering the Count lives there, I think not. Besides, our town is not large enough to support such an endeavour."

I think you are thinking of tanning, which is leather, not tailoring, which is working with cloth. Far less polluting. And as for our town not being big enough, that would quickly change if we put out word we are looking for skilled clothiers and the like and start buying the raw materials to set it up. The damn thing would pay for itself, earn us tonnes of money and draw migrants by the dozen.
Pretty sure he was talking about tanning. Without a quote, I can't verify that, though.

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Erebor Said:
"Nope, not doing this. We have exactly 168 citizens living in our capital town. Such a factory'd probably employ several times more than that. Besides, I'm pretty sure we don't have the finances. (The mine isn't that large). Also, I think we don't have the right to produce weapons on that scale."

The whole point of an armour factory in medieval times was to reduce the human resources needed in the production of advanced armour. A medium sized armour factory would only need maybe 3 armourers/weaponsmiths/metalworkers to run it at full efficiency. And most towns in the middle ages were self sufficient in most things, including weapon production so we dont need permission. Also, the King/Duke might take favorably to having a source of good armour and weapons for their troops.
The idea was that we need a certain amount of infrastructure and population before a factory of any kind becomes viable.

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Erebor Said:
"The Irish Potato famine was primarly caused by a potato disease, and the huge reliance on potatos.
TL'dr: Stop the megalomanie, think twice before commiting all our resources to a project doomed to fail."

The Irish potatoe famine had many reasons. one was the famine itself, the other was the fact that the Irish landowners hadn't enlarged infrastructure and agriculture enough to supply such a large population, let alone build up a suitable stockpile of food in case something happens. Lack of crop diversity was another reason.
Lack of crop diversity was a big reason, probably the ultimate cause. Certainly, the other things mentioned might have helped relieve the effects, but the famine itself wouldn't have been avoided.

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Erebor Said:
"On the topic of a library. I highly doubt we'll be able to afford it. These are the medieval ages, books costed their weight of Gold, and often more. Besides, the only books you could reliably find, were the Bible, The Bible, and guess what, The Bible. This means prices for other books are highly inflated."

We need some way to draw intelligent people and scholars to our town to help us access the 'upper tier' ideas.
And we would find a magical wand very useful, but at the moment we've got slightly less chance of finding one than getting a good library up.

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Erebor Said:
"Tl'dr:
We need to focus on the people first. It's unlikely we can rise a city from nothing, but we have to try I suppose. Or find some kind of city to steal. First things are improving agriculture, and the rest'll follow. If we want any major architectural works done, we'd need to do them now, not later."

Whilst i agree that enlarging agriculture, with more crops, better diversity and meat and dairy industries, we mustn't forget that we need other industries to earn us money.
We need to enlarge the mine, build more workshops of a whole range of professions and start growing in those areas. We cant stay a farming backwater forever.
All things in moderation.

Seriously though, I keep having to remind you guys we were going for light troops/skirmishers supported by foot archer formations. I know skirmishers aren't really as glamorous as all these other crazy ideas you guys have bouncing around, but trust me, a properly run skirmish force can be absolutely devastating to an enemy formation in preparation of a clash with regular troops, plus they complement our rangers well by also being skilled in ambush tactics. So my proposal is to crosstrain the melle troops with both spear and axe, and also have the smiths make franciscas and teach the troops to throw them. Then, we start on better bows for our archers, something along the lines of proper longbows/recurve bows(though technically recurve bows were more used in countries that were drier and had less forests, since they allowed for equivalent power with shorter bows using less wood, which isn't the case here). After that, we start with combined arms tactics on using our skirmishers and bowmen together effectively. Also, see if we can get more ranger recruits and train up the rangers more.
Also, 10ebbor, you support me right? I don't tend to have god complexes in this game...
Seriously, can people stop living in the Ancient period? Skirmishers of the likes you are talking about will get run down instantly by the light cavalry the enemy uses (and they most certainly use light cavalry). English/welsh longbowmen, Scottish bowmen and continental archers and crossbow didnt skirmish, per say. In fact, they rarely moved, instead being supported by tough melee oriented troops. Ancient style warfare went out for a reason. we will be stomped and stomped hard if we try to use outdated tactics.
There is a reason the main skirmishers in the medieval period were mounted.
[/quote]
And there's a reason that the skirmishers suggested would be supported by other troops. And would also have horses to ride.

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No. This is rediculous. Making archers our front line troops without any support? Even the English, the pre-eminent archer users in Medieval Europe had Heavily armed/armoured billmen and dismounted knights who supported the archer formations.

And throwing axes would be ineffective against the armoured enemy. they belong in the dark ages. You know, when MOST PEOPLE DIDN'T WEAR ARMOUR (unlike at the present moment ingame?).
My understanding of military matters is limited, but aye.

I think that the construction of a public baths Roman-style would be very beneficial. Unlike what most people believe, medieval people did try to keep clean and knew the benefits of cleanliness. the reason they weren't clean is because they didnt have the facilities to get clean properly. They thought that cleanliness was divinity as God was said to be immaculate (aka clean,pure,unsullied).

