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Author Topic: Lordship: A Suggestion Game  (Read 328664 times)

kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #840 on: February 10, 2013, 05:25:24 pm »

Rewards shall be kisses from the fairest maiden (unless she/the competitor disagree, of course.). Cost = none, incentive = high. So that means fairest maiden competition first, too.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #841 on: February 10, 2013, 05:28:12 pm »

Rewards shall be kisses from the fairest maiden (unless she/the competitor disagree, of course.). Cost = none, incentive = high. So that means fairest maiden competition first, too.


...We vetoed this idea remember?

Also, I had an idea for the village(maybe not this moth); basically we see about building a small chapel and see if the Church can provide us with a priest. That should make the citizens happy, increase our reputation, and impress our fellows with our piety(and I don't mean false piety, we'll be attending Sunday Mass ourselves naturally)
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #842 on: February 10, 2013, 05:34:06 pm »


1) ...We vetoed this idea remember?

2) Also, I had an idea for the village(maybe not this moth); basically we see about building a small chapel and see if the Church can provide us with a priest. That should make the citizens happy, increase our reputation, and impress our fellows with our piety(and I don't mean false piety, we'll be attending Sunday Mass ourselves naturally)
1)uh... no, sorry  :-[

2) +1, I actually pushed this idea far earlier myself, but nobody bothered to acknowledge it at the time.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #843 on: February 10, 2013, 05:47:51 pm »

It's not a project for quite yet, but as a defence for seabourne attack i was thinking we could build two small watchtowers at either end of the dock/ shipyard, or maybe at the points we have our ferry s set up. We could have an archer or two stationed at both, with a small fire. The fire would serve a few different purposes:
1: Tell ships where they are.
2. Keep archers warm.
3. As a method of dealing with attack from the river, the archer could have cloth wrapped arrows prepared to be set on fire and shot at enemy ships.

Edit: as a precaution there should be a basin and bucket of water in the watchtower at all times, as for the time being it would have to be made of wood.
This is unlikely to work. We're a fair distance upstream, so any seaborne attack would come in such strength that we can't repel it. Hence, watchtowers serve no purpose.
1. This a river, ship's don't travel at night.
2. And blinded of course.
3. Actually, ships don't burn that easily, and it's unlikely they'll be so nice as to come in range before deploying their troops.

The only harbour defense I can see working is a harbour chain, but I doubt we'll be able to build that one. Not only is it expensive, it also gives us way to much power.

You make some good points, but perhaps i can improve the viability of the idea. (Not that i will push it)

1. Yeah, that had occurred to me, it seems the least important anyway.
2. They could wear eyepatches over their good eye, that way if they take it off while they are looking out then the eye will be adjusted to the dark, this may have actually been why pirates stereo-typically have eye patches.
3. That's perfectly fine, if we can force them to land outside of our palisade then that is a win for us, as we are better prepared for such an attack. If we add a bell or convert the idea into a signal fire sort of deal then we would have warning in case of attack at the very least. If they *do* come into range then at the very least they have to deal with highly competent archer fire, and the fire has the potential if not the guarantee to cause trouble. Either way, we've harried them and alerted the town to attack.

The reason i bring this up is regardless of liklihood of attack we are completely vulnerable to it. This would at least provide some level of alertness and protection, even if minimal. As it stands right now it wouldn't be terribly hard for a raiding party to come upstream, sneak into town, kill a couple people, take a little stuff, and then quickly speed away downstream. Sun Tzu said "Rely not on the liklihood of your enemy not coming, but on your own readiness to receive them."
It's not a terribly big deal, but it couldn't hurt.

Rewards shall be kisses from the fairest maiden (unless she/the competitor disagree, of course.). Cost = none, incentive = high. So that means fairest maiden competition first, too.


...We vetoed this idea remember?

