Year 4, JuneDashing off a letter to Lady Marna, you inform her that you will be present for the tournament and look forward to fighting under her favor. Then, dashing over to your squire, you instruct him to set up a training field for jousting with a list and dummies. You also commission a few practice lances, and are about to purchase an iron shield when, fortuitiously, an armorer and a weaponsmith show up in your town, drawn by tales of unworked metal and military expansion.
Overjoyed by their arrival, you commission a set of brigandine armor for yourself, as well as an iron shield, and an iron lance. You talk with the woodworkers and have them fashion some practice lances as well. You realize that you'll need actual plate armor to joust, but you still work on your skills, on the off chance that you happen upon a set by the time of the tournament.
Even with Alan as your trainer, your skills fail to develop very quickly in the month of practice. This is so unlike anything you've done before, and it combines skills in a way that is quite foreign to you. Nevertheless, you are not completely hopeless anymore, and can occasionally get the lance pointed in the right direction without falling off your horse.
The manor is finished this month, at least the initial phases, and you give your old farmhouse over to an eager farmer. Your belongings are moved in, and you have the mighty stag's skull mounted over your hearth. Your felucca is another month closer to completion, and you instruct the clayworks to continue expanding. With the increased size and a few new apprentices, work is completed on paving all the streets in the town.
At the end of the month, you hear a report from the rangers, who have had zero luck in their task so far. No nibbles as mercenaries, no info on the wool merchant. Irlof approaches you one evening, and draws you aside. He explains that he knows a man, who goes by "The Rat," who may be worth contacting if you are interested in
actually doing subterfuge well.
With that in your mind, as well as growing concern about the tournament, what instructions do you leave for July before heading to the tournament?
Age: 22 (February birthday)
Good Health
Great Fitness
Literate
Natural Archer
Above Average Swordswman
Average Etiquette
Average Woodsman
Average Rider
Novice Spearman
Novice Legal Mind
Mediocre Shield User
Poor Rhetoric
Poor Lancer
Militia-grade Short Sword
Iron Lance
Average Clothing
Silver Sun Necklace with Gold Pendant
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Mottled Grey Hunter
Brick and Lumber Manor
Bound New Testament
Book of Laws
Cask of Beer
Felucca (one month)
Treasury - Empty
125 Citizens
Wooden Palisade
Nice Communal Housing
Nice Inn
Small Courthouse
Brick Roads
Medium Brick Paved Market
Large Clayworks
Smokehouse
Modest dockyard
Watermill (Lumber Mill)
Growing Shipyard
Brewery
Two-way Ferry
Stables
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Crude Roads
Small Warehouse
Small Fishing Fleet
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Mines north of river (silver, copper, gold, iron)
* Small community of miners in communal houses
Jousting practice field
Crude Iron Weapons
Average Fur Armor
Five veteran Archers
Ten veteran Spearmen
Five regular Axmen
Five regular Archers
Five regular Rangers (on assignment)
Five green Archers
Five green Axmen
Skilled Potters
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Novice Horse Breeders
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Lady Marna - Intrigued
Alan Alanson - Squire, Captain of the Guard - Companionable
Fin - Captain of the Militia - Happy
William Dent - Steward - Companionable
Victor Irlof - Master of the Market - Devoted
Brewer
Miner
Shipwright
Architect
Armorer
Weaponsmith