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Author Topic: Lordship: A Suggestion Game  (Read 328544 times)

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #690 on: February 08, 2013, 06:00:32 am »

I think a few of our carpenters might be handy to bring along.
Also, as far as battles go nobles had kind of a "Finders keepers" way of doing things, things we can take on the battlefield, be they prisoners, horses or equipment are ours by right as a nobleman of the sword.
I call dibs on the armor! LEWT! :3

If we find a flag or shield with a painted seal on it we should keep it to. We must rememeber our brethren, even if they are traitorous, for that is an indicator that we must always keep a watchful eye on our kin and a cold reminder of the product of greed.

I also suggest no prisoners. We don't have a place to keep them and I don't want them in the community. There is a factor for revolution if we do get some. That is a chance I don't want to take.

If we do, somehow, capture a leader of some sort, we should take him prisoner and we will decide how to deal with him, either presenting him to our higher or slaying him in front of his troops to destroy morale, or possibly telling him to run and he has a home in Feroshire. Who knows. The count is an ass. We may want this traitor as an ally.
« Last Edit: February 08, 2013, 06:04:24 am by Gotdamnmiracle »
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #691 on: February 08, 2013, 06:06:30 am »

Prisoners were generally nobles of some sort. Kings ransom is an actual sort of unit of wealth, basically the amount of money one would need to buy their king back, also lords or knights ransom.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #692 on: February 08, 2013, 06:21:01 am »

Prisoners were generally nobles of some sort. Kings ransom is an actual sort of unit of wealth, basically the amount of money one would need to buy their king back, also lords or knights ransom.

No, but I am reffering to bleeding heart, taking in of refugees. I don't recommend that business.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #693 on: February 08, 2013, 06:33:10 am »

take plenty of supplies, and a small stash of silver ( so we can buy food rather than pillage it if we need it )
our main priority should be staying alive and keeping our people alive.

we're going to fullfill our duty, not to be heroic and get ourselves killed.  lewt is cool but being alive is cooler.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #694 on: February 08, 2013, 11:00:28 am »

take plenty of supplies, and a small stash of silver ( so we can buy food rather than pillage it if we need it )
our main priority should be staying alive and keeping our people alive.

we're going to fullfill our duty, not to be heroic and get ourselves killed.  lewt is cool but being alive is cooler.

I disagree. These are bodies and their places can be filled. We aren't risking our advisor. Obviously we won't take unnecessary risks, however, With a small, tactful, and flexible group we can definitely ride slick, move fast and quiet and be a lot more effective, especially with an army banging around and getting everyones sights focused and confused. We can get into locations we couldn't, move fast, hit and run (because of our archer squad), and probably be very effective at capture.

Be open to opportunity if it presents itself. I suggest we start to move quickly and flank from the beginning. That way cavalry doesn't have charge, longbows can safely fire en mass, and we will have to advantage because of our main army pushing through the objective and us providing encirclement. The enemy will be flustered and have their morale destroyed, and our strategy will allow us to attack very effectively, probably being ably to take out many numbers before our men become tired (considering we can fire at short range while the enemy is tangled up in a melee or at a moderate distance for a surprise attack and rush their broken ranks.)

We are at the advantage here as long as we have the ability to roam. We are the special ops element in a modern war for comparison, because of our size and the fact that our men are using weapons and we will probably be up against a ragtag bunch of guys with farming tools and primitive weapons, some military types, one well armored (but easily tangled up) opponent, while they are focused on a much larger enemy encroaching upon their position.
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Ukrainian Ranger

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Re: Lordship: A Suggestion Game
« Reply #695 on: February 08, 2013, 11:07:43 am »

I suggest to follow orders of the count, unless they are clearly suicidal
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #696 on: February 08, 2013, 11:26:19 am »

I suggest to follow orders of the count, unless they are clearly suicidal

Well of course, but we ARE the leader of our little platoon. Opportunities for battlefield superiority often present themselves. You don't have to disobey orders, just take liberties when orders aren't given.

