My patience is pretty thin at the moment... if we can't get through this turn without a fight, this is locked for two days. Like I said, you can disagree, but don't bait each other, don't flame each other, don't infer that another poster doesn't know what he or she is talking about, don't call each other names, don't post a sarcastic remark that will offend someone, tread with care... and just suggest. Please?Year 5, AugustThe news from Irlof troubles you deeply. You ask him if he has any more specifics as to the location, and he replies that from what he understands, the affected villages were between the Duke's capital and the Count's lands. While this is too far for you to scout out at the moment, you start sending your Rangers on long patrols in that direction on your lands, in order to have some bodies in the field should trouble arise.
Meanwhile, you send messengers to your neighboring Knights, as well as the Count and the Duke, warning them of this rumor and asking if they have any additional information. The two Knights reply first, stating that they have not heard tell of any attacks, but they will put their forces on alert and be ready for additional word. The Count then sends a reply, about a week after the letter is sent, and tells you that he has heard of some trouble in the Duke's land, but nothing specific yet. The rider from the Duke's land is delayed in his return, worrying you deeply.
A few days later, Lady Marna approaches you and pulls you aside. She explains that she realizes now is a time of great tension, but she has news for you: she has missed her menstruation for the last two months, and she believes she is pregnant. You are greatly pleased by this news, and it is a ray of light in otherwise dark times.
Work continues on grading the land for the walls, and you still believe it will be ready for construction next month. In light of the heigtened security, you order several wooden watchtowers are hastily set up behind the palisade to station your archers on. These are crude, but they will allow your men to fire from behind the defenses.
At the end of the month, the rider from the Duke's land returns, and his news is troubling. A great host was camped around the walls of the Duke's castle, bearing banners that the rider had never seen before. He chose not to approach it, as it appeared to be besieging the Duke's town. He narrowly avoided capture by several outriders, who chased after him and forced him to go into hiding for most of the month. He barely escaped with his life.
Even more troubling is the arrival of refugees from the small village that you visited on your first trip to the Count's land at the end of the month. This village lies between your land and the Count's capital, and they tell of raiders from the river who struck with lightning speed and razed their town. They fought furiously, pillaging as they went, and came in overwhelming numbers.
What will you do about this threat? Marna suggests sending a rider to the King, warning him of this development, and arming as many of your men as possible. Dent agrees, and recommends calling up a portion of your reserves. The refugees are swelling your town, but room is getting hard to come by within the walls between your troops and the new arrivals. September beckons, but times are troubling...
Age: 23 (February birthday)
Spouse: Lady Marna Stone - Two months pregnant
Average Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Above Average Woodsman
Average Etiquette
Average Lancer
Average Shield User
Average Armor User
Poor Legal Mind
Poor Rhetoric
Poor History
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Steel Plate Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Steel Barding for Destrier
Transport
Felucca
Mottled Grey Hunter
White Destrier
Housing
Brick and Lumber Manor
Fine Furniture
Stag Skull
Falconry Mews
Misc.
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Low
210 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Rowdy Inn
Small Courthouse
Small School and Scribe
Defense
Wooden Palisade with watchtowers
Cleared and graded area for tower
Cleared and graded area for walls
Trade and Travel
Brick Roads
Medium Brick Paved Market
Medium Dockyard
Two-way Ferry
River Parlon (being dredged)
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (four field crop rotation)
Fine Communal Farm (four field crop rotation)
Medium Vineyard
Large Flock of Sheep
Communal Grazing Land
Defense
Fortified Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Medium Fishing Fleet
Fortified Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Five veteran Archers
Ten regular Rangers
Ten regular Archers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twenty regular Halberdiers
Reserve - Iron short swords, fur armor, wooden shields
Ten regular Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Above Average Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Journeymen Wine Makers
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - Gravel Road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
Duke Erran's Capital - Sprawling metropolis with a bustling port located on a wide estuary
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Antagonistic
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Friendly
Sir Ivanson - A renowned jouster - Introduced
Sir Owen - A household Knight of Count Zanders - Rival
Lady Marna - Wife - Loving
Lady Iris - Lady Marna's mother, Duke Erran's younger sister - Cordial
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe
Healer