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Author Topic: Lordship: A Suggestion Game  (Read 328625 times)

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #1995 on: March 10, 2013, 04:58:42 am »

....Fair enough, though I doubt we'll be building them seeing as how the wikipedia description brings to my mind more along the lines of tenements rather than apartments; besides those things weren't exactly SAFE now were they?
Nah, they weren't. Even with the max height severly limited they had a tendency to collapse and/or ignite.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1996 on: March 10, 2013, 05:48:19 am »

Since when does a tower equal a keep?

Technically, that would be an act of rebellion, though the GM's way to nice to punish us for that.

To a certain extant, the difference between a tower and a keep is in the eye of the beholder... unless the writ is specific. Therefore, you can behold the size of the keep tower for yourself and give your impression:

Spoiler: "Size Reference" (click to show/hide)

The truly rebellious part of my plan would be the bartizans on the town wall, which are turrets that overhang the wall, arguably small towers, but also arguably not towers.

yes to walls around the town.

If we're voting, then I change my vote back to doing the town walls along with the tower. Why not! Easier to ramp up production once rather than twice. Puts us on the map. Draws tons of labor to our town. We have a rich mine, and deserve to have nice things. Etc.

I think we should make slow and steady our motto for the time being, if we begin work on it slowly word with spread and we may get more labor as the project moves on. This month however, we should draw up plans, not build the thing just yet, i don't know if we even have skilled stonemasons.

This initial surveying is part of the estimate based on Chateau Gaillard, and an important part, of course. Richard also had to survey his site before bringing in thousands of workers. We'd also be laying aside an initial supply of bricks, and other things that can be done immediately. Labor can indeed build as we go. We still might be a little behind Richard's schedule... he was a hard man.






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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1997 on: March 10, 2013, 10:08:44 am »

....10ebbor, I have to ask: Where the heck do you get all this obscure knowledge from ???
No idea, actually. Tendency to remember stuff I read. (Mostly the nonimportant parts, but anyway)
I have that as well, but tend to focus more on natural sciences and earlier history. (Which is part of why everyone else is so much better at naming specific historical precedent than I.)

Anyways, I will just repeat some things that were already said in some form or another that I agree with:

1. We should set up the town wall fairly soon, although with plenty of room to grow.
2. Our tower should have multiple purposes.
3. Our fortifications of all sorts should be capable of protecting all valuable things we have, most notably our citizens.
4. We probably shouldn't start just yet, just plan and see if we can find workers.
5. Careful about passing a keep off as a tower.

Now for something not said: Gervassen, your research is pretty impressive.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1998 on: March 10, 2013, 10:57:03 am »

Thanks, GWG, it's been my pleasure to add some detail. There are quite a few other history fans following this thread and thrashing out these historical details grants us a better sense of scope and pride in the outcome--not to take away any artistic licence from Maldevious in story-telling, of course.

So, basically, we're going to go ahead with planning and stockpilling, and start in a few months based on how that proceeds.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1999 on: March 10, 2013, 10:35:58 pm »

Year 5, June

With summer in the air, your eyes widen and you turn your attention to several large projects that have been turning over in your mind for several months now.

June begins with a bustle, as you send off several riders searching for builders and surveyorsto start your new construction. Your workers begin rough clearing and grading work for a wall to encompass what you can imagine your town growing to in the next period of several years, well outside your current palisade. You also begin similar work for a tower, to be built riverside, where the planned wall intersects the Parlon downstream of Feroshire. The town's architect is starting plans for the fortifications.

Turning your attention to the river itself, you commission barges and other equipment for dredging the river. You have your grooms pick out some likely draft horses from your herd, and you set the council to oversee the implementation of the project. You also ask them to consider building sites for a bridge slightly upstream of the town.

In your spare time, you ride your lands with Marna, admiring her hawking, laughing together on shady paths, swimming in the Parlon, and enjoying one another as man and wife. You ask her to oversee the town while you are away on knightly business later in the month, and request that she pay particular attention to the scribe and his nascent library. She agrees, and sets herself to the task.

Subtly, you approach Irlof, and tell him to pay The Rat, and pay him well. You are quite sure that his work saved your life at least once, and you want a man like that to be around in the near future.

In the middle of the month, with your plans set into motion, you, Alan, and a small compliment of Rangers ride out in force, seeking out a well-traveled crossing. You find your location several days ride away from your land on a bridge astride a main road, which you then stake out, in order to challenge noble travelers to a passage of arms, lest they be proven less brave and virtuous then you.

The first few days, most of the passersby are merchants, but on the fourth day, you see a figure riding towards you, resplendent in full plate armor and trailed by a small retinue. He flips up his visor upon approach, and introduces himself to you as Sir Owen, a household Knight of Count Zanders. He tells you that he heard tell of your rise from the ranks of the peasantry, and he explains that many noble families find your story disagreeable. He comes to challenge you and put you in your place on behalf of the nobility of the land.

You ribaldly accept his challenge, remarking rudely on his bulbous nose and walrus mustache. Your men chuckle as he declares that given the nature of the challenge, you shall fight to satisfaction, as opposed to a set number of blows. You agree, and the weapon is chosen as the sword. He wears a greatsword across his back, and the two of you take up positions on the wooden bridge as a small crowd of travelers and merchants gathers to watch.

