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Author Topic: Lordship: A Suggestion Game  (Read 328829 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #615 on: February 04, 2013, 07:19:12 pm »

Let me clarify. Build mine, complete and get up and running the mill, Tell the new captain to begin culling and breaking our militia and recruits into badasses and to utilize our obstical coarse and swim in the river while also training combat skills. Forge them into warriors.
Also hire anyone without work to do who is willing to do so to take some of the waste stone from the mine and make a gravel road by the docks and/or market.
Like a mason? We could also make bricks of concrete with slag when we get our furnace up and running... Or just regular bricks, we DO have a very successful working kiln after all.
I'd suggest using bricks for construction, or firing up the kilns for trade goods. And we don't have any furnaces.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #616 on: February 04, 2013, 07:23:28 pm »

A future construct. It will be a use for the byproducts of our furnaces so we don't scrape them into the stream. Plus that stuff is pretty strong, especially in those times. It can also be molded into perfectly square blocks VERY EASILY. We could make a concrete road now that I think of it, or is that beyond our tech?
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Theodolus

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Re: Lordship: A Suggestion Game
« Reply #617 on: February 04, 2013, 07:28:45 pm »

Have Ian and his crew construct some nice quality furniture for the house. Nothing over the top extravagant, but something a bit more fitting of our stature. Adding a receiving hall at some point would probably be proper in case we need to hold court for any reason. Again, nothing too large and it doesn't need to happen immediately.

Also, this is pretty awesome. Thanks for taking the time Maldevious.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #618 on: February 04, 2013, 07:53:18 pm »

A future construct. It will be a use for the byproducts of our furnaces so we don't scrape them into the stream. Plus that stuff is pretty strong, especially in those times. It can also be molded into perfectly square blocks VERY EASILY. We could make a concrete road now that I think of it, or is that beyond our tech?
I'm not sure if the concrete is worth it right now.
I'd suggest starting with gravel.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #619 on: February 04, 2013, 07:55:57 pm »

A future construct. It will be a use for the byproducts of our furnaces so we don't scrape them into the stream. Plus that stuff is pretty strong, especially in those times. It can also be molded into perfectly square blocks VERY EASILY. We could make a concrete road now that I think of it, or is that beyond our tech?
I'm not sure if the concrete is worth it right now.
I'd suggest starting with gravel.

When we get to that point of actually producing the stuff. In the meantime, gravel is acceptable. I also suggest pathing out our roads to the farms of out peoples and connecting it to the mainroads of the county. Also I suggest, along that mainroad and path a series of picture signs showing that we have an inn, market, and port.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #620 on: February 04, 2013, 08:23:50 pm »

A future construct. It will be a use for the byproducts of our furnaces so we don't scrape them into the stream. Plus that stuff is pretty strong, especially in those times. It can also be molded into perfectly square blocks VERY EASILY. We could make a concrete road now that I think of it, or is that beyond our tech?
I'm not sure if the concrete is worth it right now.
I'd suggest starting with gravel.
When we get to that point of actually producing the stuff. In the meantime, gravel is acceptable. I also suggest pathing out our roads to the farms of out peoples and connecting it to the mainroads of the county. Also I suggest, along that mainroad and path a series of picture signs showing that we have an inn, market, and port.
I agree with the signs, but shouldn't we make a small portion of road where it's most needed and see how it holds up before wasting all that time and effort on a road that might not even last a year?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #621 on: February 04, 2013, 08:25:30 pm »

Let me clarify. Build mine, complete and get up and running the mill, Tell the new captain to begin culling and breaking our militia and recruits into badasses and to utilize our obstical coarse and swim in the river while also training combat skills. Forge them into warriors.
Also hire anyone without work to do who is willing to do so to take some of the waste stone from the mine and make a gravel road by the docks and/or market.

This is our suggestion so far, Mal. The rest, if I am correct is just postulation. Also, didn't you say all the mine needed was seed money? Can we just provide that while overseeing road building and having Ian finish and have manned the mill?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #622 on: February 04, 2013, 08:29:19 pm »

I agree with the signs, but shouldn't we make a small portion of road where it's most needed and see how it holds up before wasting all that time and effort on a road that might not even last a year?

