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Author Topic: Lordship: A Suggestion Game  (Read 328091 times)

Talvara

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Re: Lordship: A Suggestion Game
« Reply #1125 on: February 16, 2013, 02:28:49 pm »

okay then, how about this? what are the pro's of bringing up the plot right away?

Why is bringing it up right away a better move than waiting a little to learn more about the guy?
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Ochita

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Re: Lordship: A Suggestion Game
« Reply #1126 on: February 16, 2013, 02:55:30 pm »

Personally I just vote for telling him about the plot on our lives first.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1127 on: February 16, 2013, 03:06:10 pm »

How about we simpy explain to him that we wanted to court Marna, but that the assasination attempt has proven a more immediatly pressing matter. Tell him that we still want to court her, but would understand if he holds off on giving his blessing until this business is done. If we are honest and straightforward it may give us his respect.
If we don't, our rather extensive letter to him seems merely an attempt to curry favor with him in conflict against the count.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1128 on: February 16, 2013, 03:25:47 pm »

How about we simpy explain to him that we wanted to court Marna, but that the assasination attempt has proven a more immediatly pressing matter. Tell him that we still want to court her, but would understand if he holds off on giving his blessing until this business is done. If we are honest and straightforward it may give us his respect.
If we don't, our rather extensive letter to him seems merely an attempt to curry favor with him in conflict against the count.
This is good. Bring up the assassination attempt, say we intended to meet him to ask for his permission of us courting his niece, but there was that problem in the meantime and it appeared slightly more important... Plus, courting someone while in danger of being killed at any moment is not really courteous.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #1129 on: February 16, 2013, 04:16:09 pm »

How about we simpy explain to him that we wanted to court Marna, but that the assasination attempt has proven a more immediatly pressing matter. Tell him that we still want to court her, but would understand if he holds off on giving his blessing until this business is done. If we are honest and straightforward it may give us his respect.
If we don't, our rather extensive letter to him seems merely an attempt to curry favor with him in conflict against the count.
This is good. Bring up the assassination attempt, say we intended to meet him to ask for his permission of us courting his niece, but there was that problem in the meantime and it appeared slightly more important... Plus, courting someone while in danger of being killed at any moment is not really courteous.
+1.  Let's segue into the assassination with the courting.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1130 on: February 16, 2013, 08:04:09 pm »

How about we simpy explain to him that we wanted to court Marna, but that the assasination attempt has proven a more immediatly pressing matter. Tell him that we still want to court her, but would understand if he holds off on giving his blessing until this business is done. If we are honest and straightforward it may give us his respect.
If we don't, our rather extensive letter to him seems merely an attempt to curry favor with him in conflict against the count.
This is good. Bring up the assassination attempt, say we intended to meet him to ask for his permission of us courting his niece, but there was that problem in the meantime and it appeared slightly more important... Plus, courting someone while in danger of being killed at any moment is not really courteous.
+1.  Let's segue into the assassination with the courting.

Aye I vote for this too.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1131 on: February 16, 2013, 08:34:20 pm »

You start off your conversation around Marna, and how you have enjoyed your time spent with her.

"Yes, she has spoken to me warmly of your village festival, and the time you spent with her at a recent feast." He smirks at you. "It seems as if you have caught her attention, young Sir Stone."

You acknowledge that, in fact, that was your original reason for setting up the visit, but you have darker news to share with him before you speak of courting. You bring up the assassination attempt, and that you fear that someone is either framing the Count, or... you left it unsaid, but your meaning is clear.

The Duke rubs his eyes, wearily. "I do not know precisely how to deal with this, Sir Stone. As you mentioned, all of this evidence is circumstantial. However, given my understanding of Count Foles' character... this is quite troubling, indeed. Your discovery of such rich minerals would certainly give him a motivation... but... for such a serious charge, I would need irrefutable evidence to take action.

"For now, I can only say this. Watch your back, Sir. Do not give... whoever is responsible... another chance to strike you so cleanly.

"Regarding Marna... I have no objections to your courting her, and visiting her here in my lands. But, until this situation is remedied, I hope you understand that I cannot abide her visiting you in your lands."

Anything else you would like to talk to the Duke about?
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1132 on: February 16, 2013, 10:17:52 pm »

Take our leave, politely thank the Duke for hearing us, and tell him that we will be available if he should like to discuss anything further, that being Marna or... other matters.




so while I was working today I had a sudden realisation.

You know how the count has never managed to get our name right?
what if he used a wrong name (sir Rock from Feroshire) to put a hit out on us.

