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Author Topic: Lordship: A Suggestion Game  (Read 328650 times)

Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #765 on: February 09, 2013, 09:11:48 pm »

Make sure our men are all present and accounted for.  And able to walk in a straight line.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #766 on: February 09, 2013, 09:14:41 pm »

/\ +1.

Bit the knights and lords farewell and offer them, if they are coming through a free bed in your inn. Head out. I don't like being away for so long.

Spoiler (click to show/hide)
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #767 on: February 09, 2013, 09:15:57 pm »

Percival and Denton seem like really decent guys.
Does anyone have any ideas on how to get the count to not be a dick to the peasantry here? If it could be manipulated in some way that sounds good, but the only idea i have is to politely ask him to treat the people leniently, as all of the leaders involved seem to be dead.
Edit: both of the above seem good.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #768 on: February 09, 2013, 09:17:21 pm »

Percival and Denton seem like really decent guys.
Does anyone have any ideas on how to get the count to not be a dick to the peasantry here? If it could be manipulated in some way that sounds good, but the only idea i have is to politely ask him to treat the people leniently, as all of the leaders involved seem to be dead.
Edit: both of the above seem good.

Offer to send the populace to work in your mines... Sounds worse than it really is.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #769 on: February 09, 2013, 09:19:35 pm »

That's a pretty decent idea actually.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #770 on: February 09, 2013, 09:28:46 pm »

That's a pretty decent idea actually.

So before heading out, head to the counts tent, steel yourself before entering, and go inside. Try to convince him that the populace can be better used in your mines as punishment, making your land rich for taxing, breaking their spirit for rebellion, and allowing the count to populate this settlement with his own peoples, as well as punishing the farmer scum.

Spoiler (click to show/hide)
« Last Edit: February 09, 2013, 09:50:32 pm by Gotdamnmiracle »
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Crabnumber

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Re: Lordship: A Suggestion Game
« Reply #771 on: February 09, 2013, 10:29:23 pm »

The above sounds like a good idea to me.

Also we must have rolled some pretty ace rolls back there.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #772 on: February 09, 2013, 10:32:28 pm »

The above sounds like a good idea to me.

Also we must have rolled some pretty ace rolls back there.

Ho yeah. I'm guessing 17s all the way.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #773 on: February 10, 2013, 01:33:27 am »

That's a pretty decent idea actually.

So before heading out, head to the counts tent, steel yourself before entering, and go inside. Try to convince him that the populace can be better used in your mines as punishment, making your land rich for taxing, breaking their spirit for rebellion, and allowing the count to populate this settlement with his own peoples, as well as punishing the farmer scum.

Spoiler (click to show/hide)

An official +1
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #774 on: February 10, 2013, 03:05:16 am »

Since I'm up anyway with this cold... why not a turn?

In the morning light, something still sits poorly about the situation with the townsfolk. You check amongst your men, having Fin and Alan work to ready them for the day's march. The men are hungover, but no worse for the wear. With that situation in hand, you head to the Count's tent, steeling yourself for an argument.

Two guards wave you in, reluctantly. As you enter, you are hit by the stench of booze and vomit. You see the Count lolling back on a pile of pillows, head swinging from side to side. You clear your throat, and the corpulent man jerks upright, fumbling for a dagger at his side that is, in reality, on a belt on the other side of the room.

"Eh? What? What do you want?"

You explain that you have been considering how to punish the rebels from this settlement, and have decided that you have an excellent place in mind for them. He listens with narrowed eyes as you describe the mines you are setting up, and how more labor would mean more tax money.

He rubs one of his chins in thought, glaring at you for a long minute.

"Yes. Yes. That will do. When I have Sir Lope investigate who participated in this foolish rebellion, I shall instruct him that the perpetrators shall have two choices: death or hard labor in your mines. Now get out of my sight."

You bow low, turning to walk out before a smile can creep across your face. You are pleased the whole ride home, and your men sing songs and tell jokes, their spirits high. This was a good day for you.

