Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 76 77 [78] 79 80 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 327963 times)

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1155 on: February 17, 2013, 02:44:12 pm »

Flaws of this plan? It endanger ourselves unnecessarily and rely on the cooperation of our prisonner. Plus, it will not wield more results.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1156 on: February 17, 2013, 02:48:41 pm »

Flaws of this plan? It endanger ourselves unnecessarily and rely on the cooperation of our prisonner. Plus, it will not wield more results.

Undercover rangers then? Undercover ranger.
Logged
Go back see if he's there and run him over, and drink his gun!

Talvara

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1157 on: February 17, 2013, 02:57:39 pm »

lets get more info from our prisoner if we can, anything he can share really.

untill then we cant really decide which is the best course of action.

so.

1> Check up on our lands, make sure everything is running smoothly (we have been preoccupied and our people deserve better)
2> have a talk with the prisoner. promise him mercy if he cooperates fully.

3???> send a letter to Marna, about courting and that we're currently not safe. don't tell her about the count, but we don't want to keep alot of secrets from her.
Logged

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1158 on: February 17, 2013, 02:59:59 pm »

lets get more info from our prisoner if we can, anything he can share really.

untill then we cant really decide which is the best course of action.

so.

1> Check up on our lands, make sure everything is running smoothly (we have been preoccupied and our people deserve better)
2> have a talk with the prisoner. promise him mercy if he cooperates fully.

3???> send a letter to Marna, about courting and that we're currently not safe. don't tell her about the count, but we don't want to keep alot of secrets from her.

4) Finish manor as far as we can without an architect.
Logged
Go back see if he's there and run him over, and drink his gun!

intelligentmoron

  • Bay Watcher
  • Basically, the economy runs on fairy magic.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1159 on: February 17, 2013, 03:33:40 pm »

+1 to the above
Logged
I'll put something here.

Eventually...

tryrar

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1160 on: February 18, 2013, 12:57:46 am »

5) send out to our friends and see if they know of an architect we can hire. Also, try to get our weapons quality up, and start crafting copper tools for the peasants to use(starting with copper plows-if they don't have a better plow already that is!).

6)Build stables+pastures for our small herd of horses
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Talvara

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1161 on: February 18, 2013, 02:55:17 am »

I had another thought,

Since the guy who actually put the hit out on us (on behalf of the count) is a well established wool merchant. Perhaps we could ask Irlof about him. Given his past he might know some more details about the guy.
Logged

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1162 on: February 18, 2013, 04:20:00 am »

We might even send someone incognito to do business with him. Have a multitiered investigation.
Logged

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1163 on: February 18, 2013, 10:05:16 am »

5) send out to our friends and see if they know of an architect we can hire. Also, try to get our weapons quality up, and start crafting copper tools for the peasants to use(starting with copper plows-if they don't have a better plow already that is!).

6)Build stables+pastures for our small herd of horses

Let's just make it out of iron. We don't have access to copper and would have to buy it.

Also, I feel like building a stable is a bit much for this turn.
Logged
Go back see if he's there and run him over, and drink his gun!

tryrar

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1164 on: February 18, 2013, 10:07:45 am »

Actually we do have access to copper, but if we have enough iron being produced then iron tools it is. We'll need to do something with the copper we're getting though
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1165 on: February 18, 2013, 10:17:56 am »

So, in the interest of getting things straight, can someone summarize the plan for dealing with the Count? I lost track of what the prevailing idea is somewhere in the debate.
Logged

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1166 on: February 18, 2013, 10:20:42 am »

Actually we do have access to copper, but if we have enough iron being produced then iron tools it is. We'll need to do something with the copper we're getting though

Crafts sell. Plus, why not grind it up and burn it. Green and blue fire is pretty cool. At festivals.
Logged
Go back see if he's there and run him over, and drink his gun!

tryrar

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1167 on: February 18, 2013, 10:34:21 am »

You mean things like simple copper jewelry for the laidies of the town? Sounds good.

Also seconding Mal's rquest for what the hell was the idea for dealing with the count, because you guys went all PI and lost us
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1168 on: February 18, 2013, 10:38:21 am »

So, in the interest of getting things straight, can someone summarize the plan for dealing with the Count? I lost track of what the prevailing idea is somewhere in the debate.
I think we want to pass our rangers off as fledgling assassins, get in contact with the cotton merchant or whatever he was, get them to 'kill us', have the count ride in the seize the lands, and be waiting with the duke by our side, and enough soldiers to kill any resistance that we may have.
I think.
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

tryrar

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1169 on: February 18, 2013, 10:40:28 am »

..........That's so crazy it might work! We might wanna wait a month or two though and get our rangers' skills honed a bit more
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
Pages: 1 ... 76 77 [78] 79 80 ... 292