Also, I had an idea for the village(maybe not this moth); basically we see about building a small chapel and see if the Church can provide us with a priest. That should make the citizens happy, increase our reputation, and impress our fellows with our piety(and I don't mean false piety, we'll be attending Sunday Mass ourselves naturally)

I'm not terribly fond of the kisses idea, it has the potential to cause unwanted problems.
I'm not against the church idea, but currently it just doesn't seem worth the time and resources.
« Last Edit: February 10, 2013, 05:50:40 pm by Mlamlah »
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #844 on: February 10, 2013, 05:54:54 pm »

It's not a project for quite yet, but as a defence for seabourne attack i was thinking we could build two small watchtowers at either end of the dock/ shipyard, or maybe at the points we have our ferry s set up. We could have an archer or two stationed at both, with a small fire. The fire would serve a few different purposes:
1: Tell ships where they are.
2. Keep archers warm.
3. As a method of dealing with attack from the river, the archer could have cloth wrapped arrows prepared to be set on fire and shot at enemy ships.

Edit: as a precaution there should be a basin and bucket of water in the watchtower at all times, as for the time being it would have to be made of wood.
This is unlikely to work. We're a fair distance upstream, so any seaborne attack would come in such strength that we can't repel it. Hence, watchtowers serve no purpose.
1. This a river, ship's don't travel at night.
2. And blinded of course.
3. Actually, ships don't burn that easily, and it's unlikely they'll be so nice as to come in range before deploying their troops.

The only harbour defense I can see working is a harbour chain, but I doubt we'll be able to build that one. Not only is it expensive, it also gives us way to much power.

You make some good points, but perhaps i can improve the viability of the idea. (Not that i will push it)

1. Yeah, that had occurred to me, it seems the least important anyway.
2. They could wear eyepatches over their good eye, that way if they take it off while they are looking out then the eye will be adjusted to the dark, this may have actually been why pirates stereo-typically have eye patches.
3. That's perfectly fine, if we can force them to land outside of our palisade then that is a win for us, as we are better prepared for such an attack. If we add a bell or convert the idea into a signal fire sort of deal then we would have warning in case of attack at the very least. If they *do* come into range then at the very least they have to deal with highly competent archer fire, and the fire has the potential if not the guarantee to cause trouble. Either way, we've harried them and alerted the town to attack.

The reason i bring this up is regardless of liklihood of attack we are completely vulnerable to it. This would at least provide some level of alertness and protection, even if minimal. As it stands right now it wouldn't be terribly hard for a raiding party to come upstream, sneak into town, kill a couple people, take a little stuff, and then quickly speed away downstream. Sun Tzu said "Rely not on the liklihood of your enemy not coming, but on your own readiness to receive them."
It's not a terribly big deal, but it couldn't hurt.

Rewards shall be kisses from the fairest maiden (unless she/the competitor disagree, of course.). Cost = none, incentive = high. So that means fairest maiden competition first, too.


...We vetoed this idea remember?

Also, I had an idea for the village(maybe not this moth); basically we see about building a small chapel and see if the Church can provide us with a priest. That should make the citizens happy, increase our reputation, and impress our fellows with our piety(and I don't mean false piety, we'll be attending Sunday Mass ourselves naturally)

I'm not terribly fond of the kisses idea, it has the potential to cause unwanted problems.
I'm not against the church idea, but currently it just doesn't seem worth the time and resources.
+1 to riverine defenses, and possibly our own little brownwater navy.
As far as the church goes, I think we should wait until we have some stone to build it out of if he have to build one.  We should also find out if taxes also have to be paid to the church as well as the crown, and if so, then we could cause some displeasure amongst our people.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #845 on: February 10, 2013, 06:09:09 pm »

Rewards shall be kisses from the fairest maiden (unless she/the competitor disagree, of course.). Cost = none, incentive = high. So that means fairest maiden competition first, too.
...We vetoed this idea remember?
+1, especially if the maiden has veto power.