That isn't how roads work. Dirt roads are actually pretty sturdy. They can get pot holes but I assume we will just be solidifying pathways already laid out. The only problems associated with it are it can get washed out in a heavy rain and can also collapse if it is on a hill face. Pretty much very wet weather or permafrost is very bad. Anything else would require minor maintenance.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #623 on: February 04, 2013, 08:32:16 pm »

I agree with the signs, but shouldn't we make a small portion of road where it's most needed and see how it holds up before wasting all that time and effort on a road that might not even last a year?
That isn't how roads work. Dirt roads are actually pretty sturdy. They can get pot holes but I assume we will just be solidifying pathways already laid out. The only problems associated with it are it can get washed out in a heavy rain and can also collapse if it is on a hill face. Pretty much very wet weather or permafrost is very bad. Anything else would require minor maintenance.
Unless, of course, there was such a heavy rain. And wouldn't gravel roads, which I thought you were suggesting we make all the way to the outlying fields, be more susceptible to that sort of stuff?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #624 on: February 04, 2013, 09:12:01 pm »

Dirt roads by our standard now, are pretty much the same thing. You use broken up bits of rock of varying sizes at different levels. Large, size of your head rocks for a heavy base, smaller arrowhead sized rocks to make up the majority, fill to mortar it all together and provide a "flat" surface.

Yep. A heavy rain would do it. At the moment though it seems like people want simple solutions, not permanent solutions. This one is semipermanent, and semi simple.

Personally I prefer the clay bricks method, considering it is flatter, and will stay longer, it will take longer to coordinate though. We probably couldn't start this month beyond commissioning the bricks if that were the case.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #625 on: February 04, 2013, 10:53:35 pm »

Year 3, March

To get deep mines (i.e. minerals), you'll need seed money, which you'll slowly gain as the market grows, or when you collect taxes. You used the bulk of your cash from last year on clothes, mill blades, and a still. I will advise you if your money situation changes. As far as succession goes, default would be Agnatic-Cognatic Primogeniture in CK2 terms (oldest male son, then to female if no males), unless I specify otherwise.

With March comes the start of spring, and the planting season. You attack the problems facing the town with renewed energy. This year, you plan on getting two large crops out of the ground, one in early summer, and one for the traditional harvest. This requires intense work, but it seems to be working so far.

You instruct Wood to work on the palisade, and to start framing out the mill. He still doesn't have the technical skills to put the machinery together, but he can build the building. The palisade is about half done now, even if it is quite flimsy still.

Ten new citizens arrive in your town, and you get the feeling that the population on your land is growing. You have some of the new arrivals start working at the mines, and some of them are instructed to work as masons, fitting together loose stone from the mines for a paving project you are trying out at the market. It goes reasonably well, and the central market area is paved out by the end of the month. You will wait to see how it holds up before paving roads, although that is definitely on your mind.

Along those lines, you put up some picture signs by the main road, indicating your inn, market, and port. These seem to draw in new merchants, and your market continues to expand. You take a very small portion of each merchant's profits on each Saturday market as a fee for their participation. At this point in time, it is quite meager, but you imagine it will grow in the future.

Your personal time is spent working with Fin. You want your men to be tough and fit, even if you lack advanced weaponry. Your spearmen and archers are now regulars, of average skill. Your veterans, however, will need much nicer facilities or more combat to progress further. Five new militiamen have joined, as well, and they are waiting for your instruction as to what weapon they should take up. The reserve archers, excited by your newfound focus on the military, join up full time as well.

How shall you tackle April?

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

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« Last Edit: February 05, 2013, 11:37:57 am by Maldevious »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #626 on: February 04, 2013, 11:52:46 pm »

Oldest male son? There are female sons? Or male daughters?

Keep up work on the palisade, locate a mechanic who could make a mill?
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #627 on: February 05, 2013, 12:50:18 am »

Oldest male son? There are female sons? Or male daughters?

Keep up work on the palisade, locate a mechanic who could make a mill?

There are things in the kingdom not understood even by philosophers.

Also, have a +1.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #628 on: February 05, 2013, 02:21:21 am »

Working on the palisade seems a fine idea.
Might be nice to have some more spearmen, while the issue of vulnerable archers is still a problem, so that's my vote for the new recruits.
Spend some of our personal time training personally with our militia along with Fin and our squire, work on shieldwork, perhaps we can make a proper knight of ourself, and inspire the troops with our personal interest.
We should also ask the newer members of our community if there were any skilled folk looking for work where they came from.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #629 on: February 05, 2013, 05:18:52 am »

I agree with finishing the palissade, make the new recruits either spearmen or macemen, train our defensive skill, check newcomers for skills.
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