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Author Topic: Lordship: A Suggestion Game  (Read 328708 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2025 on: March 11, 2013, 09:35:30 pm »

Okay then, don't worry too much about training--just make sure they don't slip up.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2026 on: March 12, 2013, 12:07:08 am »

Let's oversee a bit of the men's training and reaffirm that these guys are properly drilled in rapid deployment by horse, cutting of stakes and pit traps, etc. Even if they're regular, they still need specific training in our deployment strategy.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2027 on: March 12, 2013, 03:26:44 am »

we need our halbardiers trained up to regular.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2028 on: March 12, 2013, 04:07:58 am »

Find a tumbler and have him instruct us in tumbling tricks, flips, handstands, cartwheels, etc. Learn them, then put on our cuirass and try to do them, then add pauldron, then add rerebrace, then couters, vambrace, etc. I'm starting with upper body pieces, since I imagine they're easier.

Start this only if there is extra time this month. The ultimate goal is tricks like tumbling and vaulting into our saddle in full armour.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #2029 on: March 12, 2013, 04:49:50 am »

While that was not unusual i think we should learn the basics of armored combat first.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2030 on: March 12, 2013, 04:51:12 am »

Yeah, I view it as a long-term project.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2031 on: March 12, 2013, 08:53:11 am »

Year 5, July

Early in the month, with your ribs still smarting, you search for a local healer or herbalist. Alan points you in the direction of a local woman he has seen before who mixes simple poultices and knows how to bandage wounds. You arrive at her house, and are quickly brought inside. The woman pokes and prods at you a bit, causing you to wince slightly when poked, and asked to take a few deep breaths, which you do, uncomfortably. She declares that the ribs are merely badly bruised, not broken, and that you'll be fine in a few weeks.

You spend much of the month with Marna, hawking, reading, and generally enjoying yourselves as a married couple is wont to do. She recommends a few history books from the library, and you begin to delve into them.

Visits to the barracks are also common in July. You ask after your horses, and find that the groom sent by the Duke is skilled in war training horses, and has been doing so for the men's mounts and your hunter. Your destrier is already well trained. You also check the progress of your men on the basic tactics you explained to them, and are pleased that the archers all carry small shovels and a pack of sharpened stakes for deployment. They also are demonstrating some basic skill at riding, in order to rapidly redeploy.

While there, you spend the majority of your time in your plate armor. You do practically everything in it this month. You ride about, you tour the sites of the new walls (which aren't yet under construction), you visit the mines... you ask about for a tumbler to teach you some tricks, but are told that none currently reside in Feroshire. Perhaps you can check again during the festival. Nevertheless, you feel more comfortable in your armor now.

In passing one day, you ask Irlof a bit more about the merchants and how they work. He tells you that, in the largest cities, merchants operate guilds as a way to consolidate their power and resist excessive taxation. However, in a smaller town like yours with reasonable tax rates, most merchants prefer to work independently and avoid fees related with a guild.

Irlof also passes you a worrying rumor, as well. Apparently, a number merchants are reporting that several thowns and thorps much further downstream than you have been razed when they went to stop at them. There is no sign of the cause, but he warns you that caution may be wise.

Dredging work continues, and the architect presents acceptable plans for the wall and tower. You should be able to start construction in September, based on your stores and supplies. Workers continue to trickle in, swelling the population of your town to nearly 200.

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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Talvara

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Re: Lordship: A Suggestion Game
« Reply #2032 on: March 12, 2013, 09:55:37 am »

hmm... towns and thorps being razed is troublesome news, We should ride out to Lord Denton and Percivalt to confer with them. when we know more we should probably also send a message to Count Foles, and Duke Erran.

Maybe we've got vikings or something? The threat needs to be contained before they make it up to our lands.
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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #2033 on: March 12, 2013, 10:15:19 am »

They razed the THOWNS !!

MOBILIZE THE ARMY, WE'RE GOING TO HUNT THESE HEARTLESS BASTARDS DOWN
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2034 on: March 12, 2013, 10:37:47 am »

They razed the THOWNS !!

MOBILIZE THE ARMY, WE'RE GOING TO HUNT THESE HEARTLESS BASTARDS DOWN
I'll assume that's a joke. Unless the count or the duke call the levies, we shouldnt -and probably cant- move. But I do agree that this is worrying.

