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Author Topic: Lordship: A Suggestion Game  (Read 328365 times)

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1905 on: March 05, 2013, 03:37:08 pm »

I got called out by name directly and insinuated that I had no grounds for anything, when in fact I was dropping examples throughout.
And we were dropping reasons why your weren't true or were true for both sides of the argument. And you really could have phrased your own points better than I rather than claim Kain called you a dumbarse. You don't really expect me to be able to cite your reasoning as well as I can my own, do you?
Don't give yourself any credit. You never cited one historical example. You talked about police, and demotions, and various other modern concepts, because that's all you had.
1. I used police as analogies, and never actually said or implied anything like them would exist and be useful to my position.
2. Demote =~= Strip of rank, which is a legitimate concern.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1906 on: March 05, 2013, 03:41:41 pm »

Kaian did not need to go behind Mlamlah and snarkily insert my name with a FTFY.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1907 on: March 05, 2013, 03:44:59 pm »

Executive decision time: I'm going to go ahead and lock the thread for a bit, we're just spinning our wheels here and getting off track. Will unlock when I update, probably tonight or tomorrow morning.
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1908 on: March 05, 2013, 11:17:02 pm »

... and we're back. I think we were getting a bit out of hand there. Remember, this is a game, and it should be fun. Don't get too worked up about it, and we'll have a good time. And, if I may make a suggestion, it would be to focus more on providing constructive suggestions and less on debating one another ad infinitum.

Year 5, March

With the warrant in hand, you set a few plans in motion. You send a letter to The Rat, asking him to observe the wool merchant's habits, and attempt to arrange a meeting near the Count's docks under false pretenses. You plan on meeting The Rat at the docks in two weeks time, with a small group of soldiers, in order to rightfully imprison the treacherous merchant.

You set your workers to fortifying the area around the mines, putting up some crude earthen berms and sharpened stakes to make the area more defensible. The barracks are fortified in a similar fashion, giving the men some easily defended positions.

The next two weeks, you drill with your men on the arrest, as you see it playing out. You will rush in, guarded by your best Halberdiers and Rangers, and remove the wool merchant cleanly from the city late at night by Felucca. The days tick by, and you find that your skill with a shield has improved due to the constant sparring and drilling.

The set date of your departure comes, and you depart in the morning with eight soldiers on a mild day. Alan and Fin are told to be on high alert at home, and to be wary of any retaliation by the Count. The trip downstream is tense, but you pass the time with simple dice games. The journey would take a day, but you time it so that you arrive late the following afternoon.

You have some pretenses about traveling up towards the Duke's lands for wedding preparations, and you enter a tavern where you agreed to meet The Rat that evening. The man's shadowy figure slips into a booth with you, and he leans in towards you, speaking in low tones.

"The situation has evolved in a most unexpected fashion, M'Lord," he whispers. "It seems as if the Count has arrested the wool merchant on charges of kidnapping. He has... hanged the man without a trial, and his household guard have freed the hostages."

This news takes you aback. The Rat takes you to a nearby square, where the body of the man still hangs lifelessly. Returning to your Felucca, you are left dumbstruck as to how to proceed next. After a few moments, you decide to continue on your stated purpose, journeying upriver to see the Duke.

When you reach the Duke, he has already heard the news. "I am not sure what to tell you, Sir Stone. All of your evidence points towards this dead man, and dead men tell no tales. The hostages have been freed, and I cannot see any other course of action other than to return to your lands and prepare for your wedding. Perhaps this is all for the best."

Slightly unsatisfied, and still uneasy about the events that occurred, you return home. The rest of the month, you dally about in the fields, overseeing plantings and trying to piece it all together. Perhaps it is time to put these shadowy dealing behind you and refocus yourself on being a Lord.

What are your priorities for April?

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)


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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1909 on: March 05, 2013, 11:24:30 pm »

That was...unexpected.

Um. First off, we are probably safe from the Count for a while, because it typically takes a little while to replace a skilled or unique employee, and skilled or unique the merchant likely was given how often he came up. Thus, we can lay easy for a bit.

Aside from that...um...
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jaass

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Re: Lordship: A Suggestion Game
« Reply #1910 on: March 06, 2013, 12:18:24 am »

We should start to just start planning that house for that scribe and getting the materials ready, this should be the same for the library/school.

edit: maybe tour our town seeing as we haven't for a while perhaps visit the mines? Also, we should go check if those bandits are still lurking around our land.
« Last Edit: March 06, 2013, 12:21:54 am by jaass »
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1911 on: March 06, 2013, 01:17:28 am »

Welp, looks like the Count realized his minion may have gone too far, and so covered his tracks...for now. I say we have a cask of poisoned ale put aside in case he ever gets any more "bright" ideas, but for now, let's focus on our lands.

1) Definitely start building a house for the scribe, paying special attention to his needs. After all, he's here for our benefit, so we need to make him as comfortable as possible so he can work(plus when not copying books he can perform other duties to the townsfolk)

2) Begin full-swing preparations for our wedding(what month did we plan it for again?)

3) If we have surplus output from the mines, make bars of metal and use as trade goods)

4) Have our metalworkers keep practicing their trade and improving their skills(make more and better tools/weapons/etc.)

