Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 140 141 [142] 143 144 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 328880 times)

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2115 on: March 13, 2013, 06:20:18 pm »

Upon considering those numbers a bit, they are a bit more distant than what I think I want them to be. The Count's capital is a few day's leisurely ride away, and the Duke's a similar distance from the Count's. So, let's say that it's more like 40 miles between each, with a dotting of small villages en route.
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2116 on: March 13, 2013, 08:24:56 pm »

Look, we still don't know the full strength of this enemy. I say scout them out.They cant take our city. We don't know if we can ride out and win.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2117 on: March 13, 2013, 08:39:20 pm »

If we march out without knowing *anything* about our enemy we stand a fair chance of being creamed.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2118 on: March 13, 2013, 09:06:59 pm »

If we march out without knowing *anything* about our enemy we stand a fair chance of being creamed.
I believe this is the majoirty opinion, certainly among a majority of us vocal folks.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2119 on: March 13, 2013, 11:37:24 pm »

--
« Last Edit: March 14, 2013, 05:34:47 am by Gervassen »
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

jaass

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2120 on: March 13, 2013, 11:59:03 pm »

You wanted war? There you go, manly man.

Will someone do something about this guy? I swear to god he provokes me with shit and I get the fall each time.

I mean, I already said I was stepping back, but victory wasn't enough for this little shit, so he snarks it up again.


You know you can just ignore him, you don't have to read his posts.
Logged

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2121 on: March 14, 2013, 12:04:30 am »

You know you can just ignore him, you don't have to read his posts.

Yeah. I probably won't miss much of interest. It's done.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

tryrar

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2122 on: March 14, 2013, 01:32:55 am »

Look guys, we're agreed with scouting out what the hell is going on, so can we keep the flaming to a minimum? Gerv, you're taking this WAAAAY too personally dude, you need to chillax and take a deep breath, and cool off before you get this thread locked(AGAIN)
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2123 on: March 14, 2013, 03:04:40 am »

In retrospect this remark was gratuitous and unnecessary, so I'd like to apologize about it. I should have thought before posting it and not behave like a moron. Sorry.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2124 on: March 14, 2013, 04:32:32 am »

And perhaps improving the quality or quantity of our civilian militia.

Our current militia has mandatory training at least an hour long every 2nd day in Longbows and halbardiers, as well as military drilling on the weekends (if i remember rightly). They already number roughly 200-300.

Maybe increase the amount of training to at least 1 hour every day? or every 2nd day if ti isnt already like that.

We need a strong levy militia we can rely on.

As for all this trouble, double the patrols and send our scouts. Contact the Duke, other knights and maybe even the count to see what the hell is going on.

And finally, if you guys think the Medieval age wasn't an anarchy, think again. The Holy Roman Empire which was little more than several dozen city states, principalities and small kingdoms constantly smacking ten bells out of each other, the constant warring between France,England and Spain, which usually dragged in Ireland, Scotland and Portugal. The fighting in Scandinavia, Italian civil wars between city states. ETC ETC Not to mention the constant infighting in all those countries. All this, and it would only be the EARLY ERA of the Medieval age. The High Period was much more active.
« Last Edit: March 14, 2013, 04:37:29 am by kahn1234 »
Logged

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2125 on: March 14, 2013, 07:30:12 am »

Y'know what I think would stifle this infighting? A turn.
Logged
Go back see if he's there and run him over, and drink his gun!

javierpwn

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2126 on: March 14, 2013, 07:40:19 am »

Further training on mounts for both us and troops
Send a scouting party to investigate damage done, and any clues
Ready our army for a potential threat, and improve the reinforce the Our Nightly Watch

I don't think sending out our army is a great idea, but we must prepare for the worst.
Logged

Maldevious

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2127 on: March 14, 2013, 07:47:02 am »

My patience is pretty thin at the moment... if we can't get through this turn without a fight, this is locked for two days. Like I said, you can disagree, but don't bait each other, don't flame each other, don't infer that another poster doesn't know what he or she is talking about, don't call each other names, don't post a sarcastic remark that will offend someone, tread with care... and just suggest. Please?

Year 5, August

The news from Irlof troubles you deeply. You ask him if he has any more specifics as to the location, and he replies that from what he understands, the affected villages were between the Duke's capital and the Count's lands. While this is too far for you to scout out at the moment, you start sending your Rangers on long patrols in that direction on your lands, in order to have some bodies in the field should trouble arise.

Meanwhile, you send messengers to your neighboring Knights, as well as the Count and the Duke, warning them of this rumor and asking if they have any additional information. The two Knights reply first, stating that they have not heard tell of any attacks, but they will put their forces on alert and be ready for additional word. The Count then sends a reply, about a week after the letter is sent, and tells you that he has heard of some trouble in the Duke's land, but nothing specific yet. The rider from the Duke's land is delayed in his return, worrying you deeply.

