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Author Topic: Lordship: A Suggestion Game  (Read 327467 times)

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #90 on: January 02, 2013, 01:59:20 pm »

I think we should build a new cottage to inhabit for the time being, with new wood. We can recruit the serfs/peasants to aid us in building.
We should do our fair share of labor in the endeavor, show that we're just as willing to put our back into it as those under us, this should endear camaraderie. Except for that, i think we need to get to know those on our land. Spend time with them, speak with them, figure out what they want from their lives.

A month of this and the people will easily come to know who we are, and hopefully come to like us and appreciate our interest in our subjects.
Next month i think we should work on getting a literate steward, who can help us learn to read and write, perhaps even from one of our subjects. 
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Dariush

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Re: Lordship: A Suggestion Game
« Reply #91 on: January 02, 2013, 02:03:32 pm »

We should do our fair share of labor in the endeavor, show that we're just as willing to put our back into it as those under us, this should endear camaraderie.
Hell no. We'll never make them see us as their lord if we begin by diddly-fucking around. Sure, we should maintain our presence on the building site, but no manual labor.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #92 on: January 02, 2013, 02:10:36 pm »

That's why I proposed finding someone sane and asking where the previous lord lived.
How certain are you that there was a lord here in living memory? It could all just be a forgotten bit of some higher noble's domain. For various reasons, like how backwater this place sounds, that seems probable.

I think we should build a new cottage to inhabit for the time being, with new wood. We can recruit the serfs/peasants to aid us in building.
We should do our fair share of labor in the endeavor, show that we're just as willing to put our back into it as those under us, this should endear camaraderie. Except for that, i think we need to get to know those on our land. Spend time with them, speak with them, figure out what they want from their lives.
Great! Where do we live while this and the dock are being built?

Quote
A month of this and the people will easily come to know who we are, and hopefully come to like us and appreciate our interest in our subjects.
Hopefully. I have no disagreements on the social-interaction bit.

Quote
Next month i think we should work on getting a literate steward, who can help us learn to read and write, perhaps even from one of our subjects.
A bit forward-thinking. A good long-term goal, though. Maybe it could wait until we have a dock?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #93 on: January 02, 2013, 02:44:08 pm »

I think we should build a new cottage to inhabit for the time being, with new wood. We can recruit the serfs/peasants to aid us in building.
We should do our fair share of labor in the endeavor, show that we're just as willing to put our back into it as those under us, this should endear camaraderie. Except for that, i think we need to get to know those on our land. Spend time with them, speak with them, figure out what they want from their lives.

A month of this and the people will easily come to know who we are, and hopefully come to like us and appreciate our interest in our subjects.
Next month i think we should work on getting a literate steward, who can help us learn to read and

write, perhaps even from one of our subjects.

I support the first option. Wyrmgold has the right idea though. Use old house, build dock, income! That's 2 votes.
« Last Edit: January 02, 2013, 02:49:36 pm by Gotdamnmiracle »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #94 on: January 02, 2013, 03:22:37 pm »

Thanks, I was starting to think everyone had gone insane.
Insaner.

We can't build a house in a day, unless you want to live in a crude hovel. There's houses around, use them until we have a new one. Building houses takes labor (which costs money or lost fieldwork, which costs money) and materials (which cost money or labor, which ultimately means it costs money). Docks let boats stop here to trade, or at least rest, boosting income somewhat. Also, fancy digs aren't exactly a top priority for a puny settlement like this one.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #95 on: January 02, 2013, 03:47:29 pm »

Unfortunatly we have to rely on our subjects to feed and house us for the moment. This is why i think we should lend a hand, otherwise we might just seem an inconvenience and a drain.
I had forgotten about the dock for a moment, seems more important than a steward.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #96 on: January 02, 2013, 04:54:14 pm »

Unfortunatly we have to rely on our subjects to feed and house us for the moment. This is why i think we should lend a hand, otherwise we might just seem an inconvenience and a drain.
I had forgotten about the dock for a moment, seems more important than a steward.
I agree with the hand lending as well. Let's be a psycho to citizens, of OTHER nations.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #97 on: January 02, 2013, 11:18:12 pm »

Year 1, April

Your first month is spent getting your bearings. With no manor house to stay in, and wishing to avoid sleeping in the elements, you back track and set up your residence in the least worn-down of the abandoned buildings you rode in past. It is drafty and spartan, but you have lived your whole life in a similar state, so it is not so bad.

You come to understand that this area has had no lord living in it for generations. The lands fall under the jurisdiction of Count Foles, as you were told by the King's steward, but his presence is barely felt. You realize that perhaps your presence here is partially intended to rectify that situation.

The people on your land are widely spread out. There is no town or village to speak of that falls under your jurisdiction, just various scattered hovels, huts, and homesteads. You have a nagging feeling that, if you want to get anything of note accomplished, it would be easier with some sort of village on your land. You also learn that the nearest market town, Carshire, is back on the main road, about a day's ride away.

After a few days by the river, watching the occasional barge roll by, you decide that it would be advantageous to build a dock for your new lands. You pitch this idea to a few of the layabouts that you encounter, and manage to convince a few to help you chop down lumber for it and help put it together. As you are not a trained carpenter, and you rather lack the funds to hire one if you knew of one, your efforts at constructing a workable dock are mixed. Still, you get the job done.

As you spend the end of the month relaxing by the river, you do notice a few of the merchants on passing barges now eye your docks, before continuing downstream after noting the distinct lack of a town at the other end of the dock.

Still, you now have a roof over your head, and your lands have a dock. Not so bad for your first month of leadership!

Spoiler: "Sir Samuel Stone" (click to show/hide)


Spoiler: "Capital Town" (click to show/hide)

Spoiler: "Your Land" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)

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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #98 on: January 02, 2013, 11:23:12 pm »

Get some farm lands going on the fertile land, attract people to the town.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #99 on: January 02, 2013, 11:25:49 pm »

Those layabouts? Divide them into two groups.

One works on improving the farms, which are evidently run-down.
The other works on erecting some buildings near the dock, including a larger house for us and some sort of inn.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #100 on: January 02, 2013, 11:59:14 pm »

Those layabouts? Divide them into two groups.

One works on improving the farms, which are evidently run-down.
The other works on erecting some buildings near the dock, including a larger house for us and some sort of inn.

+1.
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adwarf

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Re: Lordship: A Suggestion Game
« Reply #101 on: January 03, 2013, 12:08:58 am »

Those layabouts? Divide them into two groups.

One works on improving the farms, which are evidently run-down.
The other works on erecting some buildings near the dock, including a larger house for us and some sort of inn.

+1.
+2
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #102 on: January 03, 2013, 12:14:46 am »

Those layabouts? Divide them into two groups.

One works on improving the farms, which are evidently run-down.
The other works on erecting some buildings near the dock, including a larger house for us and some sort of inn.

+1.
+2

Let's grow barley.
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #103 on: January 03, 2013, 12:19:42 am »



-snip-

Let's grow barley.
Let the local farmers figure out what to grow. We don't want to plant something here that won't grow well.
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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #104 on: January 03, 2013, 12:22:16 am »

I say we get some poppy seeds up in this bitch and start an opium industry [/joke]
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DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
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The science of burning innocent children could be perfected into clockwork.
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And that is how Jbg97 saved dwarfmas
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