"Take that hill" can become "flanking the hill and opening fire until troops can rush in and through the objective"

Orders trickle down.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #697 on: February 08, 2013, 11:31:11 am »

I suggest to follow orders of the count, unless they are clearly suicidal

Well of course, but we ARE the leader of our little platoon. Opportunities for battlefield superiority often present themselves. You don't have to disobey orders, just take liberties when orders aren't given.

"Take that hill" can become "flanking the hill and opening fire until troops can rush in and through the objective"

Orders trickle down.

Ahead of ourselves. Let's deal with that when we get there.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #698 on: February 08, 2013, 11:46:03 am »

You marshal your forces, leaving the newest archer recruits to defend your town in your absence. You leave orders to Wood to finish the mill and start lumber harvesting, Irlof to work the market, and your steward to watch over anything else that comes up, including the new summer harvest and second planting.

You mount up, as does Alan, while your captain leads the troops. You have ten archers, ten spearmen, and five axmen, all of varying abilities. You travel to the Count's land, and when you arrive, you find about two hundred men camped around Folesden. You instruct your men to set up camp, and head for the command tent.

Inside, you find Count Foles deep in the drink. He wears a stained red and gold tabbard, and is dandling a buxom serving woman on his knee.  You also see Sir Denton, wearing a chainmail shirt, and Sir Percival, in studded leather armor. The two knights are deep in conversation with two other men, who you have not met yet. One wears a padded leather jerkin and has hard features, while the second is an older man with wise eyes.

Foles bellows when you enter. "About damn time you arrived, Sir Rock. These wastrels are in the process of forming a plan to crush the bastard rebels." He gestures to the group with his cup. "Go on, then."

You walk over to the group, and are quickly introduced to the two other men. The tough looking one is mayor of Curbiston, John Jefferson, and the older man is the Count's marshall, Sir Uriel Lope. They quickly get you up to speed. The rebels overthrew and slew their master, a knight by the name of Sir Joffin. They are estimated to have between one and two hundred men at arms, likely of dubious training and equipment. They are several days travel from here. Now that you have arrived, the planning begins.

How do you suggest the situation is handled?

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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #699 on: February 08, 2013, 11:49:13 am »

"Good morning, gentlemen. Do we know their armaments? How many will be rabble, do you estimate? And what are their fortifications, that we know of?"
« Last Edit: February 08, 2013, 11:51:43 am by Gotdamnmiracle »
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #700 on: February 08, 2013, 11:51:00 am »

Sir Lope speak up. "The rebellion is being led by Sir Joffin's militia. We estimate that roughly fifty of them will be well-armed and drilled, with the remainder being no more than farmers hastily drafted and pressed into service. The militia was mostly pikemen and spearmen, if I recall correctly."
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #701 on: February 08, 2013, 11:59:07 am »

"Mm. I see. What do we currently know about their fortifications? I have ten archers, some quite good and others closer to the moderate side, do you suggest a mass archer rank providing covering fire as we rush? That way we can close for melee without being at the tip of their spears, most will be hiding under their shields or skewered."
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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #702 on: February 08, 2013, 12:10:56 pm »

Do they have any cavalry?
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #703 on: February 08, 2013, 12:13:54 pm »

"Sir Joffin's land is mostly flat farmland, but he did maintain a small fort on a hill. However, I understand that it was burned to the ground during the initial rebellion. So they may use the hill for archers, but I doubt they have anything more than makeshift fortifications on the hill at this point. We will most likely end up using your archers for a few volleys before we crash in with our horse.

"As far as I know, they are unlikely to have any mounted troop. Count Foles has traditionally supplied the cavalry contingent in our forces, so none of the rest of the Knights underneath him ever developed much beyond light horse."
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #704 on: February 08, 2013, 12:17:07 pm »

"So what is the current plan?"
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