A few days later, Lady Marna approaches you and pulls you aside. She explains that she realizes now is a time of great tension, but she has news for you: she has missed her menstruation for the last two months, and she believes she is pregnant. You are greatly pleased by this news, and it is a ray of light in otherwise dark times.

Work continues on grading the land for the walls, and you still believe it will be ready for construction next month. In light of the heigtened security, you order several wooden watchtowers are hastily set up behind the palisade to station your archers on. These are crude, but they will allow your men to fire from behind the defenses.

At the end of the month, the rider from the Duke's land returns, and his news is troubling. A great host was camped around the walls of the Duke's castle, bearing banners that the rider had never seen before. He chose not to approach it, as it appeared to be besieging the Duke's town. He narrowly avoided capture by several outriders, who chased after him and forced him to go into hiding for most of the month. He barely escaped with his life.

Even more troubling is the arrival of refugees from the small village that you visited on your first trip to the Count's land at the end of the month. This village lies between your land and the Count's capital, and they tell of raiders from the river who struck with lightning speed and razed their town. They fought furiously, pillaging as they went, and came in overwhelming numbers.

What will you do about this threat? Marna suggests sending a rider to the King, warning him of this development, and arming as many of your men as possible. Dent agrees, and recommends calling up a portion of your reserves. The refugees are swelling your town, but room is getting hard to come by within the walls between your troops and the new arrivals. September beckons, but times are troubling...

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


Logged

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2128 on: March 14, 2013, 07:58:04 am »

Have all of the men that have been undergoing drilling in either longbows or halbards take their weapon(s) everywhere they go and wear their armour. Tell them to otherwise go about their business but be on the alert for the alarm and be ready to respond if needed. (I am assuming the militia-levy has leather/fur armour as well as iron weaponry).

Fortify the Dock-front and Shipyard. Our current set up is a strong wall with an opening the size of a pair of hanger doors at the rear.

Send 3 messengers to the king (in case the other two get intercepted) and tell them that he needs to send troops immediately as Duke Erran (thats his name right?) is under siege by unknown enemies and raiders are pillaging towns and villages along the river in great numbers.

Congratulate our wife on the happy news. Make sure she knows we are as happy as she is.

As for the stone walls, build the nice thick and tall curtain wall first (this is the simplest part and shouldn't take long) and start on the base of our tower-keep. the Tower Keeps needs to have ample room for large food stores, at least 1 internal well, a large armoury, very good troop training facilities and large barracks that can not only hold twice the number of our current troops (as our military grows we will need this space) but also hold as much of our townspeople comfortably as we can afford. Finally, the uppermost floors should be lodgings for our wife and ourselves in case of siege.

Talk to the refugees and see who would take up arms for us as a militia. Put our military competent Councillors in charge of basic drills for them.

Send a messenger to the abbey upstream asking whether they could temporarily accommodate our wife in case of an emergency. Also send messengers to the other Knights and Count telling them the Duke is under siege.

Triple the patrols and try to triple the number of watchmen.


EDIT: Just has a thought. The Duke said we can only have one STONE tower on our walls. He never said anything about not building large sturdy WOODEN towers on top of the stone curtain walls. Similar to Cadbury Castle in England, which had 20 meter high walls, with the upper third (including the upper third of towers) being hardwood (probably good English Oak).
« Last Edit: March 14, 2013, 08:08:55 am by kahn1234 »
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #2129 on: March 14, 2013, 08:39:20 am »

Besides messengers to the King, we need to let the count and our neighbors know the duke is in serious trouble. Sirs Denton and Percival need to have their troops ready to march as soon as the army of the King arrives to break the siege(and the count as well I guess :P ).

As for the other suggestions, I say we should have part of our levy active at all times(the rest can go about their business wearing their armor as said), and keep the rangers patrolling the border of our lands, with fast messengers on horses stationed nearby to send word of any incursions. Get started on the wall ASAP, and the tower as well. +1 to quickly fortifying the docks and the shipyard.

One note, have we had any formal banners bearing our crest made? It's important if we are in any group combat so our units can be identified...

One More Thing, commandeer the fishing skiffs and see if we can station some archers and men-at-arms on them, to create an impromptu navy(include our felucca in this as the flagship). This can give us better protection of the docks and shipyard and also give us a chance to better repel any attack from the river

Also, send messengers to Carshire and alert them to be on guard as well
« Last Edit: March 14, 2013, 08:42:57 am by tryrar »
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
Pages: 1 ... 140 141 [142] 143 144 ... 292