Year 4, SeptemberWith Marna's arrival imminent, your thoughts are scattered. You want to re-arm your troops, but a thousand different ideas run through your mind, and you can't decide what you want them to bear. You'll have to think on it later.
You spend an afternoon mediating amongst your townsfolk, but most of the grievances are quite minor. A stolen chicken, a lover's quarrel, mischievous teenagers, things of those nature. Your people seem to be relatively peaceful, which is nice.
One morning, you take Alan aside, and tell him that you are going to place him in charge of a town watch. He will have access to out-dated weaponry from the armory, and be in charge of training and recruiting his own men. He takes to the task with a gusto, and by the end of the month has 10 watchmen patrolling in shifts every night at the town and the mine.
After consulting with the metalworkers and Stumpf, you attempt to begin steel production, but your craftsmen have no skill in it at all. You may need to bring in an experienced smelter who has dealt in steel from the outside before you can set things up. Stumpf tells you that he believes there may be some limestone in the ground, as well, but they'll have to explore for it.
With a few days to spare, you decide to work on your skills in interacting with the common folk: clapping backs, telling jokes, and listening to stories with attentiveness. You have a great aptitude for it, and your practice only hones your edge. By the end of the month, you are considered a fine "man of the people."
One last task, before Marna arrives, is the commissioning of a golden pin, consisting of a bow and two crossed arrows, that will be the reward for the winner of the archery contest next month. You send runners to nearby towns to spread the word, and you also let them know that you will be recruiting archers for your guard as well.
Then, one day late in September, with the leaves turned golden, Marna arrives. She brings with her Sir Melvin, as well as her Lady's Maid. You spend a day enjoying your time with her, taking walks and talking of the world, and you feel as if she truly does care for you. On the second day, you bring her (and her escorts) with you on a cruise on the river.
You bring a cask of wine from your winery, which Marge tells you is a nice vintage, although still young. You drink to health and happiness, and then present her with her gift. She loves it, and you tell her you have a question for her. You feel your face flushing, and your heart is beating at an incredible rate.
The words seem to stumble out of your mouth, but you manage to say them all: "Will you do me the honor of marrying me?" A smile spreads across her face, and she practically yells out "Yes!" She throws her arms around you, but a loud clearing of her Lady Maid's throat keeps you from anything more. You separate, still holding hands, which seems to be acceptable.
Sir Melvin congratulates you, and you spend the rest of the cruise talking about the wedding. You have to decide when you wish to get married, and she tells you that she plans on staying through to the end of the festival next month, as she had such an amazing time last year.
All is well. You are now engaged to be wed to the Duke's niece. What will you do in October? When would you like to get married?
Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Average Etiquette
Average Woodsman
Novice Spearman
Novice Legal Mind
Novice Shield User
Novice Lancer
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Medium-low
168 Citizens
Services and Housing
Nice Communal Housing
Nice Inn
Small Courthouse
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables
Small Furniture Workshop
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Crude Roads
Small Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Average Iron Weapons
Average Iron Armor (Brigandine and shield)
Ranged
Five veteran Archers
Five regular Rangers
Ten regular Archers
Melee
Ten veteran Spearmen
Ten regular Axmen
Reserve
Ten green Watchmen
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith