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Author Topic: Lordship: A Suggestion Game  (Read 328328 times)

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #360 on: January 20, 2013, 12:00:28 pm »

I don't think befriending bandits is in our best interests. Other than that I am cool with everything else.
It's better to have some new skilled "soldiers" then to lose some militiamen. Not likely, but it'd be nice.

Whatever, we'll hash it out when, and if, that bridge presents itself.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #361 on: January 20, 2013, 07:34:45 pm »

I don't think befriending bandits is in our best interests. Other than that I am cool with everything else.
It's better to have some new skilled "soldiers" then to lose some militiamen. Not likely, but it'd be nice.

it depends a lot on their 'sins' and transgressions. We showed Irlof Mercy and gave him a chance and that worked out for us. so I'm not opposed to trying to bring the bandits into the fold.

we should start by gathering intel from our citizens see what they know, are they relatives? whats the worst that these bandits have done? how many of them are there? howlong have they been a problem?

I guess they could just be gruff outlaws living off the land?
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #362 on: January 20, 2013, 10:10:04 pm »

We should check out the bandits, if they where raping and pillaging villiages they wouldn't be around that long so they can't be that bad.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #363 on: January 20, 2013, 10:28:00 pm »

I guess it's all a matter of motive. Have they become bandits because the land recently became peaceful and they know no trade beyond war? It's a possibility.
We don't have a lot of strength, so a direct confrontation *may* not be wise, if they turn out to be particularly cutthroat.
We should perhaps focus on training our swordsmanship before we confront the group anyway, don't want a lucky spearthrust to put us out of commission.
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javierpwn

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Re: Lordship: A Suggestion Game
« Reply #364 on: January 21, 2013, 12:14:58 am »

Bandits are bandits. We shouldn't deal with them so soon, unless they choose to attack
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #365 on: January 21, 2013, 12:18:54 am »

They're scaring off traders. We're trying to attract traders. Do the math.
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javierpwn

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Re: Lordship: A Suggestion Game
« Reply #366 on: January 21, 2013, 12:22:01 am »

I meant diplomatically deal with them....

When we have the coin, hiring mercenaries would be good
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #367 on: January 21, 2013, 12:29:31 am »

hiring the bandits could be cheaper. It depends on what type of bandits they are thought.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #368 on: January 21, 2013, 08:06:36 am »

It depends on what type of bandits they are thought.
It's all dependent on this little factor.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #369 on: January 21, 2013, 08:16:50 am »

So what are we doing this turn?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #370 on: January 21, 2013, 09:17:00 am »

If we have a moment before harvest or whatever, take the militia and pay a visit to these bandits. Since they didn't attack us, I assume they are too weak to face us. If it was twenty or so seasoned bandits, they could steamroll us and they know it. So they would probably have done it by now. (I think).
Dislodge them by saying they disturb trade and should either join you as guards or get out, lest they will feel your wrath.

Probably improve your riding and sword skill before that...

Otherwise our money (dont pressure people with taxes too much... We need this money, but we need them more) should be first spent in a still.
Let's discuss a plan of attack with our squire. The Lord was right, we do need some simple infantry. We should ride to the land of sir Percival and ask one of the military captains of retired swordsman, axemen, cudgelers, or spearmen. If any we bring them back after buying some of the weapon our guy is expert in and head home, we will pump out some serious dudes after that fast and quick. Tell the people that if the join the military, their land will be worked by a neighbor, and the neighbor will receive a percent of the profit, but you will no longer have to worry about food, due to being fed by the communal plot.
lets gather information before we commit ourselves to a plan of action.
Can't argue with any of these. Here's a way to weave them together:

1. Try to gather some info on the bandits on way to sir Percivals land.
2. Meanwhile, locate a veteran to train our militia. Room and board should be a good payment for some; for others, throwing in some pottery or an official title would probably help. We can find something. While in Percival land try to look for vagrants and those fallen out of work and offer them a job at the soon to be mine.
3. Have the veteran train the militia.
4. Finish recon.
5. Leave wood in charge of creating obstacle yard and irlof in charge of market activities.
6. Get back in time for the harvest.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #371 on: January 21, 2013, 12:06:22 pm »

If we have a moment before harvest or whatever, take the militia and pay a visit to these bandits. Since they didn't attack us, I assume they are too weak to face us. If it was twenty or so seasoned bandits, they could steamroll us and they know it. So they would probably have done it by now. (I think).
Dislodge them by saying they disturb trade and should either join you as guards or get out, lest they will feel your wrath.

Probably improve your riding and sword skill before that...

Otherwise our money (dont pressure people with taxes too much... We need this money, but we need them more) should be first spent in a still.
Let's discuss a plan of attack with our squire. The Lord was right, we do need some simple infantry. We should ride to the land of sir Percival and ask one of the military captains of retired swordsman, axemen, cudgelers, or spearmen. If any we bring them back after buying some of the weapon our guy is expert in and head home, we will pump out some serious dudes after that fast and quick. Tell the people that if the join the military, their land will be worked by a neighbor, and the neighbor will receive a percent of the profit, but you will no longer have to worry about food, due to being fed by the communal plot.
lets gather information before we commit ourselves to a plan of action.
Can't argue with any of these. Here's a way to weave them together:

1. Try to gather some info on the bandits on way to sir Percivals land.
2. Meanwhile, locate a veteran to train our militia. Room and board should be a good payment for some; for others, throwing in some pottery or an official title would probably help. We can find something. While in Percival land try to look for vagrants and those fallen out of work and offer them a job at the soon to be mine.
3. Have the veteran train the militia.
4. Finish recon.
5. Leave wood in charge of creating obstacle yard and irlof in charge of market activities.
6. Get back in time for the harvest.
+1 sounds perfect to me.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #372 on: January 21, 2013, 12:13:20 pm »

I'm always pleasantly surprised when everyone decides to use my plans rather than attack them.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #373 on: January 21, 2013, 12:26:37 pm »

I'm always pleasantly surprised when everyone decides to use my plans rather than attack them.

I edited some things. Take that as you will.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #374 on: January 21, 2013, 12:34:51 pm »

I'm always pleasantly surprised when everyone decides to use my plans rather than attack them.
I edited some things. Take that as you will.
So you did. My only complaint is that you left out the all-important "actually deal with the bandits" step.
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