Year 4, MarchBefore you leave for the Duke's lands, you set a few things in motion. You start some men paving the road from the market to the docks, as well as order the construction of your new manor to begin. It will be a simple great hall to begin with, with a stone foundation, brick walls, and a timber roof.
You also send off a note, describing your desired crest. It will be as follows: "Green with a blue diagonal strip going upper left-bottom right. In the upper right corner, a silver sun with a golden core." Your Steward tells you he will see to the details while you are gone. He also will oversee the first planting.
You take your Rangers with you as guards as you travel, along with Alan. You have to ride through the Count's lands en route to the Duke's, and you are wary the entire time. You arrive, however, without any issues. You are greeted in an anteroom, and, before you know it, you stand before the Duke. He is a stern looking man in his early forties, with shoulder-length brown hair and a walrus mustache. He seems battle-tested.
He takes your brooch as a present, and a wry smile passes by his lips. He seems to like it. After your initial greetings are made, how would you like to begin your audience with him?
Roleplaying, go!Age: 22 (February birthday)
Good Health
Great Fitness
Literate
Average Etiquette
Poor Rhetoric
Above Average Swordswman
Novice Spearman
Mediocre Shield User
Natural Archer
Average Woodsman
Average Rider
Novice Legal Mind
Militia-grade Short Sword
Average Clothing
Silver Sun Necklace with Gold Pendant
Mail Shirt
Fur cloak and leggings
Oak Shield
Mottled Grey Hunter
Average Farmhouse
Brick Manor (Early Construction)
Bound New Testament
Book of Laws
Cask of Beer
Heraldic Sign: "Green with a blue diagonal strip going upper left-bottom right. In the upper right corner, a silver sun with a golden core"
Treasury - Empty
109 Citizens
Wooden Palisade
Nice Communal Housing
Nice Inn
Small Courthouse
Brick Roads
Growing Small Brick Paved Market
Nice Clayworks
Small Smelter
Modest dockyard
Watermill (Lumber Mill)
Basic Shipyard
Brewery
Two-way Ferry
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Modest parcel farms south of the river (two plantings per season)
Adequate Communal Farm
Small Vineyard
Crude Roads
Small Warehouse
Average Barracks, Armory, and Obstacle Course
Mines north of river (silver, copper, gold, iron)
* Small community of miners in communal houses
Crude Iron Weapons
Average Fur Armor
Five veteran Archers
Ten veteran Spearmen
Five regular Axmen
Five regular Archers
Five green Rangers
Five green archers
Five green Axmen
Skilled Potters
Average Trappers
Novice Masons
Journeymen Miners
Novice Mechanics
Journeymen Metalworkers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Unknown
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Lady Marna - Intrigued
Alan Alanson - Squire, Captain of the Guard - Companionable
Fin - Captain of the Militia - Happy
William Dent - Steward - Companionable
Ian Wood - Overseer of Construction- Devoted
Marge Kannity - Brewer - Happy
Victor Irlof - Master of the Market - Devoted
Curtis Stumpf - Miner - Happy
Morgan - Shipwright - Happy