5) During planting expand the vineyard and see if we can hire people to assist Marge in winemaking(also check our current vintage of wines)
5a) As a corollary, expand the brewhouse to add a vintner's area

6)....well whatever you guys decide!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Talvara

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Re: Lordship: A Suggestion Game
« Reply #1912 on: March 06, 2013, 03:24:57 am »

well... this is a problem... its painfully clear that we don't trust the count. We've gone over his head. and haven't kept up appearances with the man at all.
he could have us go on a suicide mission in some godforsaken battleground. he could find a new agent to go after us. and soon we'll have lady Marna with us as well. she and our potential offspring could land in the cross-hair as well the fact that she is related to the duke might just make it too risky for the count to try anything more.

having said that I don't really see any options left to pursue here.

Perhaps we should strive to remove him from power. Keep the rat in our employ (even though I'm not sure we can trust him still. Who knows he could have been the one to tip of the count about how close we were to apprehending the woolmerchant) to dig up dirt about the count?

For the time being, yeah lets focus on being a lord again.

as for tryrar's suggestions, 1 2 and 5 sound good.
3, Metal goods are probably worth more then raw metal. I think we'll be better off stockpiling our surplus rather than selling it at a lower worth.
4, I think they'll be doing that regardless of our telling them, but no real objections here.

I dont remember if it happened already, but our manor also needs to be lady ready. (I want those Mews damnit ;P)

edit:

on page 104. It says "you decide with Lady Marna that you will be married at some point in May"
so thats 2 months from now.

perhaps we could also strive to pay Marna a visit. vent our frustrations about the situation a little. tell her how sorry we are that we were unable to completely resolve the situation and promise her we will protect her with our life. if our relation is going to be healthy we should be open with her.
« Last Edit: March 06, 2013, 03:34:49 am by Talvara »
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1913 on: March 06, 2013, 03:46:14 am »

perhaps we could also strive to pay Marna a visit. vent our frustrations about the situation a little. tell her how sorry we are that we were unable to completely resolve the situation and promise her we will protect her with our life. if our relation is going to be healthy we should be open with her.

I wholeheartedly agree with this. We should also be getting enough of the basic trappings of wealth to keep her comfortable in her spare time.
I do think we should be making stuff out of the metal rather than just melting it down into blocks, that way our metalcrafters get some practice in too.

I think we also aught to spend some time educating ourself, learn history, about the nobility of our country, and the cultures of the people they rule over.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1914 on: March 06, 2013, 06:53:38 am »

That was not too unexpected. We went for a legal warrant, it was written and observed by the Duke's staff, so naturally gossip spreads. Then a month passed.

If we had grabbed the dude abruptly and "illegally" on our way down to the Duke the first month after... whole different story, I think. We'd have been pardoned by the Duke after the fact.

Well... Prepare the wedding entourage's clothing. Contract some pipers and mimers.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1915 on: March 06, 2013, 08:15:11 am »

Also, masters of anachronism, we should look into creating a four-field crop rotation. Wheat, turnips, barley, and clover.

The extra field is clover, and it makes farms much more suitable for livestock, so we can pump up our sheep and cattle raising. Beef for our lads in metal, wool for the gold in our coffers. I hear the wool trade has an opening. Let's talk with Irlof about subsidizing the rise of an ambitious young wool trader and corner this local market.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #1916 on: March 06, 2013, 08:23:14 am »

... wool for the gold in our coffers. I hear the wool trade has an opening. Let's talk with Irlof about subsidizing the rise of an ambitious young wool trader and corner this local market.
:|... :\... :)... :D I like it !
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1917 on: March 06, 2013, 08:59:11 am »

I say we have a cask of poisoned ale put aside in case he ever gets any more "bright" ideas,
No. Ignoring how illegal it would be to use this, not to mention having high collateral damage and quite possibly being easily traceable, there's the risk of friendly fire if we're not careful where we put it...or if we forget which is the poisoned one...

If we had grabbed the dude abruptly and "illegally" on our way down to the Duke the first month after... whole different story, I think. We'd have been pardoned by the Duke after the fact.
Assuming we didn't get caught by the Cunt, but what's done is done.

... wool for the gold in our coffers. I hear the wool trade has an opening. Let's talk with Irlof about subsidizing the rise of an ambitious young wool trader and corner this local market.
:|... :\... :)... :D I like it !
Yeah, this sounds like an amusing, if somewhat mean, idea.

We should be working on those preparations for the wife, though. Mews, nicer house, etc. Also, we should definitely make excess metal into crafts or something if possible; they sell for more that way.

Finally...let's see if we can attract some more merchants. "Upgrade" the inn, make it more attractive and perhaps larger if it's consistently or periodically full to the brim. Perhaps encourage the opening of another inn instead of enlarging the existing one, now that I think about it; competition encourages quality.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #1918 on: March 06, 2013, 10:12:18 am »

Finally...let's see if we can attract some more merchants. "Upgrade" the inn, make it more attractive and perhaps larger if it's consistently or periodically full to the brim. Perhaps encourage the opening of another inn instead of enlarging the existing one, now that I think about it; competition encourages quality.

I think the bottleneck right now might be "modest dockyard" so let's delay the upgrade until those merchants have a place to put ashore.
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Listen up now...

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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #1919 on: March 06, 2013, 11:00:27 am »

Enlarge the furniture workshop, try to attract more skilled carpenters/tailors and also start producing other wooden things that are not necessarily furniture.

Enlarge the Dockyard.

Maybe set up a small clothing industry.

And set about acquiring the materials needed for a dairy and meat (beef, pork, lamb especially) industry.

Also, cornering the wool market would be a fantastic idea. +1.
« Last Edit: March 06, 2013, 11:04:50 am by kahn1234 »
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