Year 3, MayEarly in May, you set some plans into motion, as you wish to travel in search of a shipwright. You have a hilly parcel of land near the communal farm designated as a vineyard, and instruct your farmers to begin cultivating grapes there. You also instruct Mr. Wood and the mechanic to start work on the lumber mill.
You also check in with Marge Kannity, who has a few small casks of beer on hand now. Her son, who is now nearly a year old, toddles around as you sample the beer. It is quite tasty, actually, and she offers you a cask for your personal use. You thank her, and have it sent to your house.
With those plans set in motion, you set out with Alan and begin searching nearby towns for an unattached shipwright. Your travels take you by the river, stopping in most villages. After a few stops, you happen upon a small shipyard, and strike up a covert conversation with the most senior apprentice, a man by the name of Morgan. He seems to know his stuff, and he is trapped under an overbearing master who refuses to promote him.
While you lack the money to set up a shipyard now, you tell him that you plan on putting one together in the near future. He tells you that he would love to work as your shipwright, and you strike an agreement. You will feed and house him, and build a shipyard by the end of the year. In turn, he will work to build ships for you, in addition to private work that will benefit him (which he will pay a small tax to you on). He tells his master of the arrangement, and the master reluctantly gives his blessing. You get the feeling that it was your intervention that motivated his decision.
You keep an eye out for books on your travels, but you don't find any in the small river towns you pass. When you return to your lands, you are met by Fin and Mr. Dent, who inform you that your liege lord has called up your levy. You are to march in strength to the Count's lands, where he is mustering forces to deal with rebels. What shall you do?
Age: 21
Good Health
Great Fitness
Moderately literate
Average Etiquette
Poor Rhetoric
Average Swordswman
Poor Rider
Poor Shield User
Militia-grade Short Sword
Average Clothing
Fur Armor
Oak Shield
Old Brown Mare
Average Farmhouse
Bound New Testament
Treasury - Nearly Empty
68 Citizens
Wooden Palisade
New Arrival Barracks
Modest Inn with kitchen
Growing Small Paved Market
Growing Small Trade
Modest Communal Kiln
Modest dock
Watermill (Lumber Mill) - Under Construction
Brewery
Two nightly patrols
Medium population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Modest parcel farms south of the river (two plantings per season)
Adequate Communal Farm
Small Vineyard
Crude Roads
Small Warehouse
Bare bones Barracks, Armory, and Obstacle Course
Shallow mines north of river (minerals are deeper)
Five veteran archers
Five regular archers
Ten regular spearmen
Five green axmen
Five green archers
Skilled Potters
Average Trappers
Novice Masons
Novice Miners
Novice Mechanics
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land
Hemswood Abbey - Far Upstream - Known for dark beer
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Unknown
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Sir Blake Denton - Polite
Sir Alan Percival - Friendly
Lady Marna - Intrigued
Alan Alanson - Squire - Companionable
Fin - Captain - Happy
William Dent - Steward - Companionable
Ian Wood - Overseer of Construction- Devoted
Marge Kannity - Brewer - Happy
Victor Irlof - Master of the Market - Devoted
Curtis Stumpf - Miner - Happy
Morgan - Shipwright - Happy