With the sun overhead, you spend the rest of the day engaged in a bit of misdirection. You have the town guards gather up in nearby alleys, in sight of the Keep but out of bow range, and you supply them with the ladders and mantlets as they are built. You want the attention focused on them, and it seems to be working: a few stray arrows are shot in their direction through the early evening.
Through the night, you engage in many fake attacks, blowing a horn to call the guards into action, only to have them grab their ladders and wait. This seems brutally effective, and you can see the men on the battlement growing disheartened with every false alarm. You put one of your men in charge of this, and then head off to get some sleep, as your part in this play comes in the morning.
When the sun rises again, you are up and armored, heading to the secret passage with the other heavy fighters. As you hear the horn blow for yet another false attack, you enter the passage way, a few ranks back from the front with Luther at your side. You have told your men to wait an hour or so, then to move the ram into position for a "real" attack.
Your trip through the tunnel is uneventful. Gratefully, you encounter no resistance, as your Halberdiers would be worthless in these quarters. You emerge out into a musty sub-cellar, which Lope tells you is one level below the Great Hall. You nod your head, closing your eyes to strain to hear the sound of the ram.
Several minutes later, you hear it: a faint thudding sound emanates from above. You nod to Lope, who begins to lead his men up the staircases. You follow shortly thereafter with Luther at your side. Rushing up the stairs, you emerge into the Great Hall, where you are surprised to find a haggard looking Owen staring at a large map. Your men quickly overcome the guards on hand, their weapons mostly bouncing off the armor of the Heavy Cavalrymen. Luther bats aside anyone who comes near you with startling ferocity.
Before you know it, the Great Hall is yours. Only three of the men under your command lay dead (none of yours), while Owen is disarmed and holding what looks to be a hideously broken arm. You send your Halberdiers to secure the two doorways, while you consider your next move. With Owen in hand, this siege could be over without further bloodshed... or you could slaughter the now leaderless men who opposed you. What now?