Sure it wouldnt really be proof to convince anyone with, but if it turns out the assassin was targeting sir rock rather than sir stone... then we can be sure without a doubt that the count is behind this.
if his target was Sir Stone... then we can ask if he knows if there was any trouble with getting the right name.

it is ofcourse a longshot... and its possible the Count has finally learnt our name now that he is plotting against us.

Every little bit of evidence helps, circumstancial or not, especially if he continues his hostility.

 

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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1133 on: February 16, 2013, 10:31:11 pm »

I agree with above. We have other matters to attend to and we can't waste time lest our town burn.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1134 on: February 17, 2013, 02:42:07 am »

I agree with above. We have other matters to attend to and we can't waste time lest our town burn.
That may be a bit too much... I don't think he'll go to such extents so quickly.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #1135 on: February 17, 2013, 05:02:30 am »

Lets just make it the point to never drink anything the count or a proxy offers us ;) (it would be highly suspisious and out of character for him in the first place)

also... I think it might be an idea to use our prisoner to climb up his employment ladder. using money as our shield I guess? find out who they did talk to if it wasn't the count.

on the other hand, I also think we should take steps to lessen the anxiety the count might have about the failed attempt and whatever we know about him. sending him that letter warning him about assassins going after his vassals could do the trick.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1136 on: February 17, 2013, 05:16:36 am »

Lets just make it the point to never drink anything the count or a proxy offers us ;) (it would be highly suspisious and out of character for him in the first place)

also... I think it might be an idea to use our prisoner to climb up his employment ladder. using money as our shield I guess? find out who they did talk to if it wasn't the count.

on the other hand, I also think we should take steps to lessen the anxiety the count might have about the failed attempt and whatever we know about him. sending him that letter warning him about assassins going after his vassals could do the trick.

Good idea, but rather than using money as a shield we could follow the money. The money always goes somewhere. I actually really like the idea of incognito'ing the criminal underworld, we find out who's who, trace what's going on, and then expose and arrest everyone.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #1137 on: February 17, 2013, 05:21:28 am »

Lets just make it the point to never drink anything the count or a proxy offers us ;) (it would be highly suspisious and out of character for him in the first place)

also... I think it might be an idea to use our prisoner to climb up his employment ladder. using money as our shield I guess? find out who they did talk to if it wasn't the count.

on the other hand, I also think we should take steps to lessen the anxiety the count might have about the failed attempt and whatever we know about him. sending him that letter warning him about assassins going after his vassals could do the trick.

Good idea, but rather than using money as a shield we could follow the money. The money always goes somewhere. I actually really like the idea of incognito'ing the criminal underworld, we find out who's who, trace what's going on, and then expose and arrest everyone.

oh I didnt mean THE money as shield, just money in general. underworld types generally have a price for their loyalty right?

edit: actually I may have misunderstood you ;), anyway we shouldn't rely on the evidence money to protect us.
« Last Edit: February 17, 2013, 05:24:56 am by Talvara »
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1138 on: February 17, 2013, 07:36:44 am »

Lets just make it the point to never drink anything the count or a proxy offers us ;) (it would be highly suspisious and out of character for him in the first place)

also... I think it might be an idea to use our prisoner to climb up his employment ladder. using money as our shield I guess? find out who they did talk to if it wasn't the count.

on the other hand, I also think we should take steps to lessen the anxiety the count might have about the failed attempt and whatever we know about him. sending him that letter warning him about assassins going after his vassals could do the trick.

Good idea, but rather than using money as a shield we could follow the money. The money always goes somewhere. I actually really like the idea of incognito'ing the criminal underworld, we find out who's who, trace what's going on, and then expose and arrest everyone.

I like this. Let's make some friends in low places.

Also, begin digging in for the stronghold.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1139 on: February 17, 2013, 08:16:25 am »

You thank the Duke for his time and take your leave. Your trip home is relatively uneventful, although you are troubled by this issue facing you. When you return home, building is progressing nicely on the foundation of your new manor, and the harvest is well under way.

You question your prisoner a bit further, and stumble across another, perhaps more damning piece of information. You find out that the man was sent to kill a "Sir Rock," not "Sir Stone." You recall the Count calling you the former on several occasions. You also twist him for some information about who contacted him for this mission, finally getting the name of a wealthy Curbiston wool merchant.

When you bring the man's name up to your Steward, his face gets pale. Apparently, the man recently wed a niece of the Count's... the plot seems to thicken. What would you like to do in April?
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