If we set up a small soap industry and built a medium sized public bath house that drew and heated water from the river then we'd make sure we can stave off disease as well as make our people happy. If we built a church next to it we could get a double whammy happiness increase.
If we have the resources and manpower, sounds like a good idea. And a good pun.

Public planning of housing was not uncommon back then, especially in large cities where there's not much place, or after disasters.
Let's delegate this to the town council. We're a lord, not a bureaucrat, and it kinda feels the opposite right now. We can ask the council to meet with the local tax-payers and raise the possibility of building a public bath, or a public school, or subsidized stone housing for tax-payers of three years standing.
While we won't be worrying about the petty details overmuch, we are not exceeding the limitations of our office by having some houses or something like that built. This isn't America; this is a place where power is held almost entirely by nobles. I'm not sure if the town council has the power to order big public constructions, and am doubtful that they'd have the guts/inspiration to ask us to OK it.

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Let's spend some time of our lance skill.
If we have time, sure, but it's not too important.

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Our front-line troops are... other people's infantry. The reason I want all these troops mounted is because we don't have front-line troops. I want them able to deploy quickly to the flanks of our allies and then evade any attacks launched against themselves rather than at the front-line of our allies.
The axes aren't my idea--just incorporating tryrar's francisca--but considering how few of the infantry are actually armored, I doubt axes are ineffective.
I can't imagine that throwing axes would be significantly cheaper/more accurate/whatever than a good old bow. They certainly have worse range. Why bother?

How about naginatas?
(and "it's japanese" is not a valid counter-argument, as far as we know, there is no such thing in this universe.)
It doesn't exist (in this universe) is a pretty good argument though.
Let's use Halberd's. It's the ultimate weapon. (I'm serious, it can be used as a spear, and axe, a axe on a long pole, and as a standard pole). Also, it has a build in hook to dismount riders.
It's great, but it does have disadvantages. They're probably expensive and difficult to train with, for one.

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Edit: Also, the Swiss use it. (And still do, to guard the Vatican)
...Okay, I'm convinced.

One thing we can do to help in the reorganization of our military is, since we might detach the Rangers as a separate unit on the battlefield if the situation allows it, appoint our most Skilled ranger as Ranger Captain, so when they are on their own they have some leadership to look to. If our rangers are equally skilled, we can hold a contest to see who gets the honor of leading the Rangers in battle.
Aye. I'm kinda surprised we don't have a ranger captain yet.

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Also, see how much we can expand the stables before winter makes building completely impossible, as to hold the as much of the new herd of horses we bought as possible(temporarily putting the rest in various barns around the fiefdom as needed). We also REALLY need horse trainers and breeders now, due to the big increase in the size of the herd.
We just exhausted our treasury (again*), so we'd need to wait a bit for that...

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Another thing we can do is hold a Winter Festival and invite our friends, fiancee, and the Duke to. Depending on how much snow we have, we can have snow sports, ice skating, and the like
Maybe. Nothing too big, though.

*I'm amused and pleased by how we're always emptying our treasury. It's like Keynesian economics, but without the pre-existing economic issues or borrowing!
« Last Edit: February 27, 2013, 09:29:55 pm by GreatWyrmGold »
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #1628 on: February 27, 2013, 09:17:21 pm »

GWG, please, cull that. Waaaaay too big.

What was the general quality of the horses? Battle-trained, or farm animals? What can we expect of them under pressure?
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1629 on: February 27, 2013, 09:30:36 pm »

GWG, please, cull that. Waaaaay too big.
That better?
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #1630 on: February 27, 2013, 09:35:24 pm »

It's still enormous, but if it's necessary.
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1631 on: February 27, 2013, 10:02:48 pm »

The horses are unremarkable. Average mounts, no real outstanding qualities or obvious weaknesses.
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #1632 on: February 27, 2013, 10:06:08 pm »

But are they battle-trained? Will they not panic like our jousting mount?
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1633 on: February 27, 2013, 10:30:06 pm »

These horses are just horses at the moment. They would need to be trained to be effective during an actual battle.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1634 on: February 28, 2013, 01:03:55 am »

Sorry about that.
I forgot about it already.

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Well, cities were often more planned that you seem to think. After all, most power was held by the central governing authorities.
I've got London, Paris, Troyes, and Rome itself as examples in my corner. What cities are you packing? Any that you can even name?

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Conversely, no matter the quality of those things, no one will move in without housing. Having people commission their own houses isn't only a bad idea from a planning perspective--it's impossible for all but the wealthiest of individuals.
Oh, and we're also proposing good housing. Despite what you are implying you believe, people care about good housing.

Housing is easy enough for hard-working burghers to build themselves. My aunt still owns a victorian style house that my farmer ancestors built with handsaws in the 1800s in a small rural town. It's quite a looker, too. You'd suggest that this is impossible, but many ordinary people in that town did the same thing back then. The houses got made, and you sit there authoritatively saying it isn't possible for middle-class people to build their own homes. People always built their own houses. Public housing is a modern concept.

I really don't want to talk about this, or snide mentions of the failed economic policy known as Keynesianism, or anything else savoring of modern politics.
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