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Author Topic: Lordship: A Suggestion Game  (Read 327592 times)

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #105 on: January 03, 2013, 01:44:25 am »

Maybe instead of buildings we should focus on building for the time being. As long as it's somewhat of a simple a large building we can repurpose it to a storehouse/tavern/barracks or manor. For now just a town center and gathering place.
Encourage farmers to claim some of your land, with the price of future taxes.
« Last Edit: January 03, 2013, 02:13:18 am by Mlamlah »
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jaass

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Re: Lordship: A Suggestion Game
« Reply #106 on: January 03, 2013, 02:02:29 am »

Also, crop rotation is also good to implement eventually, salts are probably worth more then gold right now,
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shadenight123

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Re: Lordship: A Suggestion Game
« Reply #107 on: January 03, 2013, 04:07:44 am »

You know what we need?
Since the farms are spread around and all?
We need Roads.
We need speed!
And we need canals.
Then we need different types of plants.
cough Amsterdam cough.
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Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Jbg97

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Re: Lordship: A Suggestion Game
« Reply #108 on: January 03, 2013, 04:16:10 am »

Then we need different types of plants.
cough Amsterdam cough.
I shall assume recreational forms of the Cannabis genus of flora would be included within your suggestion of "different plants" due to the reference of Amsterdam.
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javierpwn

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Re: Lordship: A Suggestion Game
« Reply #109 on: January 03, 2013, 04:28:36 am »

Then we need different types of plants.
cough Amsterdam cough.
I shall assume recreational forms of the Cannabis genus of flora would be included within your suggestion of "different plants" due to the reference of Amsterdam.
dont blame the guy, hemp is better at making paper than trees!
And it even makes cloth, if you spin the fibers!
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #110 on: January 03, 2013, 04:29:32 am »

Can we please be serious for a moment?
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javierpwn

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Re: Lordship: A Suggestion Game
« Reply #111 on: January 03, 2013, 04:33:51 am »

Roads seem pretty nice
That's my vote, along with inn+house near dock
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #112 on: January 03, 2013, 04:35:57 am »

Roads seem pretty nice
That's my vote, along with inn+house near dock
We have nothing to build a road to or from. Maybe we can cut out a road through the forest towards the main road, but I doubt it'll attract much traffic.
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javierpwn

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Re: Lordship: A Suggestion Game
« Reply #113 on: January 03, 2013, 04:40:29 am »

Roads seem pretty nice
That's my vote, along with inn+house near dock
We have nothing to build a road to or from. Maybe we can cut out a road through the forest towards the main road, but I doubt it'll attract much traffic.
we have the dock, and our farmhouse, and other people's farmhouses
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scapheap

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Re: Lordship: A Suggestion Game
« Reply #114 on: January 03, 2013, 04:45:51 am »

We need houses for people to move into.
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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #115 on: January 03, 2013, 04:48:31 am »

I say we get farms up on the fertile land. The people coming to farm can buy wood and build a house themselves, bringing us income and having to do little work.
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
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Quote from: Girlinhat
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Quote from: Insanity X
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #116 on: January 03, 2013, 08:25:44 am »



-snip-
Let's grow barley.
Let the local farmers figure out what to grow. We don't want to plant something here that won't grow well.
Agreed. They know the land better than the character does, and WAY better than the players do.

Can we please be serious for a moment?
Hemp does have its practical uses, but it's not worth it for the jokes that will ensue WHEN fires occur. And the rest of the time, probably.

I say we get farms up on the fertile land. The people coming to farm can buy wood and build a house themselves, bringing us income and having to do little work.
We already HAVE farms. They just need a little work.
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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #117 on: January 03, 2013, 01:40:35 pm »

Fine, then build house near each of the farmlands, and connect them with roads.
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Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Owlbread
Everything will burn. Everything must burn.
Quote from: Girlinhat
The science of burning innocent children could be perfected into clockwork.
Quote from: Insanity X
And that is how Jbg97 saved dwarfmas

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #118 on: January 03, 2013, 01:42:24 pm »

Fine, then build house near each of the farmlands, and connect them with roads.
Keeping the houses centralized is a better thing. Makes it easier to defend later on.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #119 on: January 03, 2013, 10:24:51 pm »

Year 1, May
With a roof over your head, and food provided by local spinsters and fisherman, you feel quite confident going into your second month. You mobilize your people, dividing them into three groups.

The first group works on rehabilitating some of the abandoned farms that dot your land to the south of the river. Rocks are torn out of the fields, weeds are pulled, and dirt is tilled. Some of the more heinous buildings are torn down, and a messenger is sent to Carshire to tell people of the opportunities presented by these newly renovated farms. A few people do wander by, but are mostly unimpressed and none commit to farming in the still poor plots.

The second group works on putting together a semblance of a town to attract merchants by the dock. Surprisingly, they put together a rather unique, large building, that serves as an inn and communal gather place. The side facing the river is entirely open to the elements in the spring and summer, and the ceiling is high and sloping, allowing smoke to rise out from the two cook fires. Plans are made for a removable wall that will be erected in the late fall and winter. For being built by a bunch of peasants with no real training, it is actually quite nice.

A final, smaller group, works together to rough out some crude paths between your nameless village and the main road. Smaller paths are also beaten towards the farmsteads, as well.

All in all, it was a good month. You are starting to feel more confident in your position, although you still haven't quite broached the subject of taxation with your citizens. Right now, they seem to be feeding you out of charity, and you get the feeling that this relationship should probably be clarified before they start seeing you as something other than their lord...

Spoiler: "Sir Samuel Stone" (click to show/hide)


Spoiler: "Capital Town" (click to show/hide)

Spoiler: "Your Land" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)

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