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Author Topic: Lordship: A Suggestion Game  (Read 328147 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #300 on: January 13, 2013, 11:03:40 am »

Sounds like  aplan.
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Inithis

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Re: Lordship: A Suggestion Game
« Reply #301 on: January 13, 2013, 11:05:36 am »

Alright. We need to ride upstream, let's take the brewer with us and a few trade goods from the potter's. That way we can head to hemswood and have the brewer pick out her own set up from the brewers up there. On our way back we can see our neighbor. Have a watch present while we are away. Have wood and irlof working together to improve the market/dock setup. Also as o while we are in town we should look for a shipwright, if only for future use.

I don't believe we have the necessary funds to buy a still. We might, however, be able to build one; ask to see on that's been built, make notes of it's design and inquire about specifics to the owner(without making it too obvious we're not going to buy it.)
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #302 on: January 13, 2013, 11:12:30 am »

Alright. We need to ride upstream, let's take the brewer with us and a few trade goods from the potter's. That way we can head to hemswood and have the brewer pick out her own set up from the brewers up there. On our way back we can see our neighbor. Have a watch present while we are away. Have wood and irlof working together to improve the market/dock setup. Also as o while we are in town we should look for a shipwright, if only for future use.

I don't believe we have the necessary funds to buy a still. We might, however, be able to build one; ask to see on that's been built, make notes of it's design and inquire about specifics to the owner(without making it too obvious we're not going to buy it.)
Trade pottery in town. Maybe we should bring the merchant along with the brewer, set up trade deals and stuff and leave wood back home to work on improving the farm, training militia, setting traps, farming our buts off.

Of note, Also look for a surveyed in town we may be able to employ, he will be able to give us an accurate map of a deal of our territory, identify those rocks and possibly be able to tell us more about what we have in the ground. Send some militia with him and he will be fit as a fiddle.
« Last Edit: January 13, 2013, 12:01:06 pm by Gotdamnmiracle »
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Go back see if he's there and run him over, and drink his gun!

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #303 on: January 13, 2013, 08:02:33 pm »

Feeling a bit under the weather. Will likely update tomorrow if feeling better.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #304 on: January 13, 2013, 08:18:43 pm »

Have a townsperson sent to help Maldevious feel better. Okay, not really. We don't have the extra people to send somewhere through the dimensions.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #305 on: January 13, 2013, 11:17:53 pm »

Unfortunately, the townsperson was unsuccessful. Now just seeing whether stomach flu or food disagreeing with me  :-\
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javierpwn

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Re: Lordship: A Suggestion Game
« Reply #306 on: January 13, 2013, 11:30:55 pm »

What did you eat?
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #307 on: January 14, 2013, 02:42:44 am »

I think it may be the flu, actually. Still sick. Ugh. Will return when better.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #308 on: January 14, 2013, 11:14:59 am »

Ow, sorry for you... I would send a healing potion, but I used my last one yesterday...
>White bloodcells: kill all invaders!
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #309 on: January 14, 2013, 11:56:29 am »

Soldiering on. Now thinking it may have been food poisoning. Life, eh?

Year 2, March

The weather breaks abruptly, and spring is in the air. You decide to take a journey to your neighbor to the north, leaving the archers to watch the town (your militia men return to their fields for planting, leaving you with just the five). You also instruct Mr. Wood and Mr. Irlof to work on the market and the dock, with your steward overseeing the work. They seem enthusiastic, and you feel confident leaving them be for the moment.

You leave with a selection of pottery and Ms. Kannity, as well as a few potters. You head up to Hemswood Abbey without any issue, riding through Sir Denton's land. A few militiamen stop and question you, but not too closely. You ask them to set up a meeting with their lord for your return trip, and they agree.

At the abbey, however, the monks are not as receptive. They refuse to allow you into the brewery, citing "trade secrets." Marge gets into a shouting match with one of them, and they refuse to even consider selling you a still. You are unable to even secure a meeting with the Abbot to discuss trade, as he is on a pilgrimage and the presiding monk lacks the authority to allow trading. Altogether, it was a poor day.

You return to Sir Denton's land, and ride into the main village there. The potters break off, along with Ms. Kannity, and work on setting up some trade with the villagers. You also instruct them to keep a look out for a surveyor or a shipwright. Sir Denton lives in a nice manor house, and you are welcomed there warmly. When you enter his chambers, you see two men, both wearing padded leather jerkins. The older man introduces himself as Sir Denton, while the younger is Sir Percival, who rules a small patch of land across the river from Sir Denton. They receive you politely, and accept gifts of your finest pottery. What would you like to discuss with them?

Roleplaying section, go!

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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Inithis

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Re: Lordship: A Suggestion Game
« Reply #310 on: January 14, 2013, 06:56:57 pm »

Discuss why our area was so poor, and the suspicious people dwelling around our village, as well as the aspiring military we've cooked up.
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #311 on: January 14, 2013, 07:01:46 pm »

I think we should ask for advice, and if they know any capable people in need of work.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #312 on: January 14, 2013, 10:03:07 pm »

Sir Denton listens to your questions, seemingly taking your measure. "Your lands were simply unsupervised for too long. The Count... has his interests, and they mostly fall within his capital. Without a lord to marshal them, your people simply lived their lives, never aspiring to much beyond sustenance."

"As to the brigands, I don't have much of an answer for you there besides the obvious. They respect strength. There was no strength in your lands until recently, it appears. Show them who is in control."

Sir Percival takes an interest when you describe your militia. "Yes. That sounds like a good start. But, you seem to lack any foot troops. Your archers could be dangerously exposed in a skirmish." He gives you a long look. "I see from the way you carry your sword that perhaps you are not too familiar with it..." He pauses, weighing you for a moment. "If you'd like, I could send you a squire to... assist you in learning to fight as a knight. Would that be agreeable?"

When you ask about people in need of work, they exchange glances for a moment before turning back to you. "Yes. We've been shunting a disgruntled miner back and forth between us for the last few months. Perhaps you could take him off our hands?"
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #313 on: January 14, 2013, 10:25:22 pm »

"You both have been too kind good sirs. A squire would be of great benefit, i want to be able to defend and protect those under my care, and my skills are sadly lacking, as you describe. There is potential on my land for mining, so a miner would also be most welcome. If you could indulge me further, what is it that this miner takes issue with? Perhaps he could be soothed."
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #314 on: January 14, 2013, 10:26:19 pm »

Thank him for offering to send a squire to train us, and promise to pay him back for the squire's time.

Agree to take the miner of his hands.

???
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