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Author Topic: Lordship: A Suggestion Game  (Read 328441 times)

Talvara

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Re: Lordship: A Suggestion Game
« Reply #390 on: January 23, 2013, 05:43:44 pm »

I can agree with all but mining, it's already been explained that would take up pretty much all of our currently available manpower, which we need for farming, we need to foster growth and encourage more people to settle here before that.

we're not pushing the mining, if there are people to spare our head miner can use them. for now our head miner should be making plans. We can't keep him waiting for toolong before he starts to get restless.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #391 on: January 23, 2013, 06:58:50 pm »

A fair point, well, perhaps encourage him to ask around and see if anyone would prefer mining to their current work, as well as begin drawing up plans.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #392 on: January 23, 2013, 07:49:47 pm »

A fair point, well, perhaps encourage him to ask around and see if anyone would prefer mining to their current work, as well as begin drawing up plans.

That brings wood into the mix. Cool.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #393 on: January 23, 2013, 10:27:48 pm »

Now that we have more than simple farmers on our land, how are we going to tax those whose trade is not farming? Are we going to use flat taxes for them or are we simply sampling an unspecified amount of their labor?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #394 on: January 23, 2013, 10:29:17 pm »

Now that we have more than simple farmers on our land, how are we going to tax those whose trade is not farming? Are we going to use flat taxes for them or are we simply sampling an unspecified amount of their labor?

Can we determine percentage based on size of plot. That way nobody (should) struggle.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #395 on: January 23, 2013, 10:41:36 pm »

Year 2, August

As August drags on, you keep knocking around an idea in your head for a harvest tournament for the common man. You imagine that October would be the best month to implement it, after the harvest and taxes are collected, but before winter sets in. You put the idea on hold as you tend to more pressing matters.

You set your bowyer and Captain Tor to work on creating effective spears without any metal, with limited results. They tell you that they will continue working on it, but for now, the  men train with what are effectively just staffs. The bows the bowyer has made are improving in quality, and would now be feasible for use against lightly armored opponents.

With a lull in the field work before the harvest, you send some mine to the miner for labor. The results are encouraging. The miner oversees some clearing away of dirt, and maps out a large area that he believes contains primarily granite. With a small investment from you for picks, he could have a supply of the rock available for use. He is still convinced that deeper down, there would be veins of iron and silver as well.

You work hard on your swordsmanship this month with your squire, making impressive progress. You feel that you now know enough not to harm yourself, but you are by no means an expert. Diligence will be required.

Irlof explains to the merchants that the bandits will be dealt with, but they still appear to be mostly skeptical. The town continues to grow, however, with people drawn towards the stability you have created. Some of the new arrivals, thankful for your rule, have volunteered to repair your house, bringing it up to the standard of a normal farmhouse. You will be grateful when the wind no longer whips through it in the winter.

You instruct the trappers to set aside some furs for militia uniforms, and by the end of the month you have enough fur to cloth your tiny force, as well as yourself. You finally have your first set of armor; you feel more like a knight than ever before.

Unfortunately, you come down with what seems to be a nasty cold at the end of the month. You spend a few days vomiting up anything you try to eat, and are left weak as a result. You feel that this may affect your fitness for at least another month as you recover.

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


« Last Edit: January 24, 2013, 08:13:14 am by Maldevious »
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #396 on: January 23, 2013, 11:16:04 pm »

Well, i suppose we should ease up on the combat training for the moment. Perhaps we should hole up and continue to practice reading.
We still have that shield right? Might want to start to practice blocking with it once we recover.
We should still oversee harvest however, i'm assuming that it's going to begin in September. Let everyone know that once harvest is done there shall be a tournament, allow others to suggest additional competitions if they so desire.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #397 on: January 23, 2013, 11:28:57 pm »

Well, i suppose we should ease up on the combat training for the moment. Perhaps we should hole up and continue to practice reading.
We still have that shield right? Might want to start to practice blocking with it once we recover.
We should still oversee harvest however, i'm assuming that it's going to begin in September. Let everyone know that once harvest is done there shall be a tournament, allow others to suggest additional competitions if they so desire.
Sounds good.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #398 on: January 24, 2013, 05:13:13 am »

Well, i suppose we should ease up on the combat training for the moment. Perhaps we should hole up and continue to practice reading.
We still have that shield right? Might want to start to practice blocking with it once we recover.
We should still oversee harvest however, i'm assuming that it's going to begin in September. Let everyone know that once harvest is done there shall be a tournament, allow others to suggest additional competitions if they so desire.
Sounds good.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #399 on: January 24, 2013, 02:23:00 pm »

Well, i suppose we should ease up on the combat training for the moment. Perhaps we should hole up and continue to practice reading.
We still have that shield right? Might want to start to practice blocking with it once we recover.
We should still oversee harvest however, i'm assuming that it's going to begin in September. Let everyone know that once harvest is done there shall be a tournament, allow others to suggest additional competitions if they so desire.
Sounds good.

Continue work on the mine. Send a scouting party of vet archers to get a look at our bandit friends hide and surrounding land. More in depth recon, after all. Other than that I am great.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #400 on: January 25, 2013, 03:21:04 am »

Hrmm, perhaps it goes without saying, but the militiamen should continue training. Perhaps we should instruct Alan to help Tor in that endeavor.
It might prove prudent to have a man or two be on watch as much as possible. To help raise alarms in case of trouble or break up brawls and such if need be.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #401 on: January 25, 2013, 08:53:27 pm »

Mal, I hope this game ends just like terrafroming. That one got huuuge! I love this game and check it like daily. Just sayin'.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #402 on: January 26, 2013, 07:32:25 am »

Year 2, September

Harvesting begins this month, with most of your resources devoted to the fields. The harvest goes well, with most of the fields producing as well as you expected. Your promise of a tournament next month to celebrate seems to have inspired hard work.

With your health still recovering, you decide to focus mainly on your reading this month. You progress slowly, but feel as if you are still improving. Practice makes perfect, after all.

As you are unable to train yourself this month, you send your squire to work with the militiamen. As this is the first year that you have had a standing militia during harvest time, they seem mostly distracted, and some even sneak away to ensure that their families have all the help they need with the harvest. You decide to go easy on them, but make sure that they return to their duties when you find them.

You continue to send guardsmen through town on watch. All seems well, until you are awoken one night a bit after the guards change over. Apparently, the men on patrol didn't return to the barracks on time. When they were searched for, they were found in a scuffle with some of the brigands. Amazingly, they had managed to drive off several men and capture one, without any casualties of their own.

The night is brisk as you walk to the barracks, where the brigand is held prisoner. What would you like to do?

Roleplaying, go!

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #403 on: January 26, 2013, 09:21:15 am »

Bring your cudgel...
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #404 on: January 26, 2013, 09:30:19 am »

Nope. Come without weapons of your own. Your guards shall, though. The brigand should be restrained, without excess.

Discuss about the reason of the attack, and why did they become brigand to begin with.
Offer redemption, but be not naive. It might be a trap or something. We'll see.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
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