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Author Topic: Lordship: A Suggestion Game  (Read 328329 times)

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #375 on: January 21, 2013, 12:40:12 pm »

I'm always pleasantly surprised when everyone decides to use my plans rather than attack them.
I edited some things. Take that as you will.
So you did. My only complaint is that you left out the all-important "actually deal with the bandits" step.

I assumed we would do that next turn if we are gathering recon. Our opinion may change based on what we learn.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #376 on: January 21, 2013, 12:42:31 pm »

I'm always pleasantly surprised when everyone decides to use my plans rather than attack them.
I edited some things. Take that as you will.
So you did. My only complaint is that you left out the all-important "actually deal with the bandits" step.

I assumed we would do that next turn if we are gathering recon. Our opinion may change based on what we learn.
+1, or the turn after that, it depends on... things
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #377 on: January 21, 2013, 03:37:42 pm »

What kind of holidays do these guys celebrate?
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #378 on: January 21, 2013, 09:19:08 pm »

Christian holidays, Christmas and Easter being the main ones. Observance varies from strict to lax (your area is towards the lax at the moment, with no major religious figures or institutions). Additionally, there is generally a harvest-time feast.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #379 on: January 21, 2013, 09:50:17 pm »

I was thinking that we could institute some competitions around harvest time or some such. Perhaps some that could be used to help toughen up the populace and talent scout decent fighters. It could be a "common mans tourney". There could be a a fistfighting competition, an archery competition and a stave-fighting competition, perhaps each with a modest reward of grain and a place at our table during the feasting. We might also arrange a dance, though that would require in the least some crude instruments, if not a bard or three. Though come to think of it a bard could definitely help bring in business for the tavern.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #380 on: January 21, 2013, 10:30:02 pm »

I was thinking that we could institute some competitions around harvest time or some such. Perhaps some that could be used to help toughen up the populace and talent scout decent fighters. It could be a "common mans tourney". There could be a a fistfighting competition, an archery competition and a stave-fighting competition, perhaps each with a modest reward of grain and a place at our table during the feasting. We might also arrange a dance, though that would require in the least some crude instruments, if not a bard or three. Though come to think of it a bard could definitely help bring in business for the tavern.
I like this idea.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #381 on: January 21, 2013, 10:35:15 pm »

Year 2, July

Summer is on your lands. It is very hot this month. Work in the fields is mostly watering and weeding, leaving you basically free to do as you will. You instruct Irlof to work in the market, but trade is slow in the heat, and he doesn't expect much besides local trading. You also tell Wood that he is to construct an obstacle course out at the barracks, and he gets to work.

Armed with the knowledge that the brigands are infringing on your growing town, you set yourself about the task of clearing them out. After some discussions with your squire, you decide to start by finding a veteran to be the captain of your militia and train up some infantry to go along with your bowmen.

You ride to Sir Percival's land to begin your search, asking people you pass what they know of the rugged bandits. The general story seems to be that they keep to themselves, confining their banditry to passing barges and merchants and leaving the people alone outside of the occasional shakedown. Their size seems uncertain. You hear as few as ten, and as many as thirty. The top number would be most troublesome.

As you arrive, you begin riding from town to town, seeking out a skilled warrior. Much to your delight, you almost immediately stumble upon a man with the hard look of a soldier about him working at a local mill. You find out that he was once a soldier, and he is delighted by the opportunity to work under you as your Captain. His name is Tor Bismith, and he is a skilled spear user. After consulting with your squire, you decide that the spear will be an easy weapon to produce and train in given your relative poverty, and decide to take him on. He only asks for a homestead, food, and a small portion of pottery each year. This seems reasonable, so you agree.

The ride back is uneventful, and you spend the rest of the month trying to drum up new recruits for your militia. You tell the people that, if they join the military, their land will be worked by a neighbor, and the neighbor will receive a percent of the profit. The militia and their family will be fed off of the communal plot from now on, you decree. People seem skeptical of this new arrangement, but five new recruits show up to train as spearmen, and five of the archers you had been training decide to come on full-time.

Still, it is a start, and the training begins. You work with the men during the day, playing at the sword and riding with your squire while the new men work with wooden spears and the archers shoot and spar. The obstacle course is run. You feel as if you are getting better with the blade, and you feel well. After a few more weeks, you are much more confident than when you began, and in better shape to boot. The heat of the summer has forged you into a stronger warrior, although you still have far to go to be considered competent.

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #382 on: January 21, 2013, 11:47:18 pm »

I was thinking that we could institute some competitions around harvest time or some such. Perhaps some that could be used to help toughen up the populace and talent scout decent fighters. It could be a "common mans tourney". There could be a a fistfighting competition, an archery competition and a stave-fighting competition, perhaps each with a modest reward of grain and a place at our table during the feasting. We might also arrange a dance, though that would require in the least some crude instruments, if not a bard or three. Though come to think of it a bard could definitely help bring in business for the tavern.
I like this idea.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #383 on: January 22, 2013, 05:43:38 am »

The common man tournament sounds like a nice idea... it would be nice if we have a few prizes aswell but just a merry get together is good aswell.

It seems the outlaws are pretty much in the gray area. both keeping to themselves and harassing merchants. Depending on how successful their lifestyle is they might be persuaded to drop the banditry if we offer them amnesty and mercy.

the only question is... do we want to? lets see what our important people think about trying to absorb the outlaws, the squire. the steward and the new captain.

when we do confront them, tell them that their days of banditry are over one way or another. They are welcome to drop their ill trade and start a new life in our lands, but if they refuse they had either better pack up, or prepare for a fight.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #384 on: January 22, 2013, 08:18:43 am »

For the prize let's have something like, a kiss from the fairest (unwedded) maiden of our small town, or something. Doesn't cost money, all in good fun.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #385 on: January 22, 2013, 08:24:46 pm »

For the prize let's have something like, a kiss from the fairest (unwedded) maiden of our small town, or something. Doesn't cost money, all in good fun.
Sounds like a plan.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #386 on: January 22, 2013, 11:39:48 pm »

Continue training and overseeing harvest.
Ask Marge Kannity if there is any way we could cobble together a low quality brewery. Or if her skills could be translated to fermenting wine. Explain that there is a great deal that needs accomplishing but that we still want to ensure she will have a livelihood when all is said and done. Ask her when she expects the baby and if there is anything she needs from us.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #387 on: January 23, 2013, 04:10:29 pm »

Anything else for this month?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #388 on: January 23, 2013, 04:27:46 pm »

Anything else for this month?
Yes. Begin working on designing spears, having the spearman pair up with the bowyer (despite them being two different weapons one IS a craftsman and the other DOES know his weapon) and design some spears and bows for fighting, and training, in the case of the spears. Have any available workers begin on work on a mine, similiar to how we had them working with the carpenter. Have the miner seperate possible ores from granite, so that we may utilize the granite for building a wall or palisade to keep our small village fairly safe, as well as stockpile some valuable ore. Continue working with the squire on your swordwork, pushing that this month, focusing on it to become adept soon. We must ready ourselves for a tussle. Instruct Irlof to try to nurture trade and assure merchants that men are being readied to deal with the brigand threat. Try to collect furs from the trappers to make some early (if only intimidating) uniforms.
« Last Edit: January 23, 2013, 04:40:55 pm by Gotdamnmiracle »
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #389 on: January 23, 2013, 05:39:11 pm »

I can agree with all but mining, it's already been explained that would take up pretty much all of our currently available manpower, which we need for farming, we need to foster growth and encourage more people to settle here before that.
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