Quote
Also, I had an idea for the village(maybe not this moth); basically we see about building a small chapel and see if the Church can provide us with a priest. That should make the citizens happy, increase our reputation, and impress our fellows with our piety(and I don't mean false piety, we'll be attending Sunday Mass ourselves naturally)
Sounds good.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #846 on: February 10, 2013, 06:12:50 pm »


As far as the church goes, I think we should wait until we have some stone to build it out of if he have to build one.  We should also find out if taxes also have to be paid to the church as well as the crown, and if so, then we could cause some displeasure amongst our people.
Ooh, yeah, this convinces me to be against the church idea for the time being. Tithes suck, and a church wouldn't help a whole lot yet.
The positive function of churches would be as a charity organization and as a way to bring people together, but we're managing that quite well on our own, i think for now we should continue to do so, at least for the time being. Creating a judicial system, and managing our current projects should maintain priority.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #847 on: February 10, 2013, 06:15:11 pm »


As far as the church goes, I think we should wait until we have some stone to build it out of if he have to build one.  We should also find out if taxes also have to be paid to the church as well as the crown, and if so, then we could cause some displeasure amongst our people.
Ooh, yeah, this convinces me to be against the church idea for the time being. Tithes suck, and a church wouldn't help a whole lot yet.
The positive function of churches would be as a charity organization and as a way to bring people together, but we're managing that quite well on our own, i think for now we should continue to do so, at least for the time being. Creating a judicial system, and managing our current projects should maintain priority.

Yeah... I kinda... Wanted to introduce other religions to our country, taking a staunch stand against the state religion later in the game. But y'know. These ideas are good too.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #848 on: February 10, 2013, 06:22:10 pm »


As far as the church goes, I think we should wait until we have some stone to build it out of if he have to build one.  We should also find out if taxes also have to be paid to the church as well as the crown, and if so, then we could cause some displeasure amongst our people.
Ooh, yeah, this convinces me to be against the church idea for the time being. Tithes suck, and a church wouldn't help a whole lot yet.
The positive function of churches would be as a charity organization and as a way to bring people together, but we're managing that quite well on our own, i think for now we should continue to do so, at least for the time being. Creating a judicial system, and managing our current projects should maintain priority.

Yeah... I kinda... Wanted to introduce other religions to our country, taking a staunch stand against the state religion later in the game. But y'know. These ideas are good too.
The problem with that is that if it's like Christianity during the mediveal ages, we're likely to bring all sorts of crusades, jihads, and inquisitions down on us and others if we do so.
The church was even more fucked back then than it is now.  But if it's possible I would suggest bring some bhuddism and such into here as well.

Also, GM, what denomination of christianity does the state force/is prevalent in the kingdom/region?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #849 on: February 10, 2013, 06:24:20 pm »

Yeah I was thinking buddhism, hinduism, and early islam. It will give us a reason to be open minded and at some point do great things. Plus the trade with far off places is bound to bring it in.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #850 on: February 10, 2013, 06:28:50 pm »

Medieval europe was a little more tolerant than is commonly portrayed, but not necessarily by a lot. Jews and muslims did exist in predominantly christian nations, but were not common.
As an example the crusades were not declared to oust muslims from the holy land, but rather were the result of various socio-economic factors that made it harder and harder for christians to go on pilgrimages there, before those factors were an issue the people who lived in the holy land were perfectly content to take the money of the christian tourists who wanted to go see the holy land.
So, creating a place where religions are equally represented won't be *popular*, but won't necessarily result in our fellow countrymen raising an army against us.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #851 on: February 10, 2013, 06:29:26 pm »

I don't really want to get too deeply into religion here. It seems like a great way for a game to go off the deep end, really quickly. So let's just focus on being a sweet lord and such.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #852 on: February 10, 2013, 06:30:07 pm »

I don't really want to get too deeply into religion here. It seems like a great way for a game to go off the deep end, really quickly. So let's just focus on being a sweet lord and such.

Aye aye, i will comply.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #853 on: February 10, 2013, 06:33:58 pm »

I don't really want to get too deeply into religion here. It seems like a great way for a game to go off the deep end, really quickly. So let's just focus on being a sweet lord and such.

Aye aye, i will comply.

Incidentally that is what aye aye means. I understand and will comply. And I will do the same.
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #854 on: February 10, 2013, 06:34:40 pm »

I don't really want to get too deeply into religion here. It seems like a great way for a game to go off the deep end, really quickly. So let's just focus on being a sweet lord and such.
What!?  We need to introduce MOAR complexity!  It's not like we'll ever offend someone by trying to convert a predominantly christian area into a muslim/buddhist/taoist/confucian area.
But now for serious.  No more religion stuff.
EDIT: Just out of curiosity, what country would be the best analogue for our the one we inhabit in this game?
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