*************************

By the time you return home, the month of May is more than halfway done. The journeyman shipwright, Morgan, has arrived, and Mr. Dent set him up with a hut hut by the river. The vineyard has been set up, and it appears to be nicely done. The second crop is already in the ground, as well, and the market is in full swing the day you return. You peruse it, but there is nothing of note for a noblemen on sale yet; while bustling, the market still caters to the populace, which is still relatively poor.

June is just around the corner. You expect the former rebels to start arriving any day. What shall you do this month?

Nice roleplaying section, there, folks. Fun way to mix it up.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #775 on: February 10, 2013, 03:21:35 am »



By the time you return home, the month of May is more than halfway done. The journeyman shipwright, Morgan, has arrived, and Mr. Dent set him up with a hut hut by the river.


Hut huts are the best kind of huts! ^^ I'm sorry to hear about the cold though. -sends get better vibes-

Have plans drawn up for a shipyard, tell curtis stumpf he will be getting a supply of workers soon, and to prepare for them. Perhaps we should build communal housing for them for the time being as well. Once our new serfs arrive tell them that they will be treated fairly, but that for their own good they must cooperate. Review with our steward what has gone on in our absence and practice our writing and courtly manners. Have the men begin drilling again, but nothing too strenuous, let them have something of a break after the battle.
« Last Edit: February 10, 2013, 03:23:08 am by Mlamlah »
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #776 on: February 10, 2013, 03:41:01 am »

Have plans drawn up for a shipyard, tell curtis stumpf he will be getting a supply of workers soon, and to prepare for them. Perhaps we should build communal housing for them for the time being as well. Once our new serfs arrive tell them that they will be treated fairly, but that for their own good they must cooperate. Review with our steward what has gone on in our absence and practice our writing and courtly manners. Have the men begin drilling again, but nothing too strenuous, let them have something of a break after the battle.

What can I say? +1.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #777 on: February 10, 2013, 07:32:10 am »

Have plans drawn up for a shipyard, tell curtis stumpf he will be getting a supply of workers soon, and to prepare for them. Perhaps we should build communal housing for them for the time being as well. Once our new serfs arrive tell them that they will be treated fairly, but that for their own good they must cooperate. Review with our steward what has gone on in our absence and practice our writing and courtly manners. Have the men begin drilling again, but nothing too strenuous, let them have something of a break after the battle.

What can I say? +1.

I see nothing wrong with any of this. +2

Ohh Also ask wood what happened with the mill?
« Last Edit: February 10, 2013, 07:56:03 am by Gotdamnmiracle »
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #778 on: February 10, 2013, 08:05:49 am »

Year 3, June

With June's arrival, most of your farmers are concerning themselves with finishing the first harvest, making sure the second one has taken, and weeding their land.

You instruct Wood to draw up plans for the shipyard, along with Morgan. They take to it with a gusto, and by the end of the month have some detailed plans, that look to cost you a pretty penny. There are also plans to gradually build up the facility's capabilities, which would be cheaper.

With the rebel serfs starting to slowly trickle in, you instruct a few small community houses to be built north of the river, by the mines. You instruct the newcomers that they will be treated fairly, but that they must cooperate with your representative at the mines, Curtis Stumpf. Most seem appreciative of the opportunity to work off their transgression, rather than face the headsman's ax.

When reviewing what transpired during your several week absence with your Steward, he tells you that the potters have upgraded their kiln to a proper pottery complex, to support their growing trade. As this was done completely of their own initiative and with their own wealth, you merely smile at your good fortune.

You spend some time on your literacy and courtly manners, failing to make much progress in either. These pursuits are hard to throw oneself into so close after a life or death battle, it seems.

Your men begin training again, but you instruct Fin to go easy on the men, given their recent exertions. They ease back into training, and it is clear that an experience on the fields has improved their skills.

What would you like to do next month?

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #779 on: February 10, 2013, 08:15:46 am »

Mal, I love waking up to and update and then having a new one as I suggest. This is awesome. Get better.

Finish construction on the watermill and barracks. Have the new workers put into the mines under Stumpf. Let's do some exploration, what is further across the stream? Do we own that land. Take up and go for a ride exploring the land nearby for a short few days for sign of city or lord or anything of value if none. Most everybody knows what they need to do this upcoming month.
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