You pace back and forth, your fine longsword swinging easily in your hands. Sir Owen stalks out his space, moving slowly and deliberately, greatsword swaying gently side to side. After a moment, you charge forward, surprising him and causing his footing to slip. He stumbles backwards as your reign down several strong blows, many of which he fails to turn away...

Now, given the nature of the passage of arms, these strikes are firm, but still restrained so as to not cause injury. Nevertheless, Sir Owen is beaten back, slamming against a rail on the bridge and spinning off to the side as your longsword slashes down, splintering wood where he recently stood. You draw your air heavily through your visor. It is quite hot to be fighting in full armor, and you are still not used to the feel of the plate armor.

The second exchange goes less well for you, with both you and Sir Owen striking a more cautious cadence. He parries several strikes, and you absorb a few ringing blows onto your shield.

The third, and what proves to be final, exchange, begins poorly for you. Sir Owen charges boldly, knocking you back with a fierce volley of strikes. You parry wildly, but he lands a solid blow with the butt of his greatsword onto the top of your helmet. Your eyes flash stars, as you crash to the ground, stunned. You attempt to regain control and roll onto your side, but his foot slams down hard on your arm, pinning you to the ground. With the flat of his blade, he raps you hard twice across the chest, and you wince as the force of the blows resonates through your plate. You have no choice at this point but to drop your sword and yield.

Sir Owen accepts your surrender, and returns your sword. "Take that as a lesson, boy. Only a fool chooses a battle he is not prepared to fight." He rides off then, and after a few hours of discussion, you decide to do the same, your ribs aching from the final assault. You feel you may have cracked one, even. You feel as if you learned a bit about fighting in your armor, but you still have room for improvement as a warrior.

You return home at the end of the month. All seems to be progressing well: stones and mortar are being gathered, the levelling is under way, and itinerant workers are starting to show up, following news of new construction.

With your plans under way, but your pride and ribs bruised, what will you do in July?

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


« Last Edit: March 11, 2013, 03:03:28 pm by Maldevious »
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #2000 on: March 11, 2013, 05:15:02 am »

I'm thinking we should further our personal education on things like history and language. While ensuring our current projects continue smoothly, we have a lot going on, no need to add to it.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2001 on: March 11, 2013, 05:47:41 am »

I agree, we have enough projects for now, so Time for personal growth. In addition to Mlam's suggestion, we should really get used to fighting in plate armor, which kinda was our downfall in that little bout we had. Plus, we do need to keep our skills sharp.

Speaking of fighting though, one thing I keep suggesting that nobody remembers is that we REALLY need a horse trainer or two to train our mounts for war, or to just train them in general
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2002 on: March 11, 2013, 05:59:48 am »

....Fair enough, though I doubt we'll be building them seeing as how the wikipedia description brings to my mind more along the lines of tenements rather than apartments; besides those things weren't exactly SAFE now were they?

depends where you lived in the Insulae. the Bottom floor, usually taken up by a shop or workshop as well as the first 2-4 residential floors above were usually well built, large and comfortable. Anything higher and you were a rather large fire risk. Still rather sturdy though.

+1 to training in armour to get used to it, as well as continue to train all our martial skills, especially swordsmanship, jousting/lancer, shield and armour skills.
« Last Edit: March 11, 2013, 06:33:22 am by kahn1234 »
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2003 on: March 11, 2013, 10:49:05 am »

+1 all round. A few days of bed rest for our wounds. Light activities like hawking with Marna for a week after, at first in normal clothing, then gradually in our armour.

When recovered fully, train intensely in personal skills of swordsmanship, jousting, etc, in heavy armour. We ought to work up to spending a whole day in our armour, if possible. Only allowance is taking off our helm for meals.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2004 on: March 11, 2013, 10:55:53 am »

oh, and try to get a bun in Marna's oven, if you know what i mean.
« Last Edit: March 11, 2013, 11:29:31 am by kahn1234 »
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Fishybang

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Re: Lordship: A Suggestion Game
« Reply #2005 on: March 11, 2013, 12:44:04 pm »

oh, and try to get a bun in Marna's oven, if you know what i mean.

Oh i know what you mean... ;D

+1
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2006 on: March 11, 2013, 12:57:10 pm »

oh, and try to get a bun in Marna's oven, if you know what i mean.

Wait. Have we built her an oven yet? Do we even know whether she likes cooking?

+1
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2007 on: March 11, 2013, 01:56:14 pm »

I assume we are already trying. We are "enjoying each other as man and wife" after all, and condom isnt a word yet.

Also what the hell was that fight for? Did I miss someone saying "oh and by the way, go find a bridge and play you-shall-not-pass" and a bunch of +1 behind? That was weird.  ???
(not that I disapprove, it is apparently usual in this world)
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2008 on: March 11, 2013, 02:27:33 pm »

That was me, I think. I wanted to beat a few other knight's in Marna's name. It seemed like a good idea, and nobody disagreed.

Apparently "above average" skill is not in relation to knights specifically.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

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LordSlowpoke

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Re: Lordship: A Suggestion Game
« Reply #2009 on: March 11, 2013, 02:33:33 pm »

oh fuck yes we have a THOWN now

we're the lord of the best thown to ever be guys
i'll stop now
The GM is prodding us into learning how to use the plate mail we just got as a gift. I see no reason not to follow.
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