Also for september: prepare the annual harvest festival for october. Let and help peasants to prepare whatever they want, do another tournament with a small medal or whatever (like last year). Try to find a couple jugglers or fire-breathers, that kind of profession. Tell them they'll be housed and fed for the duration of the festival, plus any tip they get (from us included). Tell merchants and friends when it happen. Stockpile food and beer/wine. Maybe also discuss with Marna if she wants to organize something particular. We have our own "personnal" event (the archery competition), where we reward the winner, so maybe she'll want to do the same (in a more lady-like field, like poetry, jugglery or whatever she wants). I think it would be approriate to see a couple people (or group of people) competing to distract her and being rewarded with a bauble and/or a purse.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #2035 on: March 12, 2013, 11:03:41 am »

Could we possibly send a strike team of rangers in to commando (with the help of the rat) into the ranks of the counts army so we can get info and also fuck shit up if problems do arise, plus status raises. If not I suggest sending them out on and adventure into enemy country to snag us some riches (and them that veteran/elite rank). Ask for permission from the count to do either. Risk for reward, gents.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2036 on: March 12, 2013, 11:16:38 am »

Doesn't add up. Vikings and anything else travelling upriver that's not Count Foles would be met by Count Foles. I also doubt a local bandit gang suddenly pops up out of nowhere large enough to destroy thowns, either. That leaves Count Foles or someone acting with his complicity. I can't think of a good reason for Foles to do such things to his own lands, other than to lure us out into an ambush.

We have workers trickling in, so ask if they saw anything amiss on the roads. Send Marna and her lady-in-waiting, along with Irlof and Stumpf, upstream on our felucca to relay this news to our neighbor knights. Mobilize the countryside militia to defend the town. Keep Alan back to lead the militia.

We take our regulars out of town on the eastern roads that evening, double back to the southward Carside road at night, pass by Carside and take its road toward the Count's lands. This is to avoid running into ambushes on the predictable path downriver. We come at these razed villages from the south. Try to find refugees en route, have outriders screening our advance, be careful of areas where ambushes can be set and have them thoroughly flushed by the outriders, on foot if necessary, before passing.

These are unusual circumstances, so I believe paranoia is called for. Let me know if you guys disagree.

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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #2037 on: March 12, 2013, 11:23:56 am »

Yeah. I agree. Let's get some recon on these guys.
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #2038 on: March 12, 2013, 02:26:08 pm »

Irof did say it was far downstream. It might not even be close to Count Foles' lands.

Maybe we should send the Count a letter, asking him about the attacks. Just because we're political enemies doesn't mean we can't work together against a common foe, assuming it is a common foe.
« Last Edit: March 12, 2013, 02:27:51 pm by Urist McDwarfFortress »
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Truean

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Re: Lordship: A Suggestion Game
« Reply #2039 on: March 12, 2013, 06:46:01 pm »

Contact the Rat, see what he knows of these razings.

Ask for a volunteer to do recon on the razings if the rat does not know anything.

Thank Irlof for the information on merchants. Ask him how we can draw more trade to this place. Ask him what troubles the merchants and what he thinks can be done to improve their lot and our own. Inquire about the idea of setting up a chamber of commerce and/or guild to help the merchants and producers of goods pool resources and lower costs, while safely storing things. Consider things like pooled caravans to cut transportation costs and consolidate security forces. Consider making arrangements with the merchants to figure out when they are expected to enter your land and provide escort services with your soldiers so as to add to the impression that your lands are safe.

Train more troops
These are your primary means of accomplishing things in an unsafe world. Providing your citizens with basic armament training is good idea (and I believe we do this already by having them practice about an hour or two a week as I recall).

Check in with your various industries. See how they are doing.

As I recall, we've got a brewer/vinter running around on our lands making things ferment. How's she doing? What does she need? Where does she find she is selling her product? Any problems. What can we do for her?
Same deal with the other industries including the brick, wool, wood, mineral (mining) and other industries.

Pay specific interest to how the farmers are doing.

An army marches on its stomach and I have a terrible addiction called "food." The withdrawal symptoms include hunger and eventually death. Make sure we are food secure. Moreover, how are we in terms of food we can store in the event of a siege and or famine? Do we have sufficient stores and storage facilities? Do we have kinds of food that will not easily rot?
« Last Edit: March 12, 2013, 06:49:44 pm by Truean »
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