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Author Topic: Lordship: A Suggestion Game  (Read 328151 times)

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #315 on: January 14, 2013, 10:31:13 pm »

"The miner is an industrious man, when he has a task, but he can take to the drink fiercely. As neither of us have much in the way of minerals on our lands, he has been... disruptive. If he can stay busy, that will be for the best."

The meeting goes on for a while longer, and you talk a bit of the area. Nothing much new comes up; there is little conflict at the moment, and people are optimistic. Do you have anything else to ask them before you take your leave and return to your lands?
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #316 on: January 14, 2013, 10:58:03 pm »

"That should be all. Thank you for indulging me, i hope that we will all remain amicable neighbors.
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #317 on: January 14, 2013, 11:56:35 pm »

"One last thing; why is the count so taken to the drink? What is his story?"
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #318 on: January 15, 2013, 08:13:18 am »

Sir Denton fields your final question. "The Count is... well... not the ideal of courtly virtue. His father was a great man. But the apple has fallen far from the tree. Sometimes growing up in privilege can spoil a child. The Count is one example thereof. His skill in battle means the Duke doesn't bother with him much, though."

You nod, and soon take your leave. The miner and squire will be joining you next month. Your potters set up a few trade agreements with some local clothiers, but didn't find a surveyor or shipbuilder. Your return journey is quite interesting; on the side of the road, you notice a perfectly good oaken shield, which you pick up for yourself.

When you return, you are startled to find the dock has been completely rebuilt, and is now much nicer. You could safely anchor up to four boats there now, and there is even a small wooden winch built for unloading purposes. The market, likewise, now has several permanent stalls built, all of fine quality. What would you like to do for the month of April?
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #319 on: January 15, 2013, 02:23:30 pm »

Congratulate our head carpenter and merchant on their fine work. We might want to think about giving them some nigh-meaningless titles that describe what they intend to do anyway. Like Overseer of Construction and Market-Master or some such, it might give them some feeling of importance.
I think we should work on training our militia further, maybe make some crude wooden spears if we can.
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Ukrainian Ranger

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Re: Lordship: A Suggestion Game
« Reply #320 on: January 15, 2013, 04:09:21 pm »

I think we should train ourself.... Literacy, etiquette, general fitness (to get ready for swordplay training) 

Our people are too busy at the fields to train
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #321 on: January 15, 2013, 04:23:12 pm »

Congratulate our head carpenter and merchant on their fine work. We might want to think about giving them some nigh-meaningless titles that describe what they intend to do anyway. Like Overseer of Construction and Market-Master or some such, it might give them some feeling of importance.
I think we should work on training our militia further, maybe make some crude wooden spears if we can.
Sounds like a few good ideas and an idea about training a spearmilitia with wooden spears. How Iron Age. Why not have them use training swords?

Also, try to learn about what trade goods are needed and made in nearby places.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #322 on: January 16, 2013, 11:12:51 am »

Year 2, April

You spend April mostly concentrating on yourself. When the squire, Alan Alanson, arrives, you begin working on a program of fitness in order to prepare yourself for swordsmanship lessons. This goes well, and you feel yourself growing stronger by the day.

At the same time, you continue your literacy training with the Steward, and also begin working on your etiquette. Progress is still somewhat stilted, but you feel you are making progress. You can now read most of the words on the page, albeit extremely slowly.  You really do need another piece of literature to expand this knowledge.

You reward Mr. Wood and Mr. Irlof with new titles, Overseer of Construction and Master of the Market, which please them greatly. You speak with Mr. Irlof, and he explains that the local area is flush with pottery, cloth, beer, and food. There is a hole in the market for leathergoods and metal goods, however.

Feroshire continues to grow, and nearly 20 citizens live in the confines of the small village now. You cast about looking for people to join a militia, but find no one. Your lack of ability to pay well mean that you can't attract those without a trade, and the recent boom of construction and farming have left few itinerants on your land.

The miner also arrives, a man by the name of Curtis Stumpf. He is sent to inspect the rocky outcroppings, and his initial findings indicate the presence of iron, as well as traces of silver. There is also a good likelihood of granite.

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Jbg97

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Re: Lordship: A Suggestion Game
« Reply #323 on: January 16, 2013, 11:25:28 am »

Send our Steward out to find a tanner and a butcher. Have a shop with a meat locker built for the butcher and have a facility built for the tanner. The trappers can provide the animals for meat and leather.
Next turn, we need to work on getting up a mining operation so we can get money minted and people coming in.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #324 on: January 16, 2013, 11:44:35 am »

I doubt we're allowed to mint money. That's a privilege of the Royal mint. Oh, and a note about tanners. DOubt our settlement is large enough to provide them with our resources, and it's a very polluting and smelly trade. Not going to attract much people. It will pollute the river.

So I propose trying to set up a small mining operation, and maybe a watermill for power* and milling

*Mechanical power to propell a water hammer.
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Ukrainian Ranger

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Re: Lordship: A Suggestion Game
« Reply #325 on: January 16, 2013, 01:54:55 pm »

It's may, we need to oversee work at our communal farm, food is the most important resource, anything else can wait

I think Granite mining can be interesting, that may allow us to build a proper stone house for ourself... Kind of minicastle
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Talvara

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Re: Lordship: A Suggestion Game
« Reply #326 on: January 16, 2013, 03:12:14 pm »

It's may, we need to oversee work at our communal farm, food is the most important resource, anything else can wait

I think Granite mining can be interesting, that may allow us to build a proper stone house for ourself... Kind of minicastle

+1.

our people look to us to keep them safe and to help them out in times of hunger. there is also the matter of our tax to the count... we should make sure both mr.Irlof and mr.Dent are around to ensure a fair taxation.

if the men aren't occupied with the farming work, Let mr.Stumpf work out some mining plans, Focussing on Iron I think.
we can trade the iron, and maybe use it to construct a basic still.

we'll want to keep the silver in the hush hush atleast for the time being.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #327 on: January 16, 2013, 03:54:52 pm »

Aye, we need to ensure our farm's output is going to be good. We should however continue with our training in spare time.
In order to kickstart either our militia or a mining operation we will need bodies that we currently don't have. We're becoming prosperous, so that may attract folk, but at the same time that's slow going, so to really be able to hire help we're going to need a surplus of goods.
« Last Edit: January 16, 2013, 04:00:13 pm by Mlamlah »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #328 on: January 16, 2013, 04:57:19 pm »

Start mining operations. Dunno what we should mine for first. Silver maybe--that's a good trade good.
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Sig
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #329 on: January 16, 2013, 04:58:43 pm »

Don't think so, it's rare and precious, as well as quite hard to gather. We'll probably just invite our count to tax us even more.
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